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- Emulator Issues #9751 (Accepted): Rust's MIR Backend produces code that Dolphin's JIT can't handle
- **Game Name?** The Legend of Zelda: The Wi ... h versions of Dolphin did you test on? Does using an older version of Dolphin solve your issu ... he JIT compiler, while it jumps over it with
- Emulator Issues #9749 (New): After upgrading to Dolphin 5.0, all games show a black screen only
- **Game Name?** Multiple games. Games teste ... the game, no graphics are loaded; instead a single colour screen flashes up (for anything be ... h versions of Dolphin did you test on? Does using an older version of Dolphin solve your issu ... Any other files are available on request.
- Emulator Issues #9729 (New): NWC Editor doesn't work
- Description Game Name? NWC24 Editor ... h versions of Dolphin did you test on? Does using an older version of Dolphin solve your issu ... files) https://puu.sh/qqfz8/d9f3db457b.png
- Emulator Issues #9728 (New): Pac-Man World 3 runs at 60 FPS in Dolphin, 30 FPS on console causing movement interpolation issues
- **Game Name?** Pac-Man World 3 - **Wha ... h versions of Dolphin did you test on? Does using an older version of Dolphin solve your issu ... this issue if there is significant interest.
- Emulator Issues #9722 (New): Using savestates while recording a TAS with LLE can cause desyncs
- **Game Name?** GUN **Game ID?** (righ ... rt recording a DTM file with LLE recompiler using the free DSP ROMs, then save/load savestate ... h versions of Dolphin did you test on? Does using an older version of Dolphin solve your issu ... ation files)** DTM Files: LLE without using savestates: http://puu.sh/qiZaT/6e695c6696.dtm LLE with using savestates: http://puu.sh/qjaVf/cfb1f48ce2. ... re-producable DTM recordings for this issue.
- Emulator Issues #9721 (New): Recording a TAS with LLE + Memory Card causes desyncs
- **Game Name?** GUN **Game ID?** (righ ... .** Recording a TAS with LLE recompiler (using Free DSP ROMs, unconfirmed with official RO ... but nothing conclusive has been found yet. Using a savestate from the machine which makes th ... h versions of Dolphin did you test on? Does using an older version of Dolphin solve your issu ... work?** 5.0 with GUN, have seen it around since at least 4.0-5371. May be even older than ... mory Card: http://puu.sh/qiZaT/6e695c6696.dtm
- Emulator Issues #9692 (New): Pause on Focus Lost doesn't properly work in Linux
- OS: Slackware64-current dolphin-emu-e1a76b4_2016.07.12-x86_64-1_git When using "Pause on Focus Lost" under config/interface and then switching to another window a single cpu core (AMD FX-6350) throttles at 100% ... Disabling the feature stops the problem and using gdb I found thread 5 as the possible culpri ... /usr/games/dolphin-emu [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib64/libthread ... ogConfigWindow = false, m_InterfaceExtendedFPSInfo = false, m_ListDrives = false, m_ListWad = ... 07fffef067efd in clone () at /lib64/libc.so.6
- Emulator Issues #9691 (New): Frame Advance Ho ... / Program Crashes to occur (debug mode only?)
- **Game Name?** Pokemon Colosseum, Pokemon ... ings to pop up, interrupting gameplay and causing hangs and/or Dolphin to crash. **What ... pear, warnings will start cropping up after using frame advance hotkey anywhere from 10-50 ti ... h versions of Dolphin did you test on? Does using an older version of Dolphin solve your issu ... on errors I get upon the warnings triggering.
- Emulator Issues #9689 (New): TAS desyncs where DSP settings don't match prior to playback
- **What's the problem? Describe what went wron ... h versions of Dolphin did you test on? Does using an older version of Dolphin solve your issu ... e Mis-Edventures which uses version 4.0-9199.
- Emulator Issues #9688 (New): Add default config for named pipe input controllers
- When trying to use named pipe inputs for cont ... sers that are trying to use this feature. Since this is named pipe inputs, there's basical ... sample config file that works: [attached]