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Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Upload them to another site and</b> <b>link here. Use imgur.com for images.***</b> <b>Have you searched the issue tracker for a similar issue?</b> Yes ... ing system?</b> Windows 8 64 bit <b>Any other relevant information or links to logs:</b> ... mentioned earlier but it got closed.. Hi: there's a community called RVlution , and they are developing a game called Newer Super Mario Bros Wii. however , the game is focused on ASM patches..everything cool till now.. I contacted the developers and they said that they Apply ASM patches through dolphin itself , as it is a built in features..but there's one thing that the... 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that wou ... hin. We should create a wiki page explaining the global architecture of the project, how to use the infrastructure, who knows what in the development team, etc. I'll most likely start working on it tomorrow, but if someone wants to star ... . No rebase/merge --ff on branches pushed to the main repository. - Tools: Buildbot (+ WIP ... n/Common/Plugins/... - Global overview of the several components involved in emulation and how they communicate - Getting people to test your code: how to properly maintain a thread in the development forums to get as many people as ... useful testers, etc. - Who knows what in the team: who are the implicit maintainers of a subsystem (example ... ld probably ask me, etc.) - Who maintains ... 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care about multimonitor setups, allowing the user to pick on which display where I want to run the emulator. Also it's nice to see XRandR suppo ... longer ship with S-Video outputs [HDM11] The HDMI converter box announces the following supported resolutions: HDMI1 conn ... y outputs video if set to 60 or 75Hz, and in the case of 800x600, the other two refresh rates cause the box to just output NTSC test colorbars (Blam ... e makes HDMI CRT TVs nowadays...). Now to the point: when I set Dolphin to run on HDMI1 at 800x600, start a game, then go fullscreen, it uses the XRandR extension to pick the proper video mode. After reading X11_Utils.c ... returns a list of supported modes, and picks ... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how to make a request but ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a savestate, the emulation speed drops by half (from about 35 ... s fine. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start g ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Request. SO here we go. Is it possible to have the option to take a screen shot while the game is in PAUSE. I've tried to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, then press F9 it works. If possible to make the emulator take screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to make sure a .dtm is playing with the same settings that were used to record it. I ... without playing a game of 20 questions with the author to figure out what settings/files are ... ler solution to this would be to simply save the necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatched files. Things that should be saved: a hash of the game. if any save file exists, and if so, a ... dual core setting idle skipping setting whether jit/interp/jitil are used hle/lle dsp att ... YSCONF EuRGB60 option Those are all of the important things i can think of that should be saved. There's probably more. 09/04/2012 06:48 AM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right c ... Radiant Dawn PAL - RFEP01 <b>1) What is the expected output? What do you see instead?</b ... it should lead to unit preparation. Instead there is a black screen and sometimes the error message &quot;DSI exception in stmw&quot;. <b>2) Did the game ever work correctly (i.e. not have this ... n of dolphin?</b> <b>(If so, please specify the latest revision that worked.)</b> No. <b>3) What steps will reproduce the problem?</b> 1. Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What version of dolphin are you using (32bit/64bit along with the</b> version as it appears in the title bar: &quot;R 4779&quot;, &quot;R 6403M ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump folder is not currently monitored to see which textures are already dumped. When making a texture pack it would be nice if you could put the identified textures into (nested) subfolders ... a lot easier to spot any missed textures. 04/18/2011 02:45 PM
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