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Emulator Issues #7560 (Accepted): Improve Common/Event.h documentation/tests about Reset() and Wait()
Reset() is said to be a "bad idea" in the Event class documentation without explaining why this is the case. The reason why is because Wait() clears the internal flag already, making the Event re-usable, so Reset() only has a use between a Set() and a Wait(), which is usually racy. This needs to be documented better and Wait() needs a unittest that checks that the flag is indeed reset afterwards. 08/11/2014 06:29 AM
Emulator Issues #7455 (Accepted): dolphin-emu.desktop not localized
It should be translatable via Transifex, but currently isn't even though Transifex supports that file ... rt dolphin-emu.desktop as a new resource. There's a small issue with how "tx pull -a" downloads the translations: It creates a single .desktop file for each translation. I don't think there's a good way to make it download all trans ... ttps://www.redhat.com/archives/fedora-trans-list/2009-August/msg00040.html (very roughly) outlines how to merge multiple .desktop files together, which should work for us. 07/06/2014 03:56 PM
Emulator Issues #7301 (Fix pending): Medabots Infinity Crashes
[READ THIS: &lt;&lt;&lt; <b>Your answers are there!]</b> <b>[Leave the questions as they are and answer them in the next line]</b> <b>[Remove lines written ins ... ts Infinity Game ID? GM6EE9 What's the problem? Describe what went wrong in few wor ... hoot any balloon bombs, dolphin versions new then v3.0-232 will freeze. <b>What did you expect to happen instead?</b> When the bomb carrying balloon pops from being shot, the bomb should drop to the ground, and continue game play. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b ... ind any balloon filled with a bomb 2. Shoot ... 05/21/2014 02:17 AM
Emulator Issues #7254 (Accepted): Feature Request: Swit ... reter/Cached Interpreter/JIT during emulation
I know this sounds crazy, but, hear me out. Right now, to do this I have to create a savestate, change setting ... ed or something. So if you tried to switch, the emulator would in effect, savestate/change c ... ating a hefty savestate file. I realize this could cause a ton of problems, feel free to just invalidate it. 05/02/2014 05:41 PM
Emulator Issues #7249 (New): Timesplitters 1/2 ( glitchy bottom-right border)
<b>Game Name?</b> Timesplitters 2 Timesplitters 3 <b>Game ID?</b> GTSE4F G3FE69 <b>What's the problem? Describe what went wrong in few wor ... splitters 2 or 3 a corrupt border appears on the bottom-right If I press &quot;Alt+Tab&quot; the problems goes away but then appears again later. <b>What did you exp ... No borders <b>What steps will reproduce the problem?</b> 1. In Game/menu <b>Which ve ... ttp://s13.postimg.org/6i4goua2b/border3.png 04/30/2014 08:20 PM
Emulator Issues #7234 (Accepted): Tales of Symphonia (GC) audio stutters on opening video [cpuTiming]
<b>Game Name?</b> Tales of Symphonia <b>Game ID?</b> GQSEAF <b>What's the problem? Describe what went wrong in few words.</b> The audio stutters on the opening video. <b>What did you expect to ... n't stutter. <b>What steps will reproduce the problem?</b> 1. Open the game. 2. Wait. (No interaction required.) ... versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test the</b> <b>latest Dolphin version first.</b> < ... using an older version of Dolphin solve your issue? If yes, which</b> <b>versions of Dolphi ... bit Intel Core i5-3317U <b>Are you using the 32 or the... 04/24/2014 08:03 PM
Emulator Issues #7219 (Accepted): 007 Agent Under Fire - Savestate Inaccuracies.
<b>Game Name?</b> 007 Agent Under Fire <b>Game ID?</b> GW7E69 <b>What's the problem? Describe what went wrong in few words.</b> Pressing B to do the 180 degree turn move in an on-rail level causes desyncs at specific (consistent) spots when TASing, presumably in areas where actors load/lag occurs in the game engine. <b>What did you expect to happen instead?</b> Playback syncing, have had 0 issues syncing elsewhere in the game so far. <b>What steps will reproduce the problem?</b> 1. Start the on-rails second level &quot;Precious Cargo&quot;, start a TAS recording. 2. Spam the B button when approaching the highway exit until an enemy blue van appears in front of you (roughly 38-40) seconds into the... 04/21/2014 04:52 PM
Emulator Issues #7199 (Accepted): Sonic Mega Collection Blue Sphere has severe screen tearing issues [cpuTiming]
<b>Game Name?</b> Sonic Mega Collection ... 5a525df1481d0ad67d8761f832dca12 <b>What's the problem? Describe what went wrong in few words.</b> There are no words that can describe this, only video. http://youtu.be/SJmpGhZhKaw ... ideos. I also tried to get screenshots, but they render nothing during the glitching. But, the best I can say is this is some kind of tearing/ <b>What did you exp ... y, not that. <b>What steps will reproduce the problem?</b> 1.Startup Sonic Mega Collectio ... r settings you want, you're not preventing this from happening. 2.Go to blue sphere under the game list 3.Please do not do this... 04/19/2014 02:49 AM
Emulator Issues #7192 (Accepted): Ocarina of Time Master Quest "Video Previews" freeze up [cpuTiming]
<b>Game Name?</b> The Legend of Zelda: Ocarina of Time Master Que ... e23afc69bff50a7d20f32c5b739dc06 <b>What's the problem? Describe what went wrong in few words.</b> The video previews freeze except for the hotclips. F-Zero GX freezes very early in, making it very easy to reproduce. The game doesn't crash; you can still cancel the video and return to main menu. <b>What di ... t to happen instead?</b> Well, I expected the videos to play. <b>What steps will reproduce the problem?</b> 1.Startup Game 2.Hit Z at main menu 3.Choose F-Zero or any other video. <b>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs, so don't report is... 04/18/2014 10:27 PM
Emulator Issues #7145 (Accepted): Luigi's Mansion Static in Music Sheets Battle (LLE)
May be related to other static issues, such as issue 6955 Well this is different. Luigi's Mansion (GLME01) has two bursts of static during the Music Sheets battle. They always occur in the exact same places in the loop, and while the two different Bzzts sound different, the same Bzzt repeated sounds exactly the same as the previous time it was played. Audiodump - http://www.mediafire.com/listen/hdq6v5yh9ax17yg/Luigi's_Mansion_Music_Sheets_BZZT.mp3 Curiously, this only occurs with DSP LLE (both official roms and Dolphin provided roms). DSP HLE, before or after the... 04/01/2014 05:39 AM
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