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- Emulator Issues #13449 (New): Strange shadows/white artifacts in Disney's Hide & Seek
- **Game Name?** Disney's Hide & Seek **Game ID?** (right click the game in the game list, Properties, Info tab) GHVE80 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 38c74e0587c845548ecd2269c1d8c232 **What's the problem? Describe what went wrong.** Weir ... screenshot **What steps will reproduce the problem?** Play the first level and stand still. You'll see the white lines. The shadows were fine for the first room but messed up after that. **Is the...
- Emulator Issues #13448 (New): Wii menu 2.0/2.1 Glitch on channels /animation
- **Game Name?** Wii menu **Game ID?** (right click the game in the game list, Properties, Info tab) SYSTEM **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) [Put MD5 Hash here] **What's the problem? Describe what went wrong.** i go into a channel,video glith and banner glith **What steps will reproduce the problem?** Launch wii menu 2.0/2.1 Launch a channel banner **Is the issue present in the latest development version? For future reference, please also write down the version number of the...
- Emulator Issues #13446 (New): Koreankii Doesn't work on dolphin
- **Game Name?** Koreankii **Game ID?** (right click the game in the game list, Properties, Info tab) ID-boot **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) it is a Homebrew channel app and i can have that **What's the problem? Describe what went wrong.** Koreankii craches and dosen't install koreankii for get error 003 **What steps will reproduce the problem?** Launch app,follow instruction and get that "Adding the korean key" (part of frezze) **Is the issue present in...
- Emulator Issues #13445 (New): CTGP-R Crashes on JIT Recompiler for ARM64 for macOS
- **Game Name?** Mario Kart Wii/CTGP Revolution **Game ID?** (right click the game in the game list, Properties, Info tab) RMCE01 (00010004524d4345) **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) bb7f2c926cbcdee65e2a48b7002a52ea **What's the problem? Describe what went wrong.** CTGP ... y on JIT Recompiler for ARM64 on macOS. When the recompiler is changed to the Cached Interpreter, CTGP-R boots fine, albeit it. very slow. On the JIT Recompiler however, it will crash immediately upon loading. **What steps will reproduce the...
- Emulator Issues #13440 (New): Wiimote disconnect after launch/return to wii menu with priiloader installed
- **Game Name?** Wii menu **Game ID?** (right click the game in the game list, Properties, Info tab) SYSTEM **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) [Put MD5 Hash here] **What's the problem? Describe what went wrong.** After installing prilloader,wiimote always disconnect and re ... software" and on a real wii,this is not appening **What steps will reproduce the problem?** install prilloader and thats it **Is the issue present in the...
- Emulator Issues #13439 (New): Spyro: A Hero's Tail - Purple/Bright Sky flipping issue in first world
- **Game Name?** Spyro: A Hero's Tail **Game ID?** G5SP7D **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) I cannot generate a MD5 Hash, because the button "Verify Integrity" is disabled, no matter what i select. **What's the problem? Describe what went wrong.** When you beginn in the first wordl, the sky is purple, because of the purple tentacles blocking the cave to Gnasty Gnorc. The block will go if you destroyed all 10 dark gems in the first world. After this ...
- Emulator Issues #13438 (Accepted): Advanced input expression function usage (e.g. "tap") is not well documented
- **Game Name?** [Dolphin Hotkey Settings] **Game ID?** (right click the game in the game list, Properties, Info tab) [None] **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) [None] **What's the problem? Describe what went wrong.** [The "tap" function, which is located in the advanced hotkey options for any key (right-clicking a hotkey), does not work. It does not trigger any input no matter which formatting is used or if used standalone or in...
- Emulator Issues #13433 (New): Shader compilation triggered by graphics settings changes can't be aborted and will freeze up the GUI if attempted
- **Game Name?** Any **Game ID?** Any **MD5 Hash?** N/A **What's the problem? Describe what went wrong.** If you have "Compile shaders before starting" enabled and then, while a game is running, toggle a graphics settings which requires reloading the shaders (e.g. enabling/disabling "Per-Pixel Lightning" or MSAA), the game will pause and the shader compilation progress bar will show up. While the progress bar is showing, the compilation can't be aborted, trying to do so (e.g. clicking "Stop" button from Dolph...
- Emulator Issues #13432 (New): Memory error in x64Emitter.cpp
- **Game Name?** [Any game] My system is Clear Linux, more in attachment. Possible related to #13431
- Emulator Issues #13430 (New): Wrong compile options for zlib-ng
- Tries to build on Clear Linux ``` In file included from /usr/lib64/gcc/x86_64-generic-linux/13/include/immintrin.h:51, from /media/Data/UnClear/dolphin/Externals/zlib-ng/zlib-ng/arch/x86/slide_hash_avx2.c:15: /usr/lib64/gcc/x86_64-generic-linux/13/include/avx2intrin.h: In function ‘slide_hash_chain’: /usr/lib64/gcc/x86_64-generic-linux/13/include/avx2intrin.h:850:1: error: inlinin...