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Emulator Issues #13524 (New): GameINI setting ... (and is also incorrectly listed in the Wiki)
**Game Name?** Tested mainly with Animal C ... nhancements] OutputResampling = 5 ``` 3. Run game. 4. Open the Graphics Configuration wi ... u.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-b ... ration files, savefiles, savestates)** N/A 04/19/2024 12:27 AM
Emulator Issues #13523 (Accepted): Resizing t ... ith proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wrong.** Resizing the RenderWidget while a game is running (not paused) will deadlock. **What ... rly as 5.0-9638 (tested with the Windows exe under WINE). Before that, the RenderWidget had ... ]: Vulkan debug message: Validation Error: [ UNASSIGNED-Threading-MultipleThreads-Write ] Ob ... vkWaitForFences is called, and wont return until the fence is signaled. fence is never sig ... the deadlock: https://youtu.be/RAr_Z1N_kiU 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widget: m_stepping_lock not acquired on destructor causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the ... CPUThreadGuard::~CPUThreadGuard attempts to unlock an unlocked mutex. **What steps will reproduce the problem?** 1. Run with Dolphin debugger enabled. 2. Open the ... :PauseAndLock` right before `m_stepping_lock.unlock()` 5. Start Dolphin with a debugger att ... . 7. Start a game. 8. Observe the mutex is unlocked. (In Debug builds the CRT seems to decide to want to jump into the debugger if you let it run.) **Is the issue present in the latest de ... u.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-b ... PU::CPUManager::PauseAndLock(do_lock: false, unpause_on_unlock: true, control_adjacent: true) Core::PauseAndLock(system: [...], do_lock: false, unpause_on_un... 04/17/2024 02:49 PM
Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
**Game Name?** [Animal Crossing] **Ga ... u.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-b ... fologs and screenshots here to assist people unfamiliar with the game.] **What are your ... e the RAW file which acts as my memory card.] 04/17/2024 12:20 AM
Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
**Game Name?** Tested in Super Mario Galax ... u.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-b ... ration files, savefiles, savestates)** N/A 04/15/2024 07:03 PM
Emulator Issues #13517 (New): Android: Graphi ... kan backend has rendering and texture issues
**Game Name?** F-Zero GX **Game ID?** ... u.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-b ... fologs and screenshots here to assist people unfamiliar with the game.] **What are your ... efiles, savestates)** [Anything else here] 04/15/2024 07:49 AM
Emulator Issues #13516 (New): Unhandled exception from formatted timestamp on savestate file scanning
**What's the problem? Describe what went wr ... ompiled the latest source code via MSVC to sound things out. Definitely present. The "oldest ... from 4 and a half months ago. That version runs fine, but its immediate next beta build (5. ... ns?** (CPU, GPU, Operating System, more) Running on Windows 11, Version 10.0.22631, Build ... ``` KernelBase.dll!00007ffab42e5b0c() Unknown vcruntime140d.dll!00007ffa48be92c1() Unknown > DolphinD.exe!fmt::v10::detail::do_th ... ate) Line 94 C++ DolphinD.exe!QtPrivate::FunctorCall<QtPrivate::IndexesList<0>,QtPrivate: ... rg) Line 127 C++ DolphinD.exe!QtPrivate::Functor<`MenuBar::MenuBar'::`2'::<lambda_1>,1>:: ... g) Line 241 C++ DolphinD.exe!QtPrivate::QFunctorSlotObject<`MenuBar::MenuBar'::`2'::<lamb ... ()() Line 62 C++ DolphinD.exe!QtPrivate::F... 04/05/2024 01:11 PM
Emulator Issues #13515 (New): Dolphin does not build with Minizip-ng 4.0.4.
Dolphin does not build with Minizip-ng 4.0.4. ... 3401fe431f7 Changed the last parameter to unzLocateFile() from 0 to NULL. https://gith ... cff5d2e MZ_COMPAT_VERSION is not defined. unzFileNameCase is an int. ``` #if !defined ... || MZ_COMPAT_VERSION < 110 ZEXPORT int unzLocateFile(unzFile file, const char *filename, unzFileNameCase filename_case); #else ZEXPORT int unzLocateFile(unzFile file, const char* filename, unzFileNameComparer filename_compare_func); #endif ``` ``` /home/ports/pobj/d ... k/ResourcePack.cpp:39:7: error: no matching function for call to 'unzLocateFile' if (unzLocateFile(file, "manifest.json", nullptr) == UN... 04/05/2024 03:31 AM
Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is present and enabled
**Game Name?** The Legend of Zelda: Four S ... Skip Main Menu is disabled. 4. Install the unofficial [Tetra's Trackers / Navi Tracker Tra ... u.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-b ... fologs and screenshots here to assist people unfamiliar with the game.] **What are your ... efiles, savestates)** [Anything else here] 03/27/2024 11:33 PM
Emulator Issues #13508 (New): App crashing wh ... raphics from Menu and system menu bar [macOS]
When selecting Graphics from the Menu ribbon ... shes with the system dialog of 'Dolphin quit unexpectedly'. I have attached the crash report ... is also present on the last release, 5.021261 03/27/2024 01:01 PM
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