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Emulator Issues #9962

closed

Debugger no longer works propery

Added by Mimerme over 7 years ago. Updated over 7 years ago.

Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Super Smash Bros. Melee

GALE01

8e85fdc7591bfe432e370f3b02fcff09

Debugger no longer shows values for U8 and U16.

Latest Dolphin debugger does not display memory properly

Works properly on Dolphin-321. Does not work on Dolphin-1480

Album of what is excpected and the bug
http://imgur.com/a/DMWQl

Perhaps a UI bug? When toying around with the source PowerPC::ReadMemory() also returned the value as 0 constantly, which suggests otherwise

Actions #1

Updated by escape336 over 7 years ago

Everything starts at 0x80000000 now. So, for your address of 0x00CE0F54, you'll now have to go to 0x80CE0F54.

Actions #2

Updated by JMC4789 over 7 years ago

  • Status changed from New to Working as intended

This is a result of emulating the Gamecube memory map better. Working as intended.

Actions #3

Updated by sammi-husky over 7 years ago

JMC4789 wrote:

This is a result of emulating the Gamecube memory map better. Working as intended.

Do you mean this should only be the case when playing Gamecube games then? This behavior is present when playing Wii games as well. If that is indeed the proper behavior, wouldn't it be appropriate for us to set the default debugger address at 0x80000000 rather than 0? Currently upon starting games it will show the values at 0x00000000 like it used to, but as soon as the code window is updated (via clicking anything) the values disappear which leads to some confusion.

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