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Emulator Issues #10181 (Accepted): Expose Wav ... roller Option and via Native GameCube Support
This affects behavior in some games, such as The Legend of Zelda: Collector's Edition, which will disable rum ... ly if you have a wavebird plugged in. Skies of Arcadia Legends doesn't even give you the option for rumble if using a wavebird. 04/04/2017 04:58 PM
Emulator Issues #9838 (Questionable): Random crashes on D3D11: Skyward Sword
**Game Name?** Legend of Zelda Skyward Sword **Game ID?** (right click the game in the game list, properties, info tab) SOUE01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... 37da16cde158f0d6cf0993892f Played the first 15+ hours using D3D11 while streaming with no problems. Got towards the desert area, pirate stronghold and ever since the game will freeze/crash without warning, comp ... specific spot or action was triggering it either. have to alt+f4 and alt+ctrl+delete kill do ... always fine. Switching to Opengl has kept the CPU usage under 40% or 50% constantly, and the freezing/hanging seems to have stopped so fa ... mode, except it's only for half a second and ... 10/11/2016 09:41 AM
Emulator Issues #9751 (Accepted): Rust's MIR Backend produces code that Dolphin's JIT can't handle
**Game Name?** The Legend of Zelda: The Wind Waker **Game ID?** (right click the game in the game list, properties, info tab) GZLJ01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... ee666f417abeb4a91a1b496aa53404e9 **What's the problem? Describe what went wrong.** I'm ... dated my compiler to a new Nightly Compiler. The newer versions of Rust use a new intermediate representation called MIR. It turns out that Dolphin's JIT compiler often can't handle the code produced by MIR. I thought it might be because of bugs in MIR, but it turns out that Interpreter Mode works totally fine. So it seems like ... 08/16/2016 07:12 PM
Emulator Issues #9524 (New): Action Replay code database: Issue with the AR Max ID line
**What's the problem? Describe what went wrong.** There's an issue with the Action Replay code database which is integra ... es. All AR codes have a "head line" which is the AR Max ID line. The original Action Replay software needs it, but Dolphin doesn't. On most games it doesn't do any harm but there are some games which crash or behave incorrectly as long as the line is in. When you enter an AR code into Dolphin, the ID line is automatically deleted. However, they are still present in some of the default ini files. Therefore, I think that the ini files that still have the ID lines should be updated. I tested it with ... 05/06/2016 08:16 PM
Emulator Issues #9229 (Accepted): Cannot exit ... M with OpenGL (Confirm on Stop behind window)
**Game Name?** All tested (The Legend of Zelda: Collectors Disc, Mario Kart Double Dash, SS ... eader, etc.). **Game ID?** (right click the game in the game list, properties, info tab) * RMCE01 ... WE64 * etc. **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... 0da09d6042016d23e7a9b1 * etc. **What's the problem? Describe what went wrong.** Upon trying to exit the game while in fullscreen mode (under OpenGL) by hitting the escape key, everything except the mouse freezes, and remains frozen until I put the computer in standby and re-open it. Even ctrl+alt+delete does not exit the game (although it makes ... 01/06/2016 12:22 AM
Emulator Issues #9070 (Accepted): The Legend of Zelda: Skyward Sword - Wrong coloring within maps
Game Name? [The Legend of Zelda - Skyward Sword] Game ID? (right click the game in the game list, properties, info tab) [SOUE01] MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: C ... [31921a24ddf8ee5c9f75e0837fd44fbb] What's the problem? Describe what went wrong. [The coloring of the maps are wrong. For example within the map of Skyloft there should be different green regions like in the actual game on the original Wii. Instead only a dark green layer is shown on ... 11/07/2015 03:39 AM
Emulator Issues #8686 (New): TAS Movie playback fails on launch.
<b>Game Name?</b> The Legend of Zelda: The Wind Waker (also confirmed with Metroid Prime) <b>Game ID?</b> GZLE01 <b>What's the problem? Describe what went wrong in few wor ... mediately. On my self-compiled Ubuntu build, the following message appears in a popup: Int ... failed (-4) (91488256, 203661) Try loading the state again And after clicking OK, the emulator crashes and the following is dumped to stdout: dolphin-em ... m || ((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x2) || ar_ptr == (((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x4) ? ((heap_inf ... long) (((mchunkptr)((char*)(victim) - 2*(sizeof... 06/14/2015 11:27 PM
Emulator Issues #8068 (Accepted): Invalidate JIT blocks that are modified by cheats
<b>Game Name?</b> All Games (tested with The Legend of Zelda: The Wind Waker) <b>Game ID?</b> GLZJ01 <b>What's the problem? Describe what went wrong in few words.</b> JIT Blocks are usually not invalidated if they are changed by cheats, so cheats that modif ... >What did you expect to happen instead?</b> The cheats should invalidate JIT blocks that are modified by the cheats. <b>What steps will reproduce the problem?</b> 1. Write a simple cheat that modifies parts of the game loop based on some condition (controller input) 2. Use the cheat to conditionally modify the game loop <b>Dolphin 3.5 and 3.5-367 are old versions ... 01/06/2015 04:29 AM
Emulator Issues #7984 (Accepted): [NZHLE] The Legend of Zelda: Collector's Edition and Pikmin 2 "Zelda HLE using Back Mixing Buffers"
Happens when booting Wind Waker. 12/23/2014 08:27 PM
Emulator Issues #7825 (Accepted): ZTP Speed Hack is missing support for the Korean version of ZTP
[READ THIS: https://forums.dolphin-emu.org/sh ... pid=276132 &lt;&lt;&lt; <b>Your answers are there!]</b> <b>[Leave the questions as they are and answer them in the next line]</b> <b>[Remove lines written ins ... Wii) <b>Game ID?</b> RZDE01 <b>What's the problem? Describe what went wrong in few words.</b> I tried to launch the game, it crashed with an error &quot;Invalid ... to close Dolphin results in an infinite loop of Invalid write errors, each writing to a different 0xa (0xa0000001, 0xa0000002,etc) but with the PC section staying the same. <b>What did you expect to happen in ... rash? Speed hack doesn't necessarily work on the version of... 11/03/2014 09:26 PM
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