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Emulator Issues #13155 (New): 8bitdo SN30 Pro ... troller Mapping Not Working on macOS Monterey
**Game Name?** N/A **Game ID?** (right click the game in the game list, Properties, Info tab) N/A **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** ### ... able to map a controller in dolphin. This is the only controller I have to test with so I can not say whether the issue applies to other controllers or not. I am able to map keys with keyboard. **What steps will reproduce the problem?** ### Steps to reproduce 1. Pair an 8bitdo SN30 Pro Controller with the MacBook Air 2. Observe that the controller works fine to control the mac/othe... 01/26/2023 03:45 PM
Emulator Issues #13147 (New): Core should not have a direct dependency on cubeb (CEXIMic)
**What's the problem? Describe what went wrong.** Core currently has a dependency on cubeb through CEXIMic because it uses cubeb APIs directly. Dolphin should be refactored so that only AudioCommon uses cubeb APIs. Perhaps we should split the audio backend concept into "output audio bac ... e a bug in a third party audio driver caused cubeb audio initialization to fail. Because CEXIMic always initializes cubeb, it was impossible to fully disable it. This made debugging the issue a bit more difficult. 01/14/2023 08:21 AM
Emulator Issues #13142 (New): Graphical glitc ... r use of Dolphin 5.0-17995 with Vulkan driver
**What's the problem? Describe what went wrong.** After running a GameCube ROM (does not seem to depend on any specific ... & Intel HD 515 GPU and **exiting** Dolphin, there will be graphical glitches in hardware accelerated parts **of other applications** , e.g., in Chrome, specifically in videos. These glitches look like scattered black boxes, that flicker in and out of view. The boxes are several pixels in width and height and seem to be quadratic. They seem to be aligned on vertical and horizontal paths. The system is still usable as normal, but to get rid of these glitches, I have to reboot the machine. **What steps will reproduce the problem?** Use Intel Mac with Intel HD 515 graphics card and launch any GameCube... 01/09/2023 10:13 AM
Emulator Issues #13141 (New): Dolphin crashes sometimes when unplugging standard controllers
**Game Name?** 007: Agent Under Fire (NTSC 1.00) 007: Nightfire (NTSC) These are the two games I can consistently crash with. These games were made by different studios on different engines, so I don't expect it to be just the game's fault. **Game ID?** (right click the game in the game list, Properties, Info tab) Agent Un ... fire: GO7E69 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In ... c6c129378262 (redump verified) **What's the problem? Describe what went wrong.** When navigating the menus in these two games, unplugging controllers that are in use can cause the emulator to crash. **What steps will reproduce the... 01/07/2023 03:39 PM
Emulator Issues #13133 (New): Issues when blu ... mote fails to pair when game is running, gamecube games also hang on stop/exit when continuous scanning is enabled
**Game Name?** N/A (reproducible with all Wii Games) **Game ID?** (right click the game in the game list, Properties, Info tab) N/A **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** When ... headphones are connected, and while "Emulate the Wii's bluetooth adapter" and "Continuous Scanning" are selected, are connected I notice the following: - Wiimote fails to pair when i ... his does not happen when in desktop and only the dolphin GUI is open, it only happens when in game - Gamecube games tend to hang on stop/exit, the hang is cleared as soon as I turn off bluetooth headphones - this only happens when Gamecube... 12/31/2022 06:29 PM
Emulator Issues #13125 (New): Dolphin not ope ... team while Switch Pro Controller is connected
(This was previously posted, but was falsely ... -emu.org/issues/13047?tab=notes) **What's the problem? Describe what went wrong.** When trying to open the latest version of Dolphin (5.0-17995) throug ... no window ever appears), and Steam will show the "Stop" button, thinking it is currently running. This only happens while the controller is connected, and Dolphin will be able to open again once the controller disconnects. Occasionally Dolphin ... t. Dolphin can still be opened directly from the Dolphin.exe while the controller is connected. Replacing the Dolphin-x64 folder with version 5.0-16793 fixed the problem and allowed Dolphin to open normally while the controller was connected. **Is the issue present in the... 12/22/2022 07:38 AM
Emulator Issues #13122 (New): Dolphin conflicts with EmulationStation-DE when using a GameCube controller through an adapter
**Game Name?** Any **What's the problem? Describe what went wrong.** Dolphin is unable to use a generic 4-port GameCube controller adapter when launched through Emu ... ched separately from ES-DE (with both open), the adapter configuration panel has the error: "Error Opening Adapter: Resource busy". The adapter is confirmed to be working when Dolp ... d separately, and with ES-DE closed, or when the adapter is unplugged and plugged back in aft ... e from ES-DE. **What steps will reproduce the problem?** Plug in a generic GameCube controller adapter in Wii U/Switch mode, aswell as a controller. Set Dolphin to use "GameCube Adapter for Wii U" for all four controller p ... h any game through Dolphin standalone, using the GC controller to control the... 12/15/2022 04:37 AM
Emulator Issues #13119 (Accepted): Kirby Air Ride texture behavior does not match original hardware
**Game Name?** Kirby Air Ride **Game ID?** (right click the game in the game list, Properties, Info tab) GKYE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In ... 936616ba7f998d8d0a1eb3f553b634 **What's the problem? Describe what went wrong.** There are certain textures in Kirby Air Ride that will change depending on how the camera is positioned. This seems to not work on Dolphin and nothing on the wiki page talks about needing any specific s ... ed to run properly. I captured footage of the game running on my GameCube vs running on Dolphin to show the visual effect I am talking about in a few different areas. Look at the walls and floor near Kirby and see how ... 12/04/2022 09:50 PM
Emulator Issues #13107 (New): Hulk Audio Cuts Off
**Game Name?** Hulk **Game ID?** (right click the game in the game list, Properties, Info tab) GHKE7D **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In ... b6ed9b459e647447bb4d9374c9fedf **What's the problem? Describe what went wrong.** Audi ... f sometimes **What steps will reproduce the problem?** Start Chapter 1 - Part 2: Desp ... dolphin currently. Audio gets cut off near the end: "You're now moving into danger Bruce. F ... nward ..." This isn't 100% consistent but the longer dialogues that happen at random including staying idle are more likely to cut off. **Is the issue present in the latest development version? For future reference, please also write down the... 11/20/2022 12:44 AM
Emulator Issues #13080 (Accepted): Pitfall: The Lost Expedition loads are 25% slower on Dolphin compared to a real Wii
**Game Name?** Pitfall: The Lost Expedition **Game ID?** (right click the game in the game list, Properties, Info tab) GPHE52 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In ... 35176fc7a9fad11c38ec68ddcbb621 **What's the problem? Describe what went wrong.** The loading times are about 25% slower than on a real Wii. It's even slower than on a real GameCube. Total time spent loading across a single completion of the game: Real Wii: 125-128s Real GameCube: 144-147s Dolphin >= 5.0-14514: ~156s Re ... *error below 400%: 112s *error below \* The error popped up a couple times. But I was ab ... ed_error.png) **What steps will reproduce the... 10/24/2022 01:16 PM
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