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Emulator Issues #7219 (Accepted): 007 Agent Under Fire - Savestate Inaccuracies.
<b>Game Name?</b> 007 Agent Under Fire <b ... hen approaching the highway exit until an enemy blue van appears in front of you (roughly 38 ... ilding near the end. <b>Which versions of Dolphin did you test on?</b> 4.0-1356, and 4.0-1446 ... 1/2014) <b>Does using an older version of Dolphin solve your issue? If yes, which</b> <b>versions of Dolphin used to work?</b> Unknown. What are your ... re you using the 32 or the 64 bit version of Dolphin?</b> 64 Is there any other relevant information? nope 04/21/2014 04:52 PM
Emulator Issues #7145 (Accepted): Luigi's Mansion Static in Music Sheets Battle (LLE)
May be related to other static issues, such a ... occurs with DSP LLE (both official roms and Dolphin provided roms). DSP HLE, before or after the ... GeForce GTX 760 Asus Xonar Essence STX PCIe 04/01/2014 05:39 AM
Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almo ... ues. These games all perform perfectly on my computer when I'm not doing something stupid ... take all 4 cores to 100% if I wasn't running dolphin) to cause stress that makes these games, and ... e completely. This seems to be unrelated in my testing and I just wanted to note it. Block ... n some kind of CPU stress test while running dolphin. The stress test must attempt to use all co ... These problems seem to affect all builds of Dolphin, and there is not a solution at this time. ... uns absolutely perfect, even in dualcore, on my computer in normal circumstances. I was ins ... core won't exactly be a solution to them. 03/31/2014 01:59 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... 0, and maybe 20 FPS, and it lags sometimes. Dolphin tends to run it mostly at 60 fps even in out ... re of 30 fps except in very specific spots. Dolphin may be too fast. <b>What steps will rep ... pt the gate clip in the video on console and dolphin, it's really easy on console, impossible on dolphin. <b>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs, so ... ssues about them and test the</b> <b>latest Dolphin version first.</b> <b>Which versions of Dolphin did you test on?</b> Every single one. ... 96. <b>Does using an older version of Dolphin solve your issue? If yes, which</b> <b>versions of Dolphin... 01/07/2014 03:16 AM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... ailed as possible.]</b> Run the game. <b>Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs. Hav ... with the latest version from</b> <b>http://dolphin-emu.org/download ?</b> Obviously. Tried every setting. <b>Which versions of Dolphin did you test on?</b> 4.0.1 <b>Which version of Dolphin used to work?</b> None. <b>What are your ... min.us/l4ZyupfzBKnh5 Wii: http://min.us/lbneMYwacfAzwh Pic 3 Emulator: http://min.us/lb ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... t), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions f ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from newer Dolphin rev build and it will wipe out custom codes ... onally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too t ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actual benchmarking mode. Dolphin could be included in benchmark suites like P ... if their hardware is powerful enough to run Dolphin. Requirements: - automated control (batc ... to distribute dffs of commercial games with Dolphin (nor am I sure if fifo playback is a suitabl ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create a wiki page explaining the ... wants to start before that, go for it :P My current TODO of things to explain: - Our ... uildbot (+ WIP builders), irrawaddy, changes.dolphin-emu.org - Code architecture: what goes in ... merge the translations from Transifex to the Dolphin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... o drivers to be mostly solid. However, in my case, a interesting problem arises: My gaming setup is kinda unusual: - Laptop pan ... 60.0 720x400 70.1 I've set my HDMI output to 800x600@60.3Hz. This converte ... owadays...). Now to the point: when I set Dolphin to run on HDMI1 at 800x600, start a game, th ... ideo mode. After reading X11_Utils.cpp, when Dolphin requests 800x600 to XRandR, it returns a lis ... des, and picks the first one of the list. In my case, as you can see on my commandline xrandr output, the very first mode is 800x600@72.2Hz... which triggers the bug on my converter box, leading to no video, and therefore no game. The workaround in my case is to manually set the refresh rate usi ... e. Obviously this becomes quite annoying. My... 03/08/2013 01:35 AM
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