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# Project Tracker Status Priority Subject Assignee Updated
8655EmulatorEmulator IssuesAcceptedNormalRecord Netplay Input Desyncs when Played Backcomexk06/08/2015 06:50 AM
6728EmulatorEmulator IssuesAcceptedNormalGameCube Peripherals (VBAM, Bongos, etc) are unsupported in Netplaycomexk10/13/2013 08:40 AM
12250EmulatorEmulator IssuesAcceptedNormalNFL Street 2 on Android: Crash caused by unknown instruction MsgHandler.cppdegasus09/12/2020 07:13 AM
12130EmulatorEmulator IssuesQuestionableNormal"Use SyncGPU Timings in Single Core" breaks Deterministic Dualcore when EFB Effects are used.degasus09/13/2020 05:06 AM
11530EmulatorEmulator IssuesFix pendingHighARM64 JIT Bug: Sonic Unleashed Hangs During Level 2 Loadingdegasus03/27/2021 08:43 AM
11004EmulatorEmulator IssuesNewNormalNull video backend and OGL video backends become unbearably slow due to texture cache.degasus05/23/2018 12:17 PM
10926EmulatorEmulator IssuesNewNormalGames crash on OpenBSD/amd64 with error "Failed to map enough memory space: Can't allocate memory"degasus11/11/2019 08:30 AM
10176EmulatorEmulator IssuesAcceptedHighcrash in Need for Speed Most Wanteddegasus04/30/2017 06:34 PM
9845EmulatorEmulator IssuesAcceptedNormalRogue squadron Rebel strike broken, FIFO overflow and unknown opcodes degasus12/13/2016 04:37 PM
9342EmulatorEmulator IssuesAcceptedNormal[GC] Resident Evil Chararcters invisibledegasus08/11/2017 08:32 AM
9245EmulatorEmulator IssuesNewNormalsome Textures dumped from Timesplitters Future Perfect brokendegasus06/06/2018 10:07 AM
8493EmulatorEmulator IssuesAcceptedUrgentBlock GPU Thread (4.0-5971) breaks Rogue Squadron 2's Targeting Computerdegasus12/11/2017 05:21 PM
6456EmulatorEmulator IssuesAcceptedNormalProperly implement InitBackendInfo in OpenGLdegasus08/06/2013 11:55 AM
8855EmulatorEmulator IssuesAcceptedNormal[NZHLE] Pikmin 2 Save Sound too low pitcheddelroth06/08/2019 10:13 PM
8034EmulatorEmulator IssuesAcceptedNormal[NZHLE] No Echo in Mario Kart: Double Dashdelroth10/28/2020 07:25 PM
7984EmulatorEmulator IssuesAcceptedLow[NZHLE] The Legend of Zelda: Collector's Edition and Pikmin 2 "Zelda HLE using Back Mixing Buffers"delroth12/23/2014 08:27 PM
7976EmulatorEmulator IssuesAcceptedLow[NZHLE] RPB mixing to an unknown buffer: 0e28 in Super Mario Galaxy 2.delroth12/22/2014 05:37 AM
7560EmulatorEmulator IssuesAcceptedNormalImprove Common/Event.h documentation/tests about Reset() and Wait()delroth08/11/2014 06:29 AM
6489EmulatorEmulator IssuesAcceptedHighWrite some documentation about the Windows symbol serverdelroth08/13/2013 02:21 PM
11141EmulatorEmulator IssuesNewNormalResulting Files from Video Dumping Have Very Low CompatibilityFog03/19/2019 05:49 AM
9370EmulatorEmulator IssuesWork startedNormalUpdate DTM Header to reflect sync changesFog02/26/2016 01:29 AM
9985EmulatorEmulator IssuesAcceptedNormalDSP: fall back to LLE instead of assuming AXHelios01/29/2017 06:59 PM
9927EmulatorEmulator IssuesAcceptedNormalAdd hotkeys for dumping frames and audioHelios09/12/2020 07:01 PM
11362EmulatorEmulator IssuesQuestionableNormalFairly Oddparents - The Shadow Showdown will fail to reach the main menu if a Super Smash Bros. Melee save file is on the same memory card. JMC478912/07/2018 12:41 PM
10698EmulatorEmulator IssuesNewNormalInvalid read error. Zelda Skyward Sword. dolphin crashJMC478903/20/2019 11:44 AM
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