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- Emulator Issues #12047 (Accepted): Arbitrary ... fails for certain textures in Toad's Factory
- **Game Name?** Mario Kart Wii **Game ID?** (right click the game in the game list, Properties, Info tab) RMCP01 **What's the problem? Describe what wen ... roblem?** Set the resolution to 1x. Start Mario Kart Wii, start a race on Toads Factory (last track i ... ore) i9-9900K, RTX 2080 Ti, Ubuntu 19.10
- Emulator Issues #11876 (New): [Feature Request] Load game into RAM
- I store my images on a NAS and I have a big s ... (https://youtu.be/L5ZDpP5219I?t=23) plays in Mario Kart Wii. I'm assuming this has something to do with ... d) and it does actually help with load times.
- Emulator Issues #11752 (New): DTM replay does ... ere is no save file when recording on netplay
- **Game Name?** Mario Kart Wii **Game ID?** (right click the game in the game list, Properties, Info tab) RMCE01 **What's the problem? Describe what went ... problem?** If there is any save data for Mario Kart Wii, delete it and then start a netplay game wit ... will not show up, resulting in a desync. If Mario Kart Wii already had a save file before starting the ... er. Dolphin-x64\User\Wii\shared2\menu\FaceLib
- Emulator Issues #11415 (Questionable): Android:Okami drawing screen missing background
- **Game Name?** [Put Game Name here] Okami ... efiles, savestates)** [Anything else here]
- Emulator Issues #11408 (New): Line 45: File: ... e/Core/VideoBackends/Vulkan/VertexFormat.cpp
- **Game Name?** [Mario Kart Wii] **Game ID?** i cant i am on android ... eo is of double dash as my screen cast > 5mb.
- Emulator Issues #11323 (Accepted): Some games (e.g. Mario Kart Wii) are not properly informed about controller removal
- **Game Name?** Every wired Controller supp ... game will not be informed about this. (e.g. Mario Kart Wii). Normally, MKW would then display a message ... me that supports GameCube Controller. (e.g., Mario Kart Wii) 3. Press in title screen A with the contro ... ystem, more) I think that's not important.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... hich relies on format change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other relevant in ... s currently done in D3D11 and kinda in D3D9).
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