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Emulator Issues #9959

closed

Vulkan: Crash upon loading Gecko OS

Added by ryanebola16 about 8 years ago. Updated about 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-1505

Description

Game Name?

Gecko OS.elf

What's the problem? Describe what went wrong.

I was able to get Gecko OS to start while testing #9957. After crashing the emulator 10 or so times upon exiting Gecko OS (likely due to #9819), Gecko OS now crashes the emulator before anything is displayed on the Vulkan backend. The last log message I see is "N[Wiimote]Not connected." I am still seemingly able to load Gecko OS on other backends without problems and Vulkan appears to load other files without problems. It is possible that something has become corrupted. Let me know if you need me to provide more information.

What steps will reproduce the problem?

  1. Reproduce #9819 10 or so times by closing Gecko OS and crashing the emulator
  2. Observe that Gecko OS no longer loads on Vulkan

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0-1437

What are your PC specifications? (CPU, GPU, Operating System, more)

Win 10 Pro x64
Intel Core i7-4702MQ CPU @2.20GHz
GeForce GT 750M
2x 8GB Hynix 1600MHz
GeForce Game Ready Driver 376.19


Files

Shaders.zip (516 KB) Shaders.zip ryanebola16, 12/14/2016 01:01 PM
Actions #1

Updated by ryanebola16 about 8 years ago

Deleting my shader cache solved this problem. Should I worry narrowing down the problematic shader further?

Actions #2

Updated by ryanebola16 about 8 years ago

I still have the problematic shader cache folder. I also assume it'll be one of the Vulkan shaders since the problem only occurs on this backend.

Actions #3

Updated by ryanebola16 about 8 years ago

Supposedly fixed in https://github.com/dolphin-emu/dolphin/pull/4528

Before this is closed, does Dolphin write to the shader cache upon shutdown? And does Dolphin check to make sure shutdown doesn't interfere with something being written to the shader cache?

Actions #4

Updated by Stenzek about 8 years ago

  • Status changed from New to Fixed
  • Fixed in set to 5.0-1505

5.0-1505 hasn't been built yet, but the next build should include the fix.

The shader cache gets written to as content is added at runtime, although it's possible for the C runtime to buffer these writes, so upon a crash it may not be complete. However, this should be detected and shouldn't crash the emulator next boot.

Actions #5

Updated by ryanebola16 about 8 years ago

Ok that sounds good to me. Thanks!

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