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Emulator Issues #8686 (New): TAS Movie playback fails on launch.
<b>Game Name?</b> The Legend of Zelda: The Wind Waker (also confirmed with Metroid Prime) <b>Game ID?</b> GZLE01 <b>What's the problem? Describe what went wrong in few wor ... mediately. On my self-compiled Ubuntu build, the following message appears in a popup: Int ... failed (-4) (91488256, 203661) Try loading the state again And after clicking OK, the emulator crashes and the following is dumped to stdout: dolphin-em ... m || ((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x2) || ar_ptr == (((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x4) ? ((heap_inf ... long) (((mchunkptr)((char*)(victim) - 2*(sizeof... 06/14/2015 11:27 PM
Emulator Issues #8068 (Accepted): Invalidate JIT blocks that are modified by cheats
<b>Game Name?</b> All Games (tested with The Legend of Zelda: The Wind Waker) <b>Game ID?</b> GLZJ01 <b>What's the problem? Describe what went wrong in few words.</b> JIT Blocks are usually not invalidated if they are changed by cheats, so cheats that modif ... >What did you expect to happen instead?</b> The cheats should invalidate JIT blocks that are modified by the cheats. <b>What steps will reproduce the problem?</b> 1. Write a simple cheat that modifies parts of the game loop based on some condition (controller input) 2. Use the cheat to conditionally modify the game loop <b>Dolphin 3.5 and 3.5-367 are old versions ... 01/06/2015 04:29 AM
Emulator Issues #7984 (Accepted): [NZHLE] The Legend of Zelda: Collector's Edition and Pikmin 2 "Zelda HLE using Back Mixing Buffers"
Happens when booting Wind Waker. 12/23/2014 08:27 PM
Emulator Issues #7825 (Accepted): ZTP Speed Hack is missing support for the Korean version of ZTP
[READ THIS: https://forums.dolphin-emu.org/sh ... pid=276132 &lt;&lt;&lt; <b>Your answers are there!]</b> <b>[Leave the questions as they are and answer them in the next line]</b> <b>[Remove lines written ins ... Wii) <b>Game ID?</b> RZDE01 <b>What's the problem? Describe what went wrong in few words.</b> I tried to launch the game, it crashed with an error &quot;Invalid ... to close Dolphin results in an infinite loop of Invalid write errors, each writing to a different 0xa (0xa0000001, 0xa0000002,etc) but with the PC section staying the same. <b>What did you expect to happen in ... rash? Speed hack doesn't necessarily work on the version of... 11/03/2014 09:26 PM
Emulator Issues #7669 (Accepted): The Legend of Zelda: Collector's Edition Majoras Mask random crashes/hangs [cpuTiming]
<b>Game Name?</b> The Legend of Zelda: Collector's Edition <b>Game ID?</b> PZLE01 <b>What's the problem? Describe what went wrong in few wor ... /hangs randomly after about 25 to 40 minutes of play <b>What did you expect to happen instead?</b> I expected the game to work normally <b>What steps will reproduce the problem?</b> 1.Choose The Legend of Zelda Majora's Mask 2.Play normally for about 25 ... <b>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test ... 09/17/2014 11:41 PM
Emulator Issues #7192 (Accepted): Ocarina of Time Master Quest "Video Previews" freeze up [cpuTiming]
<b>Game Name?</b> The Legend of Zelda: Ocarina of Time Master Quest <b>Game ID?</b> D43E ... e23afc69bff50a7d20f32c5b739dc06 <b>What's the problem? Describe what went wrong in few words.</b> The video previews freeze except for the hotclips. F-Zero GX freezes very early in, making it very easy to reproduce. The game doesn't crash; you can still cancel the video and return to main menu. <b>What di ... t to happen instead?</b> Well, I expected the videos to play. <b>What steps will reproduce the problem?</b> 1.Startup Game 2.Hit Z at main menu 3.Choose F-Zero or any other video. <b>Dolphin 3.5 and 3.5-367 are old versions ... 04/18/2014 10:27 PM
Emulator Issues #7143 (New): DualCore timing issues
<b>Game Name?</b> This likely affects almo ... noticed problems on. F-Zero GX - GFZE01 The Legend of Zelda: The Wind Waker - GZLE01 Tales of Symphonia - GQSEAF Sonic Heroes - G9SE8P Skies of Arcadia Legends - GEAE8P New Play Control! Pikmin - R9IE01 Mario Party 5 - GP5E01 The Legend of Zelda: Twilight Princess - GZ2E01, RZDE01 Lego Star Wars: The Video Game - GL5E4F <b>What's the problem? Describe what went wrong in few wor ... ync that causes video/audio/CPU to not go at the same speed. This results in various behaviors that have been recorded by many forum users. ... 03/31/2014 01:59 AM
Emulator Issues #7094 (Accepted): Software Renderer does not draw non-sprites in NES games (Debug Builds Work, not Release Builds)
<b>Game Name?</b> Plenty, for instance The Legend of Zelda- FAKE01 <b>What's the problem? Describe what went wrong in few words.</b> Software Renderer doesn't draw non-sprites in NES games. If it does, they're heavily glitched lines. <b>What did you expect to happen instead?</b> Software Renderer is supposed to be perfect, dammit! <b>What steps will reproduce the problem?</b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b ... d NES game 2. Cry as your lord and master software renderer cannot handle it. Watch as it grovels to the hardware backends, which handle this with ease. <b>Dolphin 3.5 and 3.5-367 are old versions ... 03/18/2014 02:29 AM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID?</b> SOUE01, SOUJ01 <b>What went wrong?</b> Unnecessary DOF effect in some scenes. <b>What did you expect to happen instead?</b> There should be no DOF effect at all. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have played the game and know its level names. Be as</b> <b>detailed as possible.]</b> Run the game. <b>Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs. Have you tested with the latest version from</b> <b>http://dolphin-e ... y. Tried every setting. <b>Which versions ... 11/07/2013 09:44 PM
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