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Emulator Issues #11415 (Questionable): Android:Okami drawing screen missing background
**Game Name?** [Put Game Name here] Okami **Game ID?** (right click the game in the game list, properties, info tab) [Put Game ID here] ROWJ08 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: Compute) [Put MD5 Hash here] **What's the problem? Describe what went wrong.** [Des ... same problem. **What steps will reproduce the problem?** [Reproduction steps here] press z button **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** [Version number here] 5.0-8845 **Is the issue present in the latest stable version?** [Yes/No and version number here] **If ... 10/10/2018 10:35 AM
Emulator Issues #10593 (New): Graphical bugs in Skyward Sword with AMDGPU and Vulkan
**Game Name?** The Legend of Zelda: Skyward Sword **Game ID?** (right click the game in the game list, properties, info tab) SOUE01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... 89d637da16cde158f0d6cf0993892f **What's the problem? Describe what went wrong.** The main menu renders incorrectly with Vulkan, with most of the background having a translucent white overlay, except for the bottom right corner. In the game itself, the depth of field's focal point is way too close to the... 10/20/2017 12:13 AM
Emulator Issues #10487 (Accepted): Majoras Mask (VC) Sound Disappears; Also Softlock
**Game:** The Legend of Zelda: Majoras Mask (VC) NTSC-U **Game ID:** N ... 70f5d87e3b9d155fd70ff87c08bca8aa **What's the problem? Describe what went wrong.** After longer stretches of playing the game will go mute seemingly at random. In my playthrough this bug only occoured twice. Once on the great bay as i was swimming back to the lab after collecting the eggs at the pirate fortress. And the second time outside the Stone Tower Temple after flipping the temple the second time. If the game goes mute and you perform one of... 08/22/2017 10:08 AM
Emulator Issues #10181 (Accepted): Expose Wav ... roller Option and via Native GameCube Support
This affects behavior in some games, such as The Legend of Zelda: Collector's Edition, which will disable rum ... ly if you have a wavebird plugged in. Skies of Arcadia Legends doesn't even give you the option for rumble if using a wavebird. 04/04/2017 04:58 PM
Emulator Issues #9838 (Questionable): Random crashes on D3D11: Skyward Sword
**Game Name?** Legend of Zelda Skyward Sword **Game ID?** (right click the game in the game list, properties, info tab) SOUE01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... 37da16cde158f0d6cf0993892f Played the first 15+ hours using D3D11 while streaming with no problems. Got towards the desert area, pirate stronghold and ever since the game will freeze/crash without warning, comp ... specific spot or action was triggering it either. have to alt+f4 and alt+ctrl+delete kill do ... always fine. Switching to Opengl has kept the CPU usage under 40% or 50% constantly, and the freezing/hanging seems to have stopped so fa ... mode, except it's only for half a second and ... 10/11/2016 09:41 AM
Emulator Issues #9751 (Accepted): Rust's MIR Backend produces code that Dolphin's JIT can't handle
**Game Name?** The Legend of Zelda: The Wind Waker **Game ID?** (right click the game in the game list, properties, info tab) GZLJ01 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: C ... ee666f417abeb4a91a1b496aa53404e9 **What's the problem? Describe what went wrong.** I'm ... dated my compiler to a new Nightly Compiler. The newer versions of Rust use a new intermediate representation called MIR. It turns out that Dolphin's JIT compiler often can't handle the code produced by MIR. I thought it might be because of bugs in MIR, but it turns out that Interpreter Mode works totally fine. So it seems like ... 08/16/2016 07:12 PM
Emulator Issues #8686 (New): TAS Movie playback fails on launch.
<b>Game Name?</b> The Legend of Zelda: The Wind Waker (also confirmed with Metroid Prime) <b>Game ID?</b> GZLE01 <b>What's the problem? Describe what went wrong in few wor ... mediately. On my self-compiled Ubuntu build, the following message appears in a popup: Int ... failed (-4) (91488256, 203661) Try loading the state again And after clicking OK, the emulator crashes and the following is dumped to stdout: dolphin-em ... m || ((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x2) || ar_ptr == (((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x4) ? ((heap_inf ... long) (((mchunkptr)((char*)(victim) - 2*(sizeof... 06/14/2015 11:27 PM
Emulator Issues #8068 (Accepted): Invalidate JIT blocks that are modified by cheats
<b>Game Name?</b> All Games (tested with The Legend of Zelda: The Wind Waker) <b>Game ID?</b> GLZJ01 <b>What's the problem? Describe what went wrong in few words.</b> JIT Blocks are usually not invalidated if they are changed by cheats, so cheats that modif ... >What did you expect to happen instead?</b> The cheats should invalidate JIT blocks that are modified by the cheats. <b>What steps will reproduce the problem?</b> 1. Write a simple cheat that modifies parts of the game loop based on some condition (controller input) 2. Use the cheat to conditionally modify the game loop <b>Dolphin 3.5 and 3.5-367 are old versions ... 01/06/2015 04:29 AM
Emulator Issues #7984 (Accepted): [NZHLE] The Legend of Zelda: Collector's Edition and Pikmin 2 "Zelda HLE using Back Mixing Buffers"
Happens when booting Wind Waker. 12/23/2014 08:27 PM
Emulator Issues #7743 (Accepted): Various Action Replay Codes and Gecko Codes don't work
<b>What's the problem? Describe what went wrong in few wor ... <b>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test the</b> <b>latest Dolphin version first.</b> <b>Which versions of Dolphin did you test on?</b> I tested it on 3.5 and many 4.0 development builds with a variety of Gamecube and Wii games. <b>Is there any other relevant information? (e.g. logs, screensho ... t button activated codes correctly. Pressing the code specific buttons don't activate the code. 10/11/2014 10:53 PM
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