Project

General

Profile

Search

Results (4)

Emulator Issues #10706 (Accepted): [EFB Copies to Tex/RAM issue] Enter the Matrix Movie Video
**Game Name?** Enter the Matrix **Game ID?** (right click the game in the game list, properties, info tab) GMXE70 **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: Comput ... blem? Describe what went wrong.** The New Game movie renders black, though audio plays. Other vid ... will reproduce the problem?** Start a New Game listen for video. **Is the issue present ... more) i7-6700K, GeForce 970, Windows 10 12/18/2017 01:04 AM
Emulator Issues #10234 (Work started): Bolt video game can't find save files to load
**Game Name?** Bolt **Game ID?** (right click the game in the game list, properties, info tab) [RLUE4Q] **MD5 Hash?** (right click the game in the game list, properties, info tab, MD5 Hash: Comput ... ent wrong.** [when i try to load my saved game file i get this error msg. (there are no valid saved games in wii system memory )] **What steps will reproduce the problem?** [i start the game and when it gets New game - load game , i choose new game then it gives me 3 empty slots to save game so i chooses first empty slot and then i played the game and finished many save points and next day when i tried to play the game... 04/24/2017 09:15 PM
Emulator Issues #9692 (New): Pause on Focus Lost doesn't properly work in Linux
OS: Slackware64-current dolphin-emu-e1a76b4_ ... u...done. (gdb) run Starting program: /usr/games/dolphin-emu [Thread debugging using libth ... data fields>}, _M_p = 0x1e02258 "/home/orbea/games/roms/gamecube/Tales of Symphonia_d1of2 (USA - UNDUB).i ... data fields>}, _M_p = 0x1e02258 "/home/orbea/games/roms/gamecube/Tales of Symphonia_d1of2 (USA - UNDUB).i ... :_Rep::_S_empty_rep_storage+24> ""}}, m_PauseMovie = false, m_ShowLag = false, m_ShowFrameCount = false, m_strMovieAuthor = {static npos = <optimized out>, _M_d ... false, false, false, false}, m_SYSCONF = 0x1abeec0, static m_Instance = 0x1abfcf0} i ... 07fffef067efd in clone () at /lib64/libc.so.6 07/12/2016 09:57 PM
Emulator Issues #9294 (New): TAS input randomly breaks for Wiimote input
This was brought to my attention by malleo on ... serve, enable input display (enabled through Movie → Input Display in the menu bar). Depending on the game, Wiimote TAS input will signify all buttons ... This can persist through the whole time the game is being executed. TL;DR: ![](https:// ... 557c1ca9f96f3d31.png) This shouldn't happen. 01/24/2016 07:46 AM
    (1-4/4)