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- Emulator Issues #13524 (New): GameINI setting for Output Resampling does not change correctly in the GUI (and is also incorrectly listed in the Wiki)
- **Game Name?** Tested mainly with Animal Crossing, applies to all games I'm sure. **Game ID?** (right click the game in the game list, Properties, Info tab) GAFE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 7853049ccd0c1e2bffeb5b12393a5409 **What's the problem? Describe what went wrong.** Adding the "OutputResampling" field to the GameINI works, but it does not change what's displayed in...
- Emulator Issues #13523 (Accepted): Resizing the RenderWidget while using Vulkan with proprietary NVidia drivers will deadlock.
- **What's the problem? Describe what went wrong.** Resizing the RenderWidget while a game is running (not paused) will deadlock. **What steps will reproduce the problem?** A `vkWaitForFences` call in `CommandBufferManager::WaitForCommandBufferCompletion` often deadlocks when scaling the RenderWidget. Sometimes it won't if only adjusted a little. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes, it is present in 5.0-21395. It has been present since as early as 5.0-9638 (tested with ...
- Emulator Issues #13521 (New): Code View Widget: m_stepping_lock not acquired on destructor causing unlocking of already unlocked mutex
- **Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_stepping_lock` not acquired and CPUThreadGuard::~CPU ... locked mutex. **What steps will reproduce the problem?** 1. Run with Dolphin debugger enabled. 2. Open the code tab and add a symbol definition. 3. Stop Dolphin. 4. Set a breakpoint at `CPUManager::PauseAndLock` right before `m_stepping_lock.unlock()` 5. Start Dolphin with a debugger attached (Visual Studio debugger works fine). 6. Make sure the debugging UI is open. 7. Start a game. 8. Observe the mutex is unlocked. (In Debug builds the...
- Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
- **Game Name?** [Animal Crossing] **Game ID?** (right click the game in the game list, Properties, Info tab) [GAFE01] **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) [7853049ccd0c1e2bffeb5b12393a5409] **What's the problem? Describe what went wrong.** [Ever since I got back into my old Animal Crossing GCN town after a 2 month hiatus, I've been getting this consistent error message pop up after about 5 minutes of playing (said error message is in ...
- Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
- **Game Name?** Tested in Super Mario Galaxy, but likely applies to all games. **Game ID?** (right click the game in the game list, Properties, Info tab) RMGE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** Using the "Drag" mode for the IR pointer, it's easy to lose the pointer when it goes out of the screen. To easily get it back, the...
- Emulator Issues #13517 (New): Android: Graphics for F-Zero GX on Vulkan backend has rendering and texture issues
- **Game Name?** F-Zero GX **Game ID?** (right click the game in the game list, Properties, Info tab) GFZE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 6885ae1982e4f6bf541ab6224a56a299 (in "nkit.iso" format) **What's the problem? Describe what went wrong.** When I switch the backend from OpenGL to Vulkan, the graphics and textures don't render properly even though it has better performance than OpenGL in terms of frame time. **What steps will reproduce the problem?** On Android, set F-Zero GX GPU ... velopment build. Compile shaders before start...
- Emulator Issues #13516 (New): Unhandled exception from formatted timestamp on savestate file scanning
- **What's the problem? Describe what went wrong.** As the title claims, there appears to be an odd situation going on, for me anyway, where Dolphin will "crash and burn" when attempting to format a file timestamp from a savestate of any game. **What steps will reproduce the problem?** I have no idea if anyone else is affected, but I can consistently reproduce the problem on my side. If a game I attempt to boot has any savestate file, it will crash the emulator immediately. If not, I have to create a savestate first (which works fine), then it's anyone's guess what's going to trigger it again. Even the quit dialog after press...
- Emulator Issues #13515 (New): Dolphin does not build with Minizip-ng 4.0.4.
- Dolphin does not build with Minizip-ng 4.0.4. https://github.com/dolphin-emu/dolphin/commit/a5d06fde4b597d93750ba29bc2db83401fe431f7 Changed the last parameter to unzLocateFile() from 0 to NULL. https://github.com/zlib-ng/minizip-ng/commit/6c5f265a55f1a12a7a016cd2962feff91cff5d2e MZ_COMPAT_VERSION is not defined. unzFileNameCase is an int. ``` #if !defined(MZ_COMPAT_VERSION) || MZ_COMPAT_VERSION < 110 ZEXPORT int unzLocateFile(unzFile file, const char ... FileNameCase filename_case); #else ZEXPORT int unzLocateFile(unzFile file, const char* ... #endif ``` ``` /home/ports/pobj/dolphin-5.0.0.20230722/dolphin-5.0.0.20230722/Source/Core/UICommon/ResourcePack/ResourcePack.cpp:39:7: error: no match...
- Emulator Issues #13512 (New): Titles sorting problem on Windows
- Game Cube has some Multiple Disc set. In the case, Dolphin will attach (Disc 2) text after the titles of Disc2 But, It has no space before ( . So titles sort system has not good working. Now ![](clipboard-202404031318-1dmav.png) Should ![](clipboard-202404031319-aug5p.png)
- Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is present and enabled
- **Game Name?** The Legend of Zelda: Four Swords Plus **Game ID?** (right click the game in the game list, Properties, Info tab) G4SJ01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 2ad411b817c86d887b0f80a03fe8d66e **What's the problem? Describe what went wrong.** Trying to use Riivolution patches on GameCube games with an IPL present and Skip Main Menu disabled causes the patch to not apply. **What steps will reproduce the problem?** 1. Have The Legend of Zelda: Four Swords Plus / ゼルダの伝説 4つの剣+ (**Japan**) ...