Emulator Issues #9962
closedDebugger no longer works propery
0%
Description
Super Smash Bros. Melee
GALE01
8e85fdc7591bfe432e370f3b02fcff09
Debugger no longer shows values for U8 and U16.
Latest Dolphin debugger does not display memory properly
Works properly on Dolphin-321. Does not work on Dolphin-1480
Album of what is excpected and the bug
http://imgur.com/a/DMWQl
Perhaps a UI bug? When toying around with the source PowerPC::ReadMemory() also returned the value as 0 constantly, which suggests otherwise
Updated by escape336 almost 8 years ago
Everything starts at 0x80000000 now. So, for your address of 0x00CE0F54, you'll now have to go to 0x80CE0F54.
Updated by JMC4789 almost 8 years ago
- Status changed from New to Working as intended
This is a result of emulating the Gamecube memory map better. Working as intended.
Updated by sammi-husky almost 8 years ago
JMC4789 wrote:
This is a result of emulating the Gamecube memory map better. Working as intended.
Do you mean this should only be the case when playing Gamecube games then? This behavior is present when playing Wii games as well. If that is indeed the proper behavior, wouldn't it be appropriate for us to set the default debugger address at 0x80000000 rather than 0? Currently upon starting games it will show the values at 0x00000000 like it used to, but as soon as the code window is updated (via clicking anything) the values disappear which leads to some confusion.