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Emulator Issues #13525 (New): Super Paper Mario chapter 6-1 crash
**Game Name?** Super Paper Mario **Game ID?** (right click the game in the game list, Properties, Info tab) R8PE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) I don't see the verify tab, idk why **What's the problem? Describe what went wrong.** 6-1 is unbeatable for me, as the game crashes when trying to summon the vassals **What steps will reproduce the problem?** 1. Play the game until 6-1 is unlocked 2. Beat ... 04/20/2024 12:55 AM
Emulator Issues #13524 (New): GameINI setting for Output Resampling does not change correctly in the GUI (and is also incorrectly listed in the Wiki)
**Game Name?** Tested mainly with Animal Crossing, applies to all games I'm sure. **Game ID?** (right click the game in the game list, Properties, Info tab) GAFE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integri ... 53049ccd0c1e2bffeb5b12393a5409 **What's the problem? Describe what went wrong.** Adding the "OutputResampling" field to the GameINI works, but it does not change what's displayed in the Graphics Configuration window. The said option is also listed as "OutputResamplingMode" in ... 04/19/2024 12:27 AM
Emulator Issues #13523 (Accepted): Resizing the RenderWidget while using Vulkan with proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wrong.** Resizing the RenderWidget while a game is running (not paused) will deadlock. **What steps will reproduce the problem?** A `vkWaitForFences` call in `CommandBufferManager::WaitForCommandBufferCompletion` often deadlocks when scaling the RenderWidget. Sometimes it won't if only adjusted a little. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes, it is ... sent since as early as 5.0-9638 (tested with the Windows exe under WINE). Before that, the RenderWidget had othe... 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widge ... not acquired on destructor causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_s ... locked mutex. **What steps will reproduce the problem?** 1. Run with Dolphin debugger enabled. 2. Open the code tab and add a symbol definition. 3. St ... l Studio debugger works fine). 6. Make sure the debugging UI is open. 7. Start a game. 8. Observe the mutex is unlocked. (In Debug builds the CRT seems to decide to want to jump into the debugger if you let it run.) **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes; git commit hash 3527d97. **Is ... 04/17/2024 02:49 PM
Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
**Game Name?** [Animal Crossing] **Game ID?** (right click the game in the game list, Properties, Info tab) [GAFE01] **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integri ... 3049ccd0c1e2bffeb5b12393a5409] **What's the problem? Describe what went wrong.** [Eve ... t error message pop up after about 5 minutes of playing (said error message is in the screenshot below). After the message pops up, I have no choice but to restart the game all over again, only for that same message to appear once more. I've never had this problem with ... 04/17/2024 12:20 AM
Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
**Game Name?** Tested in Super Mario Galaxy, but likely applies to all games. **Game ID?** (right click the game in the game list, Properties, Info tab) RMGE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** Using the "Drag" mode for the IR pointer, it's easy to lose the pointer when it goes out of the screen. To easily get it back, the "Recenter" action would be useful. However, ... nfirming that Dolphin registers that action, ... 04/15/2024 07:03 PM
Emulator Issues #13517 (New): Android: Graphi ... kan backend has rendering and texture issues
**Game Name?** F-Zero GX **Game ID?** (right click the game in the game list, Properties, Info tab) GFZE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integri ... a56a299 (in "nkit.iso" format) **What's the problem? Describe what went wrong.** When I switch the backend from OpenGL to Vulkan, the graphics and textures don't render properly ... has better performance than OpenGL in terms of frame time. **What steps will reproduce the problem?** On Android, set F-Zero GX GPU ... ybrid Ubershaders are turned on too. **Is ... 04/15/2024 07:49 AM
Emulator Issues #13516 (New): Unhandled excep ... ormatted timestamp on savestate file scanning
**What's the problem? Describe what went wrong.** As the title claims, there appears to be an odd situation going on, f ... to format a file timestamp from a savestate of any game. **What steps will reproduce the problem?** I have no idea if anyone else is affected, but I can consistently reproduce the problem on my side. If a game I attempt to boot has any savestate file, it will crash the emulator immediately. If not, I have to create a savestate first (which works fine), then it's anyone's guess what's going to trigger it again. Even the quit dialog after pressing Esc has done it. **Is the issue present in the latest development version? For future reference, please also write down ... 04/05/2024 01:11 PM
Emulator Issues #13515 (New): Dolphin does not build with Minizip-ng 4.0.4.
Dolphin does not build with Minizip-ng 4.0.4. ... e4b597d93750ba29bc2db83401fe431f7 Changed the last parameter to unzLocateFile() from 0 to ... e(file, "manifest.json", nullptr) == UNZ_END_OF_LIST_OF_FILE) ^~~~~~~~~~~~~ /usr/local/inclu ... teFile(file, "logo.png", nullptr) != UNZ_END_OF_LIST_OF_FILE) ^~~~~~~~~~~~~ /usr/local/inclu ... ^ 2 errors generated. ``` 04/05/2024 03:31 AM
Emulator Issues #13512 (New): Titles sorting problem on Windows
Game Cube has some Multiple Disc set. In the case, Dolphin will attach (Disc 2) text after the titles of Disc2 But, It has no space before ( . So t ... ould ![](clipboard-202404031319-aug5p.png) 04/03/2024 04:20 AM
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