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Emulator Issues #13524 (New): GameINI setting ... mpling does not change correctly in the GUI (and is also incorrectly listed in the Wiki)
**Game Name?** Tested mainly with Animal C ... amplingMode" in the wiki, which is incorrect and I had to dive into the source code to find the correct name. After finding and using the correct name the resampling option ... . 4. Open the Graphics Configuration window and see it for yourself! **Is the issue prese ... hin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own ... a graphical issue, please attach screenshots and record a three frame fifolog of the issue if ... ration files, savefiles, savestates)** N/A 04/19/2024 12:27 AM
Emulator Issues #13523 (Accepted): Resizing t ... ith proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wron ... oblem?** A `vkWaitForFences` call in `CommandBufferManager::WaitForCommandBufferCompletion` often deadlocks when scalin ... eueSubmit-pWaitSemaphores-03238 ] Object 0: handle = 0x9,fde,6b0,000,000,014, type = VK_OBJECT_TYPE_SEMAPHORE; Object 1: handle = 0x7fd,eaf,2d4,cf0, type = VK_OBJECT_TYPE ... ration that has been submitted for execution and any semaphore signal operations on which it ... eueSubmit-pWaitSemaphores-03238) ``` ... and this log from a time it did not deadlock: ` ... Threading-MultipleThreads-Write ] Object 0: handle = 0x9,6f0,880,000,001,08d, type = VK_OBJEC ... y used in current thread 140,736,035,030,720 and thread 140,650,043,410,112 ``` Here is a ... is not signaled vkWaitForFences is called, and wont return until the fence is signaled. fen ... ting semaphore is never signaled there's h... 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widge ... r causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the ... t wrong.** `m_stepping_lock` not acquired and CPUThreadGuard::~CPUThreadGuard attempts to ... phin debugger enabled. 2. Open the code tab and add a symbol definition. 3. Stop Dolphin. 4. Set a breakpoint at `CPUManager::PauseAndLock` right before `m_stepping_lock.unlock()` ... hin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own ... ates)** Callstack: CPU::CPUManager::PauseAndLock(do_lock: false, unpause_on_unlock: true, control_adjacent: true) Core::PauseAndLock(system: [...], do_lock: false, unpause_o ... CodeViewWidget::Update() L275 ... <QT stuff> 04/17/2024 02:49 PM
Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
**Game Name?** [Animal Crossing] **Ga ... this problem with the game before my hiatus and all other games on Dolphin seem to be workin ... for a few minutes before the error message randomly pops up 3. After the message appears and I choose to ignore it, the game auto restart ... hin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own ... a graphical issue, please attach screenshots and record a three frame fifolog of the issue if ... if possible, write a description of fifologs and screenshots here to assist people unfamiliar ... e the RAW file which acts as my memory card.] 04/17/2024 12:20 AM
Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
**Game Name?** Tested in Super Mario Galax ... it with a device action (e.g., Volume Up), and confirming that Dolphin registers that actio ... mote > Motion Simulation > Point > Recenter, and bind the action to an action from your devic ... hin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own ... a graphical issue, please attach screenshots and record a three frame fifolog of the issue if ... e=FifoPlayer** N/A **What are your **Android device** ~~PC~~ specifications?** (CPU, ... version: pvt2 Part number: PAHV0011CA OS: Android 12 (latest) SoC: Qualcomm Snapdragon 86 ... ration files, savefiles, savestates)** N/A 04/15/2024 07:03 PM
Emulator Issues #13517 (New): Android: Graphics for F-Zero GX on Vulkan backend has rendering and texture issues
**Game Name?** F-Zero GX **Game ID?** ... backend from OpenGL to Vulkan, the graphics and textures don't render properly even though i ... at steps will reproduce the problem?** On Android, set F-Zero GX GPU backend from OpenGL to Vulkan. Store EFB to textures only and dual core are enabled, on latest development build. Compile shaders before starting and Hybrid Ubershaders are turned on too. **I ... hin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own ... a graphical issue, please attach screenshots and record a three frame fifolog of the issue if ... if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.] **What are your Android Device specifications?** (CPU, GPU, Oper ... Storage: 128GB UFS 3.1 + TF Card Slot OS: And... 04/15/2024 07:49 AM
Emulator Issues #13516 (New): Unhandled exception from formatted timestamp on savestate file scanning
**What's the problem? Describe what went wr ... on, for me anyway, where Dolphin will "crash and burn" when attempting to format a file times ... rom a beta build download, 5.0-20347, from 4 and a half months ago. That version runs fine, b ... hrono::duration<__int64,std::ratio<1,1>>> & handler) Line 800 C++ DolphinD.exe!fmt::v10::f ... v10::detail::vformat_to<char>'::`2'::format_handler::on_format_specs(int id, const char * beg ... v10::detail::vformat_to<char>'::`2'::format_handler &>(const char * begin, const char * end, fmt::v10::detail::vformat_to::__l2::format_handler & handler) Line 2512 C++ DolphinD.exe!fmt::v10:: ... v10::detail::vformat_to<char>'::`2'::format_handler>(fmt::v10::basic_string_view<char> format_str, fmt::v10::detail::vformat_to::__l2::format_hand... 04/05/2024 01:11 PM
Emulator Issues #13515 (New): Dolphin does not build with Minizip-ng 4.0.4.
Dolphin does not build with Minizip-ng 4.0.4. ... lename, unzFileNameComparer filename_compare_func); #endif ``` ``` /home/ports/pobj/d ... ck/ResourcePack.cpp:39:7: error: no matching function for call to 'unzLocateFile' if (unzL ... l/include/minizip/mz_compat.h:364:17: note: candidate function not viable: no known conversion from 's ... ck/ResourcePack.cpp:66:7: error: no matching function for call to 'unzLocateFile' if (unzL ... l/include/minizip/mz_compat.h:364:17: note: candidate function not viable: no known conversion from 's ... ^ 2 errors generated. ``` 04/05/2024 03:31 AM
Emulator Issues #13512 (New): Titles sorting problem on Windows
Game Cube has some Multiple Disc set. In the ... ould ![](clipboard-202404031319-aug5p.png) 04/03/2024 04:20 AM
Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is present and enabled
**Game Name?** The Legend of Zelda: Four S ... atches on GameCube games with an IPL present and Skip Main Menu disabled causes the patch to ... GC\JAP\IPL.bin` 3. Go to Config -> GameCube and ensure Skip Main Menu is disabled. 4. Insta ... ight click Four Swords Plus in the game list and click "Start with Riivolution Patches..." If ... uld show up. 6. Set the Language to English and Quick Start to Enabled, then click Start. ... hin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own ... a graphical issue, please attach screenshots and record a three frame fifolog of the issue if ... if possible, write a description of fifologs and screenshots here to assist people unfamiliar ... efiles, savestates)** [Anything else here] 03/27/2024 11:33 PM
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