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Emulator Issues #10487 (Accepted): Majoras Mask (VC) Sound Disappears; Also Softlock
**Game:** The Legend of Zelda: Majoras Mask (VC) NTSC-U **Game ID:** N ... 70f5d87e3b9d155fd70ff87c08bca8aa **What's the problem? Describe what went wrong.** After longer stretches of playing the game will go mute seemingly at random. In my playthrough this bug only occoured twice. Once on the great bay as i was swimming back to the lab after collecting the eggs at the pirate fortress. And the second time outside the Stone Tower Temple after flipping the temple the second time. If the game goes mute and you perform one of... 08/22/2017 10:08 AM
Emulator Issues #10469 (Accepted): After chan ... backend to OpenGL or Vulkan, image shown is the last static screen from D3D11
This issue doesn't seem to be game-specific. I first noticed it playing Twilight Princess, but another game I checked at random (Sphinx and the Cursed Mummy) shows it too. **Game Name?** The Legend of Zelda: Twilight Princess GZ2E01 MD5: 41deff9b1fd2831f48fbfa2dd1054e4d **What's the problem? Describe what went wrong.** After selecting D3D11 backend and starting emulation, if you then stop emulation, change backend to OpenGL or Vulkan and load the game again, the image shown is the last static D3D11 image. **What steps will reproduce the problem?** I have render to main window checked, but I think the problem happens in full-screen mode too. Sta ... nGL or Vulkan. Start game again, load state. ... 08/16/2017 06:08 PM
Emulator Issues #10456 (Accepted): Gecko Codes Causing Freezes or Malfunctioning Across Many Titles
This is meant to act as a new global issue fo ... behaving badly. Dolphin's implementation of Gecko Codes is problematic, causing tons of random crashes and freezes across many games ... n Colosseum to Harvest Moon: Animal Parade. These freezes are random and are not very apparent to the users that the cheats caused them. Sometimes it can take hours for the code to cause issues. Other games like Arc Rise Fantasia see breakage o ... eeds to be completely redone in order to fix these issues. 08/11/2017 08:50 AM
Emulator Issues #10346 (Accepted): Unnoticed regression in Twilight Princess from tev-fixes-new
In the Legend of Zelda: Twilight Princess (GZ2E01), the eyes of the Zora in Twilight Princess don't blend properly with the rest of their model since TEV Fixes New (4.0-1192). In addition to that the rest of the face lighting is incorrect and also extends down the body of the Zora. Occurs in OpenGL, Software (!), Vulkan, and D3D. To reproduce t ... domain, go in to first person view, and view the Zora sitting on the chair. The... 06/18/2017 09:33 AM
Emulator Issues #10181 (Accepted): Expose Wav ... roller Option and via Native GameCube Support
This affects behavior in some games, such as The Legend of Zelda: Collector's Edition, which will disable rum ... ly if you have a wavebird plugged in. Skies of Arcadia Legends doesn't even give you the option for rumble if using a wavebird. 04/04/2017 04:58 PM
Emulator Issues #9838 (Questionable): Random crashes on D3D11: Skyward Sword
**Game Name?** Legend of Zelda Skyward Sword **Game ID?** (right click the game in the game list, properties, info tab) SOUE01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... 37da16cde158f0d6cf0993892f Played the first 15+ hours using D3D11 while streaming with no problems. Got towards the desert area, pirate stronghold and ever since the game will freeze/crash without warning, comp ... specific spot or action was triggering it either. have to alt+f4 and alt+ctrl+delete kill do ... always fine. Switching to Opengl has kept the CPU usage under 40% or 50% constantly, and the freezing/hanging seems to have stopped so fa ... mode, except it's only for half a second and ... 10/11/2016 09:41 AM
Emulator Issues #9751 (Accepted): Rust's MIR Backend produces code that Dolphin's JIT can't handle
**Game Name?** The Legend of Zelda: The Wind Waker **Game ID?** (right click the game in the game list, properties, info tab) GZLJ01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... ee666f417abeb4a91a1b496aa53404e9 **What's the problem? Describe what went wrong.** I'm ... dated my compiler to a new Nightly Compiler. The newer versions of Rust use a new intermediate representation called MIR. It turns out that Dolphin's JIT compiler often can't handle the code produced by MIR. I thought it might be because of bugs in MIR, but it turns out that Interpreter Mode works totally fine. So it seems like ... 08/16/2016 07:12 PM
Emulator Issues #9524 (New): Action Replay code database: Issue with the AR Max ID line
**What's the problem? Describe what went wrong.** There's an issue with the Action Replay code database which is integra ... es. All AR codes have a "head line" which is the AR Max ID line. The original Action Replay software needs it, but Dolphin doesn't. On most games it doesn't do any harm but there are some games which crash or behave incorrectly as long as the line is in. When you enter an AR code into Dolphin, the ID line is automatically deleted. However, they are still present in some of the default ini files. Therefore, I think that the ini files that still have the ID lines should be updated. I tested it with ... 05/06/2016 08:16 PM
Emulator Issues #9229 (Accepted): Cannot exit ... M with OpenGL (Confirm on Stop behind window)
**Game Name?** All tested (The Legend of Zelda: Collectors Disc, Mario Kart Double Dash, SS ... eader, etc.). **Game ID?** (right click the game in the game list, properties, info tab) * RMCE01 ... WE64 * etc. **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... 0da09d6042016d23e7a9b1 * etc. **What's the problem? Describe what went wrong.** Upon trying to exit the game while in fullscreen mode (under OpenGL) by hitting the escape key, everything except the mouse freezes, and remains frozen until I put the computer in standby and re-open it. Even ctrl+alt+delete does not exit the game (although it makes ... 01/06/2016 12:22 AM
Emulator Issues #9070 (Accepted): The Legend of Zelda: Skyward Sword - Wrong coloring within maps
Game Name? [The Legend of Zelda - Skyward Sword] Game ID? (right click the game in the game list, properties, info tab) [SOUE01] MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: C ... [31921a24ddf8ee5c9f75e0837fd44fbb] What's the problem? Describe what went wrong. [The coloring of the maps are wrong. For example within the map of Skyloft there should be different green regions like in the actual game on the original Wii. Instead only a dark green layer is shown on ... 11/07/2015 03:39 AM
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