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Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust window size which sets it to the size based on Internal Resolution. Shouldn't there just be an option to set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler uses codehandler.bin, which is intended by the GeckoOS developers to be used with WiiRd/Gec ... d codehandleronly.bin, which doesn't include the debugger code, and allows much more space for the code list. Since most Dolphin users don't use WiiRd/Gecko.NET with Dolphin (I'm not certain that it's even possible at the moment), it seems like adding support for codehandleronly.bin would be useful so that more lines of codes can be used (the code list size limit for codehandler.bin is ... pport for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... ld and it will wipe out custom codes I've created within game's .INI file. It'd be great when I was able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another application that has .GCT exporter. I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... benchmark suites like Phoronix Test Suite that way. Also, it could be used by end users to easily determine if their hardware is powerful enough to run Dolphin. Requirements: - automated control (batch mode + some way to make the benchmark stop automatically at some point) - FPS counting (already possible via FPS logging, but the user has to manually enable it and it's not the most convenient thing to work with as it doesn't calculate average/min/max FPS automatically) - standardized settings or setting p ... 'd need to write some kind of homebrew application involving at the very least things like EFB copies. - possibly o... 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo doesn't consider the device's actual capabilities when filling out things like bSupportsFormatReinterpretation. This way, the user will enable format change emulation (expecting things to work) but it will si ... imilar oddities occur for MSAA and possibly other things. <b>What did you expect to happen?</b> Instead of being able to enable format change emulation, the option should be greyed out when an unsuppor ... gic should be applied for MSAA and possibly other things. <b>What steps will reproduce the problem?</b> 1. Install a GPU/driver combin... 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Upload them to another site and</b> <b>link here. Use imgur.com for images.***</b> <b>Have you searched the issue tracker for a similar issue?</b> Yes ... Mario Bros wii <b>Game ID?</b> SMBE <b>What went wrong?</b> ASM Patching <b>What *version* of Dolphin were you using?</b> 3. ... olphin?</b> 64 bit <b>64 or 32 bit Operating system?</b> Windows 8 64 bit <b>Any other relevant information or links to logs:</b> Ok, so as a start ... mentioned earlier but it got closed.. Hi: there's a community called RVlution , and they are developing a game called Newer Super Mario Bros Wii. however , ... 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create a wiki page explaining the global architecture of the project, how to use the infrastructure, who knows what in the development team, etc. I'll most likely s ... rrow, but if someone wants to start before that, go for it :P My current TODO of things t ... Git: master is kind of stable, everything that is going to be worked on for more than 1-2 days goes to a separate branch. No rebase/merge --ff on branches pushed to the main repository. - Tools: Buildbot (+ WIP ... es.dolphin-emu.org - Code architecture: what goes in Core/VideoCommon/AudioCommon/Common/Plugins/... - Global overview of ... 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change refresh rate on fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care about multimonitor setups, allowing the user to pick on which display where I want to run the emulator. Also it's nice to see XRandR support on m ... longer ship with S-Video outputs [HDM11] The HDMI converter box announces the following supported resolutions: HDMI1 conn ... y outputs video if set to 60 or 75Hz, and in the case of 800x600, the other two refresh rates cause the box to just output NTSC test colorbars (Blam ... e makes HDMI CRT TVs nowadays...). Now to the point: when I set Dolphin to run on HDMI1 at 800x600, start a game, then go fullscreen, it uses ... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how to make a request but ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
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