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Emulator Issues #13523 (Accepted): Resizing the RenderWidget while using Vulkan with proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wrong.** Resizing the RenderWidget while a game is running (not paused) will deadlock. **What steps will reproduce the problem?** A `vkWaitForFences` call in `CommandBufferManager::WaitForCommandBufferCompletion` often deadlocks when scaling the RenderWidget. Sometimes it won't if only adjusted a little. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes, it is present in 5.0-21395. It has been present since as early as 5.0-9638 (tested with ... 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widget: m_stepping_lock not acquired on destructor causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_stepping_lock` not acquired and CPUThreadGuard::~CPU ... locked mutex. **What steps will reproduce the problem?** 1. Run with Dolphin debugger enabled. 2. Open the code tab and add a symbol definition. 3. Stop Dolphin. 4. Set a breakpoint at `CPUManager::PauseAndLock` right before `m_stepping_lock.unlock()` 5. Start Dolphin with a debugger attached (Visual Studio debugger works fine). 6. Make sure the debugging UI is open. 7. Start a game. 8. Observe the mutex is unlocked. (In Debug builds the... 04/17/2024 02:49 PM
Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
**Game Name?** [Animal Crossing] **Game ID?** (right click the game in the game list, Properties, Info tab) [GAFE01] **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) [7853049ccd0c1e2bffeb5b12393a5409] **What's the problem? Describe what went wrong.** [Ever since I got back into my old Animal Crossing GCN town after a 2 month hiatus, I've been getting this consistent error message pop up after about 5 minutes of playing (said error message is in ... 04/17/2024 12:20 AM
Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
**Game Name?** Tested in Super Mario Galaxy, but likely applies to all games. **Game ID?** (right click the game in the game list, Properties, Info tab) RMGE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** Using the "Drag" mode for the IR pointer, it's easy to lose the pointer when it goes out of the screen. To easily get it back, the "Recenter" action would be useful. However, when b... 04/15/2024 07:03 PM
Emulator Issues #13517 (New): Android: Graphics for F-Zero GX on Vulkan backend has rendering and texture issues
**Game Name?** F-Zero GX **Game ID?** (right click the game in the game list, Properties, Info tab) GFZE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 6885ae1982e4f6bf541ab6224a56a299 (in "nkit.iso" format) **What's the problem? Describe what went wrong.** When I switch the backend from OpenGL to Vulkan, the graphics and textures don't render properly even though it has better performance than OpenGL in terms of frame time. **What steps will reproduce the problem?** On Android, set F-Zero GX GPU ... velopment build. Compile shaders before start... 04/15/2024 07:49 AM
Emulator Issues #13516 (New): Unhandled exception from formatted timestamp on savestate file scanning
**What's the problem? Describe what went wrong.** As the title claims, there appears to be an odd situation going on, for me anyway, where Dolphin will "crash and burn" when attempting to format a file timestamp from a savestate of any game. **What steps will reproduce the problem?** I have no idea if anyone else is affected, but I can consistently reproduce the problem on my side. If a game I attempt to boot has any savestate file, it will crash the emulator immediately. If not, I have to create a savestate first (which works fine), then it's anyone's guess what's going to trigger it again. Even the quit dialog after press... 04/05/2024 01:11 PM
Emulator Issues #13515 (New): Dolphin does not build with Minizip-ng 4.0.4.
Dolphin does not build with Minizip-ng 4.0.4. https://github.com/dolphin-emu/dolphin/commit/a5d06fde4b597d93750ba29bc2db83401fe431f7 Changed the last parameter to unzLocateFile() from 0 to NULL. https://github.com/zlib-ng/minizip-ng/commit/6c5f265a55f1a12a7a016cd2962feff91cff5d2e MZ_COMPAT_VERSION is not defined. unzFileNameCase is an int. ``` #if !defined(MZ_COMPAT_VERSION) || MZ_COMPAT_VERSION < 110 ZEXPORT int unzLocateFile(unzFile file, const char ... FileNameCase filename_case); #else ZEXPORT int unzLocateFile(unzFile file, const char* ... #endif ``` ``` /home/ports/pobj/dolphin-5.0.0.20230722/dolphin-5.0.0.20230722/Source/Core/UICommon/ResourcePack/ResourcePack.cpp:39:7: error: no match... 04/05/2024 03:31 AM
Emulator Issues #13512 (New): Titles sorting problem on Windows
Game Cube has some Multiple Disc set. In the case, Dolphin will attach (Disc 2) text after the titles of Disc2 But, It has no space before ( . So titles sort system has not good working. Now ![](clipboard-202404031318-1dmav.png) Should ![](clipboard-202404031319-aug5p.png) 04/03/2024 04:20 AM
Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is present and enabled
**Game Name?** The Legend of Zelda: Four Swords Plus **Game ID?** (right click the game in the game list, Properties, Info tab) G4SJ01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 2ad411b817c86d887b0f80a03fe8d66e **What's the problem? Describe what went wrong.** Trying to use Riivolution patches on GameCube games with an IPL present and Skip Main Menu disabled causes the patch to not apply. **What steps will reproduce the problem?** 1. Have The Legend of Zelda: Four Swords Plus / ゼルダの伝説 4つの剣+ (**Japan**) in... 03/27/2024 11:33 PM
Emulator Issues #13508 (New): App crashing when selecting Graphics from Menu and system menu bar [macOS]
When selecting Graphics from the Menu ribbon and from the macOS menu bar, the app crashes with the system dialog of 'Dolphin quit unexpectedly'. I have attached the crash report, and will list below the app details and system specs. System: mac ... , MacBook Pro M1 Pro 8-core, 16/512Gb. Dolphin: 5.0-21264 Crash is also present on the last release, 5.021261 03/27/2024 01:01 PM
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