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Emulator Issues #12128 (New): Nintendo 64 (GC or Wii VC) Texture Dumping and Texture Replacement
**Game Name?** Most Nintendo 64 titles, either through GameCube discs (ex. The Legend of Zelda: Collector's Edition) or the Virtual Console **Game ID?** PZLE (The Legend of Zelda: Collector's Edition) D43E (The Legend of Zelda: Master Quest) NACE (The Legend of Zelda: Ocarina of Time) NARE (The Legend of Zelda:... 06/04/2020 11:12 AM
Emulator Issues #11581 (New): Crash on macOS with MSAA enabled
**Game Name?** Tested on the Legend of Zelda: Twilight Princess and Wind Waker. **Game ID?** (right click the game in the game list, properties, info tab) GZ2E01 and GZLE01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... Princess: 41deff9b1fd2831f48fbfa2dd1054e4d Wind Waker: d8e4d45af2032a081a0f446384e9261b **What's the problem? Describe what went wrong.** Dolphin crashes when attempting to launch the game. If "Compile Shaders Before Starting" is enabled, the first shader compilation stage completes suc ... s disabled. **What steps will reproduce the problem?** Set Anti-Aliasing to 2x MSAA in ... 02/24/2019 10:54 PM
Emulator Issues #11464 (New): Immediately Present XFB + Toggle Load Custom Textures Freeze
**Game Name?** The Legend of Zelda: Ocarina of Time Master Quest **Game ID?** (right click the game in the game list, properties, info tab) D43E01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... 23afc69bff50a7d20f32c5b739dc06 **What's the problem? Describe what went wrong.** So I found another issue. When running The Legend of Zelda: Ocarina of Time Master Quest (D43E01) the game will completely freeze when enabling Lo ... ely Present XFB is already enabled. Toggling ... 11/25/2018 02:57 PM
Emulator Issues #10593 (New): Graphical bugs in Skyward Sword with AMDGPU and Vulkan
**Game Name?** The Legend of Zelda: Skyward Sword **Game ID?** (right click the game in the game list, properties, info tab) SOUE01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... 89d637da16cde158f0d6cf0993892f **What's the problem? Describe what went wrong.** The main menu renders incorrectly with Vulkan, with most of the background having a translucent white overlay, except for the bottom right corner. In the game itself, the depth of field's focal point is way too close to the... 10/20/2017 12:13 AM
Emulator Issues #10487 (Accepted): Majoras Mask (VC) Sound Disappears; Also Softlock
**Game:** The Legend of Zelda: Majoras Mask (VC) NTSC-U **Game ID:** NA ... 70f5d87e3b9d155fd70ff87c08bca8aa **What's the problem? Describe what went wrong.** After longer stretches of playing the game will go mute seemingly at random. In my playthrough this bug only occoured twice. Once on the great bay as i was swimming back to the lab after collecting the eggs at the pirate fortress. And the second time outside the Stone Tower Temple after flipping the temple the second time. If the game goes mute and you perform one of... 08/22/2017 10:08 AM
Emulator Issues #9751 (Accepted): Rust's MIR Backend produces code that Dolphin's JIT can't handle
**Game Name?** The Legend of Zelda: The Wind Waker **Game ID?** (right click the game in the game list, properties, info tab) GZLJ01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... ee666f417abeb4a91a1b496aa53404e9 **What's the problem? Describe what went wrong.** I'm writing Rom Hacks for Wind Waker in Rust and recently updated my compiler to a new Nightly Compiler. The newer versions of Rust use a new intermediate representation called MIR. It turns out that Dolphin's JIT compiler often can't handle the... 08/16/2016 07:12 PM
Emulator Issues #8686 (New): TAS Movie playback fails on launch.
<b>Game Name?</b> The Legend of Zelda: The Wind Waker (also confirmed with Metroid Prime) <b>Game ID?</b> GZLE01 <b>What's the problem? Describe what went wrong in few wor ... mediately. On my self-compiled Ubuntu build, the following message appears in a popup: Int ... failed (-4) (91488256, 203661) Try loading the state again And after clicking OK, the emulator crashes and the following is dumped to stdout: dolphin-em ... m || ((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x2) || ar_ptr == (((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x4) ? ((heap_inf ... long) (((mchunkptr)((char*)(victim) - 2*(size... 06/14/2015 11:27 PM
Emulator Issues #8068 (Accepted): Invalidate JIT blocks that are modified by cheats
<b>Game Name?</b> All Games (tested with The Legend of Zelda: The Wind Waker) <b>Game ID?</b> GLZJ01 <b>What's the problem? Describe what went wrong in few words.</b> JIT Blocks are usually not invalidated if they are changed by cheats, so cheats that modif ... >What did you expect to happen instead?</b> The cheats should invalidate JIT blocks that are modified by the cheats. <b>What steps will reproduce the problem?</b> 1. Write a simple cheat that modifies parts of the game loop based on some condition (controller input) 2. Use the cheat to conditionally modify the... 01/06/2015 04:29 AM
Emulator Issues #7984 (Accepted): [NZHLE] The Legend of Zelda: Collector's Edition and Pikmin 2 "Zelda HLE using Back Mixing Buffers"
Happens when booting Wind Waker. 12/23/2014 08:27 PM
Emulator Issues #7743 (Accepted): Various Action Replay Codes and Gecko Codes don't work
<b>What's the problem? Describe what went wrong in few wor ... <b>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test the</b> <b>latest Dolphin version first.</b> <b>Which versions of Dolphin did you test on?</b> I tested it on 3.5 and many 4.0 development builds with a variety of Gamecube and Wii games. <b>Is there any other relevant information? (e.g. logs, screensho ... t button activated codes correctly. Pressing the code specific buttons don't activate the code. 10/11/2014 10:53 PM
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