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Emulator Issues #9070 (Accepted): The Legend of Zelda: Skyward Sword - Wrong coloring within maps
Game Name? [The Legend of Zelda - Skyward Sword] Game ID? (right click the game in the game list, properties, info tab) [SOUE01] MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: C ... [31921a24ddf8ee5c9f75e0837fd44fbb] What's the problem? Describe what went wrong. [The coloring of the maps are wrong. For example within the map of Skyloft there should be different green regions like in the actual game on the original Wii. Instead only a dark green layer is shown on ... 11/07/2015 03:39 AM
Emulator Issues #8686 (New): TAS Movie playback fails on launch.
<b>Game Name?</b> The Legend of Zelda: The Wind Waker (also confirmed with Metroid Prime) <b>Game ID?</b> GZLE01 <b>What's the problem? Describe what went wrong in few wor ... mediately. On my self-compiled Ubuntu build, the following message appears in a popup: Int ... failed (-4) (91488256, 203661) Try loading the state again And after clicking OK, the emulator crashes and the following is dumped to stdout: dolphin-em ... m || ((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x2) || ar_ptr == (((((mchunkptr)((char*)(victim) - 2*(sizeof(size_t)))))-&gt;size &amp; 0x4) ? ((heap_inf ... long) (((mchunkptr)((char*)(victim) - 2*(sizeof... 06/14/2015 11:27 PM
Emulator Issues #8068 (Accepted): Invalidate JIT blocks that are modified by cheats
<b>Game Name?</b> All Games (tested with The Legend of Zelda: The Wind Waker) <b>Game ID?</b> GLZJ01 <b>What's the problem? Describe what went wrong in few words.</b> JIT Blocks are usually not invalidated if they are changed by cheats, so cheats that modif ... >What did you expect to happen instead?</b> The cheats should invalidate JIT blocks that are modified by the cheats. <b>What steps will reproduce the problem?</b> 1. Write a simple cheat that modifies parts of the game loop based on some condition (controller input) 2. Use the cheat to conditionally modify the game loop <b>Dolphin 3.5 and 3.5-367 are old versions ... 01/06/2015 04:29 AM
Emulator Issues #7984 (Accepted): [NZHLE] The Legend of Zelda: Collector's Edition and Pikmin 2 "Zelda HLE using Back Mixing Buffers"
Happens when booting Wind Waker. 12/23/2014 08:27 PM
Emulator Issues #7825 (Accepted): ZTP Speed Hack is missing support for the Korean version of ZTP
[READ THIS: https://forums.dolphin-emu.org/sh ... pid=276132 &lt;&lt;&lt; <b>Your answers are there!]</b> <b>[Leave the questions as they are and answer them in the next line]</b> <b>[Remove lines written ins ... Wii) <b>Game ID?</b> RZDE01 <b>What's the problem? Describe what went wrong in few words.</b> I tried to launch the game, it crashed with an error &quot;Invalid ... to close Dolphin results in an infinite loop of Invalid write errors, each writing to a different 0xa (0xa0000001, 0xa0000002,etc) but with the PC section staying the same. <b>What did you expect to happen in ... rash? Speed hack doesn't necessarily work on the version of... 11/03/2014 09:26 PM
Emulator Issues #7669 (Accepted): The Legend of Zelda: Collector's Edition Majoras Mask random crashes/hangs [cpuTiming]
<b>Game Name?</b> The Legend of Zelda: Collector's Edition <b>Game ID?</b> PZLE01 <b>What's the problem? Describe what went wrong in few wor ... /hangs randomly after about 25 to 40 minutes of play <b>What did you expect to happen instead?</b> I expected the game to work normally <b>What steps will reproduce the problem?</b> 1.Choose The Legend of Zelda Majora's Mask 2.Play normally for about 25 ... <b>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test ... 09/17/2014 11:41 PM
Emulator Issues #7192 (Accepted): Ocarina of Time Master Quest "Video Previews" freeze up [cpuTiming]
<b>Game Name?</b> The Legend of Zelda: Ocarina of Time Master Quest <b>Game ID?</b> D43E ... e23afc69bff50a7d20f32c5b739dc06 <b>What's the problem? Describe what went wrong in few words.</b> The video previews freeze except for the hotclips. F-Zero GX freezes very early in, making it very easy to reproduce. The game doesn't crash; you can still cancel the video and return to main menu. <b>What di ... t to happen instead?</b> Well, I expected the videos to play. <b>What steps will reproduce the problem?</b> 1.Startup Game 2.Hit Z at main menu 3.Choose F-Zero or any other video. <b>Dolphin 3.5 and 3.5-367 are old versions ... 04/18/2014 10:27 PM
Emulator Issues #7143 (New): DualCore timing issues
<b>Game Name?</b> This likely affects almo ... noticed problems on. F-Zero GX - GFZE01 The Legend of Zelda: The Wind Waker - GZLE01 Tales of Symphonia - GQSEAF Sonic Heroes - G9SE8P Skies of Arcadia Legends - GEAE8P New Play Control! Pikmin - R9IE01 Mario Party 5 - GP5E01 The Legend of Zelda: Twilight Princess - GZ2E01, RZDE01 Lego Star Wars: The Video Game - GL5E4F <b>What's the problem? Describe what went wrong in few wor ... ync that causes video/audio/CPU to not go at the same speed. This results in various behaviors that have been recorded by many forum users. ... 03/31/2014 01:59 AM
Emulator Issues #7094 (Accepted): Software Renderer does not draw non-sprites in NES games (Debug Builds Work, not Release Builds)
<b>Game Name?</b> Plenty, for instance The Legend of Zelda- FAKE01 <b>What's the problem? Describe what went wrong in few words.</b> Software Renderer doesn't draw non-sprites in NES games. If it does, they're heavily glitched lines. <b>What did you expect to happen instead?</b> Software Renderer is supposed to be perfect, dammit! <b>What steps will reproduce the problem?</b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b ... d NES game 2. Cry as your lord and master software renderer cannot handle it. Watch as it grovels to the hardware backends, which handle this with ease. <b>Dolphin 3.5 and 3.5-367 are old versions ... 03/18/2014 02:29 AM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID?</b> SOUE01, SOUJ01 <b>What went wrong?</b> Unnecessary DOF effect in some scenes. <b>What did you expect to happen instead?</b> There should be no DOF effect at all. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have played the game and know its level names. Be as</b> <b>detailed as possible.]</b> Run the game. <b>Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs. Have you tested with the latest version from</b> <b>http://dolphin-e ... y. Tried every setting. <b>Which versions ... 11/07/2013 09:44 PM
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