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Emulator Issues #13523 (Accepted): Resizing the RenderWidget while using Vulkan with proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wrong.** Resizing the RenderWidget while a game is running (not paused) will deadlock. **What steps will reproduce the problem?** A `vkWaitForFences` call in `CommandBufferManager::WaitForCommandBufferCompletion` often deadlocks when scaling the RenderWidget. Sometimes it won't if only adjusted a little. **Is the issue present in the latest development version? For future reference, please also write down the version number of the ... e? (e.g. logs, screenshots, configuration files, savefiles, savestates)** With API Validation Layer ... Submit-pWaitSemaphores-03238 ] Object 0: handle = 0x9,fde,6b0,000,000,014, type = VK_OBJECT_TYPE_SEMAPHORE; Object 1: handle = 0x7fd,eaf,2d4,cf0, type = VK_OBJECT_TYPE_Q ... b0,000,000,014[]) that has no way to be signa... 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widge ... r causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_stepping ... utex. **What steps will reproduce the problem?** 1. Run with Dolphin debugger enabled. 2. Open the code tab and add a symbol def ... ide to want to jump into the debugger if you let it run.) **Is the issue present in the latest development version? For future reference, please also write down the version number of the ... **Is the issue present in the latest stable version?** I have no clue. **If the issue isn't present in the latest stable version, which is the first broken version?* ... aming the `s_` prefix to a `m_` prefix a little over a year ago. **What are your PC speci ... e? (e.g. logs, screenshots, configuration files, savefiles, savestates)** Callstack: CPU::CPUManag ... CodeViewWidget::Update() L275 ... <QT stuff> 04/17/2024 02:49 PM
Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
**Game Name?** [Animal Crossing] **Ga ... c1e2bffeb5b12393a5409] **What's the problem? Describe what went wrong.** [Ever since ... to appear once more. I've never had this problem with the game before my hiatus and all othe ... e.] **What steps will reproduce the problem?** [1. Starting the game 2. Playing the ... development version? For future reference, please also write down the version number of the ... **Is the issue present in the latest stable version?** [Yes, 5.0-21393] **If the issue isn't present in the latest stable version, which is the first broken version?* ... First broken version number here (if applicable)] **If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either conso... 04/17/2024 12:20 AM
Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
**Game Name?** Tested in Super Mario Galax ... tegrity button) N/A **What's the problem? Describe what went wrong.** Using the " ... ed. **What steps will reproduce the problem?** Go to Settings > Wii Input > Settings ... development version? For future reference, please also write down the version number of the ... **Is the issue present in the latest stable version?** Yes (5.0-21264) **If the issue isn't present in the latest stable version, which is the first broken version?* ... **If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?tit... 04/15/2024 07:03 PM
Emulator Issues #13517 (New): Android: Graphi ... kan backend has rendering and texture issues
**Game Name?** F-Zero GX **Game ID?** ... (in "nkit.iso" format) **What's the problem? Describe what went wrong.** When I swit ... time. **What steps will reproduce the problem?** On Android, set F-Zero GX GPU backend ... e EFB to textures only and dual core are enabled, on latest development build. Compile shaders before starting and Hybrid Ubershade ... development version? For future reference, please also write down the version number of the ... **Is the issue present in the latest stable version?** Yes **If the issue isn't present in the latest stable version, which is the first broken version?* ... First broken version number here (if applicable)] **If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible... 04/15/2024 07:49 AM
Emulator Issues #13516 (New): Unhandled exception from formatted timestamp on savestate file scanning
**What's the problem? Describe what went wrong.** As the title claims, there appears to be an odd situation ... rash and burn" when attempting to format a file timestamp from a savestate of any game. **What steps will reproduce the problem?** I have no idea if anyone else is affected, but I can consistently reproduce the problem on my side. If a game I attempt to boot has any savestate file, it will crash the emulator immediately. If ... development version? For future reference, please also write down the version number of the latest development version.** I compiled the latest source code via MSVC to sound th ... e? (e.g. logs, screenshots, configuration files, savefiles, savestates)** Got a stack trace. Timest ... sic_string_view<char> in_buf, const std::locale... 04/05/2024 01:11 PM
Emulator Issues #13515 (New): Dolphin does not build with Minizip-ng 4.0.4.
Dolphin does not build with Minizip-ng 4.0.4. ... Changed the last parameter to unzLocateFile() from 0 to NULL. https://github.com/zlib ... 2e MZ_COMPAT_VERSION is not defined. unzFileNameCase is an int. ``` #if !defined(MZ_C ... AT_VERSION < 110 ZEXPORT int unzLocateFile(unzFile file, const char *filename, unzFileNameCase filename_case); #else ZEXPORT int unzLocateFile(unzFile file, const char* filename, unzFileNameComparer filename_compare_func); #endif ``` ``` /h ... no matching function for call to 'unzLocateFile' if (unzLocateFile... 04/05/2024 03:31 AM
Emulator Issues #13512 (New): Titles sorting problem on Windows
Game Cube has some Multiple Disc set. In the case, Dolphin will attach (Disc 2) text after the titles of Disc2 But, It has no space before ( . So titles sort system has not good working. Now ! ... ould ![](clipboard-202404031319-aug5p.png) 04/03/2024 04:20 AM
Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is present and enabled
**Game Name?** The Legend of Zelda: Four Swords Plus **Game I ... c86d887b0f80a03fe8d66e **What's the problem? Describe what went wrong.** Trying to u ... with an IPL present and Skip Main Menu disabled causes the patch to not apply. **What steps will reproduce the problem?** 1. Have The Legend of Zelda: Four Swords Plus / ゼルダの伝説 4つの剣 ... > GameCube and ensure Skip Main Menu is disabled. 4. Install the unofficial [Tetra's Tracke ... s-navi-tracker-translation-wip), only available as a Riivolution patch. 5. Right click Four ... e Language to English and Quick Start to Enabled, then click Start. **Is the issue pres ... development version? For future reference, please also write down the version number of the ... **Is the issue present in the latest stable... 03/27/2024 11:33 PM
Emulator Issues #13508 (New): App crashing when selecting Graphics from Menu and system menu bar [macOS]
When selecting Graphics from the Menu ribbon and from ... 21264 Crash is also present on the last release, 5.021261 03/27/2024 01:01 PM
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