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Emulator Issues #11415 (Questionable): Android:Okami drawing screen missing background
**Game Name?** [Put Game Name here] Okami ... efiles, savestates)** [Anything else here] 10/10/2018 10:35 AM
Emulator Issues #11408 (New): Line 45: File: ... e/Core/VideoBackends/Vulkan/VertexFormat.cpp
**Game Name?** [Mario Kart Wii] **Game ID?** i cant i am on android ... eo is of double dash as my screen cast > 5mb. 10/01/2018 05:38 AM
Emulator Issues #11323 (Accepted): Some games (e.g. Mario Kart Wii) are not properly informed about controller removal
**Game Name?** Every wired Controller supp ... game will not be informed about this. (e.g. Mario Kart Wii). Normally, MKW would then display a message ... me that supports GameCube Controller. (e.g., Mario Kart Wii) 3. Press in title screen A with the contro ... ystem, more) I think that's not important. 08/04/2018 06:53 PM
Emulator Issues #10927 (Accepted): Games that require proper icache/dcache emulation to work
One of the features that Dolphin doesn't supp ... lator code. Various Homebrew/Hacks, such as Wiimm's Mario Kart Fun Packs - Likely codes that rely on icache/dcache behavior. 03/01/2018 01:28 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... hich relies on format change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other relevant in ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
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