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Emulator Issues #13524 (New): GameINI setting ... (and is also incorrectly listed in the Wiki)
**Game Name?** Tested mainly with Animal C ... Properties, Verify tab, Verify Integrity button) 7853049ccd0c1e2bffeb5b12393a5409 **What's the problem? Describe what went wrong.** Adding the "OutputResampling" field t ... not change what's displayed in the Graphics Configuration window. The said option is also listed as "OutputResamplingMode" in ... nd using the correct name the resampling option changes correctly, but the drop box text stays the same, which was extremely confusing admittedly. **What steps will rep ... e properties 2. Add following to the user config ini: ``` ini [Video_Enhancements] Outp ... 5 ``` 3. Run game. 4. Open the Graphics Configuration window and see it for yourself! **Is the issue present in the latest development versi... 04/19/2024 12:27 AM
Emulator Issues #13523 (Accepted): Resizing t ... ith proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wrong.** Resizing the RenderWidget while a gam ... ndBufferManager::WaitForCommandBufferCompletion` often deadlocks when scaling the RenderWidget. Sometimes it won't if only adjusted a little. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes, it is present in 5.0-21395. It ha ... E). Before that, the RenderWidget had other concurrency issues that were resolved by this commit. Anecdotally, I don't remember this issue happening as far back as five years ago. **What are your PC specifications?** (CPU, GPU, Operating System, more) Ma ... w down the issue? (e.g. logs, screenshots, configurati... 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widget: m_stepping_lock not acquired on destructor causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_stepping_lock` not acquired and CP ... . Open the code tab and add a symbol definition. 3. Stop Dolphin. 4. Set a breakpoint at ` ... issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes; git commit hash 3527d97. **Is the issue present in the latest stable version?** I have no clue. **If the issue isn't present in the latest stable version, which is the first broken version?** (You can find the first broken version by bisecting. Windows users can use the tool ... development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin ... 04/17/2024 02:49 PM
Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
**Game Name?** [Animal Crossing] **Ga ... Properties, Verify tab, Verify Integrity button) [7853049ccd0c1e2bffeb5b12393a5409] **What's the problem? Describe what went wrong.** [Ever since I got back into my old Animal Crossing GCN town after a 2 month hiatus, I've been getting this consistent error message pop up after about 5 mi ... oice but to restart the game all over again, only for that same message to appear once more. I've never had this problem with the game before my hiatus and all other games on Dolphin seem to be working fine.] **Wha ... issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** [5.0-21393] **Is the issue present in the latest stable version... 04/17/2024 12:20 AM
Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
**Game Name?** Tested in Super Mario Galax ... Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** Using the "Drag" mode for the IR poin ... n. To easily get it back, the "Recenter" action would be useful. However, when binding it with a device action (e.g., Volume Up), and confirming that Dolphin registers that action, the pointer does not get recentered as inte ... tings for the used Emulated Wii Remote > Motion Simulation > Point > Recenter, and bind the action to an action from your device. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development versi... 04/15/2024 07:03 PM
Emulator Issues #13517 (New): Android: Graphics for F-Zero GX on Vulkan backend has rendering and texture issues
**Game Name?** F-Zero GX **Game ID?** ... Properties, Verify tab, Verify Integrity button) 6885ae1982e4f6bf541ab6224a56a299 (in "nk ... **What's the problem? Describe what went wrong.** When I switch the backend from OpenGL to Vulkan, the graphics and textures don't render properly even though it has better ... *What steps will reproduce the problem?** On Android, set F-Zero GX GPU backend from OpenGL to Vulkan. Store EFB to textures only and dual core are enabled, on latest development build. Compile shaders before starting and Hybrid Ubershaders are turned on too. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** 5.0-21383 **Is the issue present in the latest stable versi... 04/15/2024 07:49 AM
Emulator Issues #13516 (New): Unhandled exception from formatted timestamp on savestate file scanning
**What's the problem? Describe what went wrong.** As the title claims, there appears to be an odd situation going on, for me anyway, where Dolphin will "crash an ... oduce the problem?** I have no idea if anyone else is affected, but I can consistently reproduce the problem on my side. If a game I attempt to boot has any ... state first (which works fine), then it's anyone's guess what's going to trigger it again. Even the quit dialog after pressing Esc has done it. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** I compiled the latest source code via ... s out. Definitely present. The "oldest" version... 04/05/2024 01:11 PM
Emulator Issues #13515 (New): Dolphin does not build with Minizip-ng 4.0.4.
Dolphin does not build with Minizip-ng 4.0.4. ... 2a7a016cd2962feff91cff5d2e MZ_COMPAT_VERSION is not defined. unzFileNameCase is an int. ``` #if !defined(MZ_COMPAT_VERSION) || MZ_COMPAT_VERSION < 110 ZEXPORT int unzLocateFile(unzFile file, const char *filename, unzFileNameCase filename_c ... ZEXPORT int unzLocateFile(unzFile file, const char* filename, unzFileNameComparer filena ... 722/dolphin-5.0.0.20230722/Source/Core/UICommon/ResourcePack/ResourcePack.cpp:39:7: error: no matching function for call to 'unzLocateFile' if (unzLocateFile(file, "manifest.json", nullptr) == UNZ_END_OF_LIST_OF_FILE) ... ip/mz_compat.h:364:17: note: candidate function not viable: no known conversion from 'std::nullptr_t' to 'unzFileNameCase' ( ... ZEXPORT int unzLocateFile(unzFile file, c... 04/05/2024 03:31 AM
Emulator Issues #13512 (New): Titles sorting problem on Windows
Game Cube has some Multiple Disc set. In the ... ould ![](clipboard-202404031319-aug5p.png) 04/03/2024 04:20 AM
Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is present and enabled
**Game Name?** The Legend of Zelda: Four S ... Properties, Verify tab, Verify Integrity button) 2ad411b817c86d887b0f80a03fe8d66e **What's the problem? Describe what went wrong.** Trying to use Riivolution patches on GameCube games with an IPL present and Skip ... `Dolphin Emulator\GC\JAP\IPL.bin` 3. Go to Config -> GameCube and ensure Skip Main Menu is ... al [Tetra's Trackers / Navi Tracker Translation](https://forums.dolphin-emu.org/Thread-tetrastrackers-navi-tracker-translation-wip), only available as a Riivolution patch. 5. Right click Four Swords Plus in the game list and click "Start with Riivolution Patches..." If done correctly, the settings for TetrasTracker.x ... issue present in the latest development version... 03/27/2024 11:33 PM
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