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Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for some time issues reporting individual games have been closed. Rather than wasting the testing of users interested in a better feature, this issue will stand as two things. 1. Users can report games that have problems + screenshots here. 2. Rather than invalidating people's reported issues, they can be marked as duplicates and linked to this issue. That way they don't go to waste. Screenshots comparing the game normally (no hack, no stretching) to the widescreen hack would be greatly appreciated and likely help out future developers interested in solvin... 03/27/2014 07:59 PM
Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - <b>What's the problem? Describe what went wrong in few words.</b> This is about the description text for Graphics Settings-&gt;Hacks-&gt;EFB Copies and External Fram ... de)aktiviert lassen&quot;, which means &quot;In doubt, leave (de)activated&quot;. I would interpret this as &quot;In doubt, leave the _feature_(EFB Copies or Ext ... leave the _box_ unticked&quot;. So if you misinterpret it the way I do, you do it exactly wrong in both cases. <b>What did you expect to happen instead?</b> This could be solved by changing the word in the description text to something like &quot;(nicht) ankreuzen&quot;, which i ... opies and External Frame Buffer <b>Dolph... 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantasy Star Online 1 & 2 Plus on GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&amp;2 Plus <b>Game ID?</b> GPOE8P <b>What's the problem? Describe what went wrong in few words.</b> When it asks you to set th ... ole... the Wii console. The GameCube works fine and lets you go back to the calendar. Now, I know you're thinking &quot;you probably don't have a bios stupid ... ke sure. <b>What did you expect to happen instead?</b> I honestly don't know. I expec ... knew the Wii didn't work with it. At this point, either form of emulation should be fine. <b>What steps will reproduce the proble ... t asks you to set Calendar time <b>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs, so ... about them and test the</b> <b>latest Dolph... 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... What's the problem? Describe what went wrong in few words.</b> The gate clip doesn't work. I thought I was doing it wrong, then tried on console and it worked fine. Here's an example from the speedrun, it's ... bN48#t=74 The problem could be multiple things. This game switches between 60, 30, and maybe 20 FPS, and it lags sometimes. Dolphin tends to run it mostly at 60 fps even in outdoor areas, where as GC/Wii tends to do more of 30 fps except in very specific spots. Dolphin may be too fast. <b>What steps will rep ... ls as you play it 2. Attempt the gate clip in the video on console and dolphin, it's really easy on console, impossible on dolphin. <b>Dolph... 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin on Ubuntu 13.10 from today's sources. To install it I did: /home/legluondunet/Bureau/dolphin-emu08122013/Build/make install --&gt; OK but if i want to uninstall it: /home/legluondunet/Bureau/dolphin-emu08122013/Build/make uninstall I have an error message: no rule to make uninstall target. Thank you for your help. ... u Catalyst drivers 13.101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... What went wrong?</b> Unnecessary DOF effect in some scenes. <b>What did you expect to happen instead?</b> There should be no DOF effect at ... as possible.]</b> Run the game. <b>Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs. Hav ... the latest version from</b> <b>http://dolphin-emu.org/download ?</b> Obviously. Tried every setting. <b>Which versions of Dolphin did you test on?</b> 4.0.1 <b>Which version of Dolphin used to work?</b> None. <b>What are your PC specifications (example: Operating System, CPU and GPU)?</b> i7-860 2.8 GHz, Win... 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... (and look great), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI ... : Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and less important: isoprop_{disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust window size which sets it to the size based on Internal Resolution. Shouldn't there just be an option to set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler uses codehandler.bin, which is intended by the GeckoOS developers to be used with WiiRd/Gecko.NET for debugging. GeckoOS also includes a different handler called codehandleronly.bin, which doesn't include the debugger code, and allows much more space for the code list. Since most Dolphin users don't use WiiRd/Gecko.NET with Dolphin (I'm not certain that it's even possible at the moment), it seems like adding support for codehandleronly.bin would be useful so that more lines of codes can be used (the code list size limit for codehandler.bin is quite limit... 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from newer Dolphin rev build and it will wipe out custom codes I've created within game's .INI file. It'd be great when I was able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and th ... xporter. I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
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