Emulator Issues #9942
closedWii VC Ocarina of Time - EFB to RAM isn't enabled in the .ini
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Description
Game Name?
Zelda: Ocarina of Time
Game ID?
NACJ01
MD5 Hash?
fbd31f95610f795d0acd51320f9821d9
What's the problem? Describe what went wrong.
Default graphical settings for Virtual Console Ocarina of Time results in graphical glitches in the game's menu.
What steps will reproduce the problem?
Run default settings, open menu, go to page with Link on it(sword/shield/tunic/boots equip screen), notice he is missing.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
5.0
What are your PC specifications? (CPU, GPU, Operating System, more)
2500k, GTX 970, Win10, 32GB RAM
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Default Config Fails to show Link in menu screens, but with Disable Store EFB Copies to Texture Only or the Software Renderer, he appears correctly. Could not find any setting that fixed the black lines between textures in the menu.
http://imgur.com/gallery/WQTXF
Updated by leoetlino almost 8 years ago
You need EFB to RAM for that screen to display properly. It's already enabled in the GameINI for the Master Quest disc, but no one has done it yet for the VC version.
Updated by Ecksters almost 8 years ago
Any ideas on how to fix the black lines between the textures? It seems that still appears even with EFB to RAM.
Updated by Helios almost 8 years ago
- Subject changed from [Short description of your bug here (~10 words)] to VC Ocarina of Time - Graphical glitches
Updated by JMC4789 almost 8 years ago
actually, if it happens in SW renderer it could be a bug in the VC emulator. Meaning, nothing we can do about it. Also, I was unable to see it.
Updated by Ecksters almost 8 years ago
Those screenshots in the IMGUR album are 1x IR.
Updated by Ecksters almost 8 years ago
Look closely at the top left of the medallions spot, you'll see the graphical glitch most clearly there. Happens in most of the emulators, but I'd have to test it in VC to see if that's an inherent glitch, I don't believe it is though.
Here I've outlined the actual glitches, they exist in both GC and VC versions(also, both versions don't have Copy to RAM by default):
http://imgur.com/gallery/MR7dc
Updated by Ecksters almost 8 years ago
Okay, I tested it on console, it's harder to see, but the pixel seam is apparently still there, I think the real issue is that VC should technically be using internal resolutions with multiples of 240i for VC, and 480i for GC, but instead Dolphin assumes it should use normal GC/Wii resolutions.
Is there a way to fix this with the config?
Here's how they look on console(VC):
http://imgur.com/a/gahNZ
Updated by Ecksters almost 8 years ago
So one person(dotzo) helped me get it from VC, and thanks to Jimmie1717, here's how it looks on GC on console:
http://imgur.com/a/AlxSS
Updated by pauldacheez almost 8 years ago
- Status changed from New to Working as intended
It's not a matter of internal resolution, unfortunately (and we handle cases like that anyway if you have XFB enabled). The lines between textures are a result of the N64 using three samples for texture filtering (as opposed to the four samples other GPUs commonly use) and the VC emulator not emulating that difference, presumably because there's no way to do so on Flipper/Hollywood.
This bug existed on pretty much every N64 video plugin/backend up until all the fancy new pixel-accurate and still-HLE-but-not-nearly-as-shitty plugins started popping up: http://emulation.gametechwiki.com/index.php/Nintendo_64_emulators#Texture_filtering
Updated by Ecksters almost 8 years ago
Does the GC version emulate as well? Because the glitch is still present in the GC version from the screenshots above.
Updated by Ecksters almost 8 years ago
I'm just not sure you can say it's "Working as intended," since at a minimum both the GC and VC versions of Ocarina of Time have Copy Textures to RAM disabled by default, so both have the issue with Link not showing up in the menu.
Updated by pauldacheez almost 8 years ago
- Subject changed from VC Ocarina of Time - Graphical glitches to Wii VC Ocarina of Time - EFB to RAM isn't enabled in the .ini
- Status changed from Working as intended to Accepted
- Easy changed from No to Yes
leoetlino wrote:
You need EFB to RAM for that screen to display properly. It's already enabled in the GameINI for the Master Quest disc, but no one has done it yet for the VC version.
Oh, whoops. Guess that's what I get for not reading the whole thread before commenting.
Updated by Ecksters almost 8 years ago
Updated by JosJuice almost 8 years ago
- Status changed from Accepted to Fixed
- Fixed in set to 5.0-1819