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Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almo ... noticed problems on. F-Zero GX - GFZE01 The Legend of Zelda: The Wind Waker - GZLE01 Tales of Symphonia - GQ ... l! Pikmin - R9IE01 Mario Party 5 - GP5E01 The Legend of Zelda: Twilight Princess - GZ2E01, RZDE01 Lego Star Wars: The Video Game - GL5E4F <b>What's the problem? Describe what went wrong in few wor ... a fps/vps desync that causes video/audio/CPU to not go at the same speed. This results in various behaviors that have been recorded by many forum users. These issues occur on both HLE and LLE audio even when dealing with audio issues. These games all perform perfectly on my computer ... dering a video (which would take all 4 cores to 100% if I wasn't running dolphin) to... 03/31/2014 01:59 AM
Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
<b>Game Name?</b> Conduit 2 <b>Game ID?</b> SC2P8P <b>What's the problem? Describe what went wrong in few wor ... -&gt;RAM, antialiasing, 4xscaling etc) makes the FPS go down but increases game speed - Frame Skipping has no effect - Idle Skipping needs to be turned OFF for single player to work - VBeam Hack needs to be turned ON to stop sound crackling, but game runs at around 90% speed <b>What did you expect to happen instead?</b> - Normal relationship ... VPS goes down so does FPS and vice versa) - To be able to play game at full speed on appropriate hardw ... PU demanding <b>What steps will reproduce the problem?</b> 1. Run Game, any mode - note slow speed/high FPS 2. Set idle skipping ... 03/28/2014 11:38 AM
Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for som ... ting individual games have been closed. Rather than wasting the testing of users interested in a better feat ... hat have problems + screenshots here. 2. Rather than invalidating people's reported issues, they can be marked as duplicates and linked to this issue. That way they don't go to waste. Screenshots comparing the game normally (no hack, no stretching) to the widescreen hack would be greatly appreciated ... ted in solving this issue. One last thing to remember is that a perfect widescreen hack w ... highly unlikely, and that expectations need to be tempered. 03/27/2014 07:59 PM
Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - <b>What's the problem? Describe what went wrong in few words.</b> This is about the description text for Graphics Settings-&gt;Hacks-&gt;EFB Copies and External Frame Buffer. The checkbox on both says &quot;deaktivieren&quot;, which means &quot;disable&quot;. The description text on the bottom says &quot;Im Zweifel (de)aktiviert lassen& ... ould interpret this as &quot;In doubt, leave the _feature_(EFB Copies or External Frame Buffer) (de)activated&quot;, while if you look at the english help text it really means &quot;leave the _box_ unticked&quot;. So if you misinterpret it the way I do, you do it exactly wrong in both cases. <b>What did you expect to... 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantasy Star ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&amp;2 Plus <b>Game ID?</b> GPOE8P <b>What's the problem? Describe what went wrong in few words.</b> When it asks you to set the calendar/time, and you hit yes, the game hangs. This is actually accurate to console... the Wii console. The GameCube works fine and lets you go back to the calendar. Now, I know you're thinking &quot ... uot; but I did get a bios, and I even booted the game through bios to make sure. <b>What did you expect to happen instead?</b> I honestly don't know. I expected it to work, but that was before I knew the... 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragonfly <b>Game ID?</b> GS8E7D <b>What's the problem? Describe what went wrong in few words.</b> The gate clip doesn't work. I thought I was doing it wrong, then tried on console and it worked fine. Here's an example from the speedrun, it's as easy as it looks. https ... =player_detailpage&amp;v=yCCnQ64bN48#t=74 The problem could be multiple things. This game ... 0 FPS, and it lags sometimes. Dolphin tends to run it mostly at 60 fps even in outdoor areas, where as GC/Wii tends to do more of 30 fps except in very specific spots. Dolphin may be too fast. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have ever played the... 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin on Ubuntu 13.10 from today's sources. To install it I did: /home/legluondunet/Bure ... d/make install --&gt; OK but if i want to uninstall it: /home/legluondunet/Bureau ... install I have an error message: no rule to make uninstall target. Thank you for your ... .101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID ... ct in some scenes. <b>What did you expect to happen instead?</b> There should be no DOF effect at all. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have played the game and know its level names. Be as</b> <b>detailed as possible.]</b> Run the game. <b>Dolphin 3.5 and Dolphin 3.5-367 ... >known issues and bugs. Have you tested with the latest version from</b> <b>http://dolphin-e ... > 4.0.1 <b>Which version of Dolphin used to work?</b> None. <b>What are your PC spec ... Windows 7 32-bit, HD Radeon 6970 <b>Any other relevant information (e.g. logs, screenshots, configuration</b> <b>files)</b> Pic 1 Emula... 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolution (and look great), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii ... c,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust window size which sets it to the size based on Internal Resolution. Shouldn't there just be an option to set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
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