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Emulator Issues #13524 (New): GameINI setting for Output Resampling does not change correctly in the GUI (and is also incorrectly listed in the Wiki)
**Game Name?** Tested mainly with Animal Crossing, applies to all games I'm sure. **Game ID?** (right click the game in the game list, Properties, Info tab) GAFE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 7853049ccd0c1e2bffeb5b1239 ... e problem? Describe what went wrong.** Adding the "OutputResampling" field to the GameINI works, but it does not change what's displayed in the Graphics Configuration window. The said option is also listed as "OutputResamplingMode" in the wiki, which is incorrect and I had to dive in... 04/19/2024 12:27 AM
Emulator Issues #13523 (Accepted): Resizing the RenderWidget while using Vulkan with proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wrong.** Resizing the RenderWidget while a game is running (not paused) will deadlock. **What ste ... e the problem?** A `vkWaitForFences` call in `CommandBufferManager::WaitForCommandBufferCompletion` often deadlocks when scaling the RenderWidget. Sometimes it won't if only adjusted a little. **Is the issue present in the latest development version? For future r ... development version.** Yes, it is present in 5.0-21395. It has been present since as early as 5.0-9638 (tested with the Windows exe under WINE). Before that, the RenderWidget had other c ... ecdotally, I don't remember this issue happening as far back as five years ago. **What are your PC specifications?** (CPU, GPU, Operatin... 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widget: m_stepping_lock not acquired on destructor causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_stepping_lock` not acquired and CPUThreadGuard::~CPU ... reproduce the problem?** 1. Run with Dolphin debugger enabled. 2. Open the code tab and add a symbol definition. 3. Stop Dolphin. 4. Set a breakpoint at `CPUManager::PauseAndLock` right before `m_stepping_lock.unlock()` 5. Start Dolphin with a debugger attached (Visual Studio debugger works fine). 6. Make sure the debugging UI is open. 7. Start a game. 8. Observe the mutex is unlocked. (In Debug builds the CRT seems to decide to want to jump into the debugger if you let it run.) **Is the issue present in the latest development version? For future r ... mmit hash 3527d97. **Is the issue present ... 04/17/2024 02:49 PM
Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
**Game Name?** [Animal Crossing] **Game ID?** (right click the game in the game list, Properties, Info tab) [GAFE01] **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) [7853049ccd0c1e2bffeb5b123 ... oblem? Describe what went wrong.** [Ever since I got back into my old Animal Crossing GCN town after a 2 month hiatus, I've been getting this consistent error message pop up after about 5 minutes of playing (said error message is in the screenshot below). After the message pop ... o choice but to restart the game all over again, only for that same message to appear once m ... before my hiatus and all other games on Dolph... 04/17/2024 12:20 AM
Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
**Game Name?** Tested in Super Mario Galaxy, but likely applies to all games. **Game ID?** (right click the game in the game list, Properties, Info tab) RMGE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** Using the "Drag" mode for the IR pointer, it's easy to lose the pointer when it goes out of the screen. To easily ... nter" action would be useful. However, when binding it with a device action (e.g., Volume Up), and confirming that Dolphin registers that action, the pointer does not get recentered as in... 04/15/2024 07:03 PM
Emulator Issues #13517 (New): Android: Graphics for F-Zero GX on Vulkan backend has rendering and texture issues
**Game Name?** F-Zero GX **Game ID?** (right click the game in the game list, Properties, Info tab) GFZE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 6885ae1982e4f6bf541ab6224a56a299 (in "nkit.iso" format) **What's the problem ... though it has better performance than OpenGL in terms of frame time. **What steps will re ... velopment build. Compile shaders before starting and Hybrid Ubershaders are turned on too. **Is the issue present in the latest development version? For future r ... on.** 5.0-21383 **Is the issue present in the latest stable version?** Yes **If the issue isn't present in the latest stable version, which is the first broken version?** (You can fin... 04/15/2024 07:49 AM
Emulator Issues #13516 (New): Unhandled exception from formatted timestamp on savestate file scanning
**What's the problem? Describe what went wr ... aims, there appears to be an odd situation going on, for me anyway, where Dolphin will "crash and burn" when attempting to format a file timestamp from a savestate ... ve to create a savestate first (which works fine), then it's anyone's guess what's going to trigger it again. Even the quit dialog after pressing Esc has done it. **Is the issue present in the latest development version? For future r ... d the latest source code via MSVC to sound things out. Definitely present. The "oldest" version I tried w ... 4 and a half months ago. That version runs fine, but its immediate next beta build (5.0-210 ... ue as current. 800+ revisions isn't a small win... 04/05/2024 01:11 PM
Emulator Issues #13515 (New): Dolphin does not build with Minizip-ng 4.0.4.
Dolphin does not build with Minizip-ng 4.0.4. https://github.com/dolphin-emu/dolphin/commit/a5d06fde4b597d93750ba29bc2db83401fe43 ... om 0 to NULL. https://github.com/zlib-ng/minizip-ng/commit/6c5f265a55f1a12a7a016cd2962feff91cff5d2e MZ_COMPAT_VERSION is not defined. unzFileNameCase is an int. ``` #if !defined(MZ_COMPAT_VERSION) || MZ_COMPAT_VERSION < 110 ZEXPORT int unzLocateFile(unzFile file, const char ... FileNameCase filename_case); #else ZEXPORT int unzLocateFile(unzFile file, const char* ... #endif ``` ``` /home/ports/pobj/dolphin-5.0.0.20230722/dolphin-5.0.0.20230722/Source/Core/UICommon/ResourcePack/ResourcePack.cpp:39:7: error: no matching function for call to 'unzLocateFile' if ... ST_OF_FILE) ^~~~~~~~~~~~~ /usr/local/... 04/05/2024 03:31 AM
Emulator Issues #13512 (New): Titles sorting problem on Windows
Game Cube has some Multiple Disc set. In the case, Dolphin will attach (Disc 2) text after the titles o ... ( . So titles sort system has not good working. Now ![](clipboard-202404031318-1dmav.png) Should ![](clipboard-202404031319-aug5p.png) 04/03/2024 04:20 AM
Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is present and enabled
**Game Name?** The Legend of Zelda: Four Swords Plus **Game ID?** (right click the game in the game list, Properties, Info tab) G4SJ01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 2ad411b817c86d887b0f80a03f ... e problem? Describe what went wrong.** Trying to use Riivolution patches on GameCube games with an IPL present and Skip Main Menu disabled causes the patch to not apply. ... Four Swords Plus / ゼルダの伝説 4つの剣+ (**Japan**) in your game list. 2. Ensure you have a **Japanese** IPL at `Dolphin Emulator\GC\JAP\IPL.bin` 3. Go to Config -> GameCube and ensure Skip Main Menu is disabled. 4. Install the unofficial [Tetra's Trackers / Navi Tracker Translation](https://forums.dolph... 03/27/2024 11:33 PM
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