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Emulator Issues #13523 (Accepted): Resizing the RenderWidget while using Vulkan with proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wrong.** Resizing the RenderWidget while a game is running (not paused) will deadlock. **What steps will reproduce the problem?** A `vkWaitForFences` call in `CommandBufferManager::WaitForCommandBufferCompletion` often deadlocks when scaling the RenderWidget. Sometimes it won't if only adjusted a little. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes, it is ... sent since as early as 5.0-9638 (tested with the Windows exe under WINE). Before that, the RenderWidget had other concurrency issues that were resolved by th ... a GTX 980Ti w/ proprietary drivers **Is ... 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widge ... r causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_stepping_lock` not acquired and CPUThreadGuard::~CPUThreadGuard attempts to ... locked mutex. **What steps will reproduce the problem?** 1. Run with Dolphin debugger enabled. 2. Open the code tab and add a symbol definition. 3. Stop Dolphin. 4. Set a breakpoint at `CPUManager::PauseAndLock` right before `m_stepping_lock.unlock()` ... l Studio debugger works fine). 6. Make sure the debugging UI is open. 7. Start a game. 8. Observe the mutex is unlocked. (In Debug builds the CRT seems to decide to want to jump into the debugger if you let it run.) **Is the issue present in the latest development version? For future reference, please also write down ... 04/17/2024 02:49 PM
Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
**Game Name?** [Animal Crossing] **Game ID?** (right click the game in the game list, Properties, Info tab) [GAFE01] **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In ... 3049ccd0c1e2bffeb5b12393a5409] **What's the problem? Describe what went wrong.** [Eve ... minutes of playing (said error message is in the screenshot below). After the message pops up, I have no choice but to restart the game all over again, only for that same mess ... once more. I've never had this problem with the game before my hiatus and all other games on Dolphin seem to be working fine.] **What steps will reproduce the problem?** [1. Starting the... 04/17/2024 12:20 AM
Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
**Game Name?** Tested in Super Mario Galax ... to all games. **Game ID?** (right click the game in the game list, Properties, Info tab) RMGE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** Using the "Drag" mode for the IR pointer, it's easy to lose the pointer when it goes out of the screen. To easily get it back, the "Recenter" action would be useful. However, ... it with a device action (e.g., Volume Up), and confirming that Dolphin registers that action, the pointer does not get recentered as intended. **What steps will reproduce the... 04/15/2024 07:03 PM
Emulator Issues #13517 (New): Android: Graphics for F-Zero GX on Vulkan backend has rendering and texture issues
**Game Name?** F-Zero GX **Game ID?** (right click the game in the game list, Properties, Info tab) GFZE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In ... a56a299 (in "nkit.iso" format) **What's the problem? Describe what went wrong.** When I switch the backend from OpenGL to Vulkan, the graphics and textures don't render properly even though i ... f frame time. **What steps will reproduce the problem?** On Android, set F-Zero GX GPU backend from OpenGL to Vulkan. Store EFB to textures only and dual core are enabled, on latest development build. Compile shaders before starting and Hybrid Ubershaders are turned on too. **Is the... 04/15/2024 07:49 AM
Emulator Issues #13516 (New): Unhandled exception from formatted timestamp on savestate file scanning
**What's the problem? Describe what went wrong.** As the title claims, there appears to be an odd situation going on, for me anyway, where Dolphin will "crash and burn" when attempting to format a file times ... f any game. **What steps will reproduce the problem?** I have no idea if anyone else is affected, but I can consistently reproduce the problem on my side. If a game I attempt to boot has any savestate file, it will crash the emulator immediately. If not, I have to create a savestate first (which works fine), then it's anyone's guess what's going to trigger it again. Even the quit dialog after pressing Esc has done it. **Is the issue present in the latest development version? For future reference, please also write down ... 04/05/2024 01:11 PM
Emulator Issues #13515 (New): Dolphin does not build with Minizip-ng 4.0.4.
Dolphin does not build with Minizip-ng 4.0.4. ... e4b597d93750ba29bc2db83401fe431f7 Changed the last parameter to unzLocateFile() from 0 to ... l/include/minizip/mz_compat.h:364:17: note: candidate function not viable: no known conversio ... l/include/minizip/mz_compat.h:364:17: note: candidate function not viable: no known conversio ... ^ 2 errors generated. ``` 04/05/2024 03:31 AM
Emulator Issues #13512 (New): Titles sorting problem on Windows
Game Cube has some Multiple Disc set. In the case, Dolphin will attach (Disc 2) text after the titles of Disc2 But, It has no space before ... ould ![](clipboard-202404031319-aug5p.png) 04/03/2024 04:20 AM
Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is present and enabled
**Game Name?** The Legend of Zelda: Four Swords Plus **Game ID?** (right click the game in the game list, Properties, Info tab) G4SJ01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In ... d411b817c86d887b0f80a03fe8d66e **What's the problem? Describe what went wrong.** Tryi ... atches on GameCube games with an IPL present and Skip Main Menu disabled causes the patch to not apply. **What steps will reproduce the problem?** 1. Have The Legend of Zelda: Four Swords Plus / ゼルダの伝説 4 ... GC\JAP\IPL.bin` 3. Go to Config -> GameCube and ensure Skip Main Menu is disabled. 4. Install the unofficial [Tetra's Trackers / Navi Tracker ... n patch. 5. Right click Four Swords Plus in ... 03/27/2024 11:33 PM
Emulator Issues #13508 (New): App crashing when selecting Graphics from Menu and system menu bar [macOS]
When selecting Graphics from the Menu ribbon and from the macOS menu bar, the app crashes with the system dialog of 'Dolphin quit unexpectedly'. I have attached the crash report, and will list below the app details and system specs. System: macOS (Sonoma 14.4 ... lphin: 5.0-21264 Crash is also present on the last release, 5.021261 03/27/2024 01:01 PM
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