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Emulator Issues #13526 (Fix pending): "Attempted to flush discarded PPC reg 4" durring stepping inside the debugger
**Game Name?** Pokemon XD Gale of Darkness ( ... problem? Describe what went wrong.** When using the debugger inside Dolphin Emulator and stepping onto a certain instruction, it'll cause an assert. However, it seems to continue running just fine. **What steps will reproduce the problem ... creen disappears, go to `8019f43c` (an `lwz` instruction) in the code widget and set a breakpoint there. 4. After the health and safety screen disappears, at the beginning of the logo fade in, the breakpoin... 04/20/2024 05:26 PM
Emulator Issues #13521 (New): Code View Widget: m_stepping_lock not acquired on destructor causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_stepping_lock` not acquired and CPUThreadGuard::~CPU ... reproduce the problem?** 1. Run with Dolphin debugger enabled. 2. Open the code tab and add a symbol definition. 3. Stop Dolphin. 4. Set a breakpoint at `CPUManager::PauseAndLock` right before `m_stepping_lock.unlock()` 5. Start Dolphin with a debugger attached (Visual Studio debugger works fine). 6. Make sure the debugging UI is open. 7. Start a game. 8. Observe the mutex is unlocked. (In Debug builds the CRT seems to decide to want to jump into the debugger if you let it run.) **Is the issue present in the latest development version? For future r ... mmit hash 3527d97. **Is the issue present ... 04/17/2024 02:49 PM
Emulator Issues #13456 (New): VertexManager MAXVBUFFERSIZE panic alert when using Metal backend
**Game Name?** Trauma Team **Game ID?** (right click the game in the game list, Properties, Info tab) SK3EEB **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) dfc0f957956eebc614a01e4fe6 ... t from the VertexManager pops up when attempting to examine the skeleton in mission 7-7: "VertexManager: Buffer not large enough for all vertices! (2621404 > 2621400) Increase MAXVBUFFERSIZE or we need primitive breaking after all." **What steps will reproduc ... art 7-7: Demons & Death 2. Play up to the point where you can examine the skeleton. 3. Examine the skeleton. **Is the issue present in... 01/15/2024 05:46 PM
Emulator Issues #13452 (New): Cheat Search's "Current Value" column doesn't update on stepping
**What's the problem? Describe what went wrong.** The "Current Value" column in the Cheat Search tab of the Cheat Manager doesn't update when stepping through code. **What steps will reproduce the problem?** 1. Enable Dolphin's debugging UI. 2. Start a cheat search and narrow it down to some locations you find interesting. 3. Pick one of the locations and create a write-only memory breakpoint for it. (I personally used the location 0x80482e20 in R8AJ01.) 4. Run the game until the memory breakpoint triggers. 5. Press the "Step" button. The value at the address will update in the Memory tab but not in the Cheat Search. **Is the issue present ... 01/09/2024 04:34 PM
Emulator Issues #13383 (New): Ffb (force feedback ) on wheels stops working after version 5.0-16853
Force feedback is broken on current verison, ... at works is on page 59 for me, 5.0-16853, Break on next version 5.0-16861 [PC specs] 2070 rtx 32 gig ram I7-7700k cpu Test wheel g27 Settings are exact same on both versions , works on ... und the below thread https://forums.dolphin-emu.org/Thread-can-t-get-ffb-working 11/01/2023 10:28 PM
Emulator Issues #13365 (New): Pikmin keeps freezing in The Forest Navel
**Game Name?** Pikmin **Game ID?** (right click the game in the game list, Properties, Info tab) GPIE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) a249b6aac02b24223b0156fc2e ... henever I try to play the Forest Navel level in Pikmin 1, my game always freezes at one point or another, usually when I'm near the rocket and the Pikmin Onions. This can happen anywhere from two minutes after starting the level, or close to the 15 minutes per in-game day. What happens is the picture stops moving but the audio still plays normally as if th ... will reproduce the problem?** Probably tak... 09/25/2023 05:16 AM
Emulator Issues #13322 (New): Memory Write Breakpoint Not Hitting When Pokemon Box ROM is Loaded into memory
**Game Name?** Pokemon Box Ruby & Sapphire **Game ID?** (right click the game in the game list, Properties, Info tab) GPXE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) ae6b4ba657b1cecdb4b139c3c8 ... ruby/sapphire ROM gets written to 0x90000000 in effective memory. When I set a memory write breakpoint of this address or a range that includes it, the breakpoint is not hit despite loading it into memory. I know roughly when it gets loaded and can pause/view it in the memory window. **What steps will reproduce the problem?** Set a memory write break... 08/11/2023 07:13 PM
Emulator Issues #13320 (New): Luigi's Mansion save corruption when using savestates
**Game Name?** Luigis's Mansion (Gamecube) **Game ID?** (right click the game in the game list, Properties, Info tab) GLME01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 6e3d9ae0ed2fbd2f77fa1ca09a ... em? Describe what went wrong.** When i saving game and rebooting game, memorycard needs to be formnated (in game and in GC menu, memorycard A) **What steps wil ... first, the game was saved normally, then, having already reached the ghosts, which 50 pieces need to be caught, each save breaks memory card A. 5.0-19864 **Is the issue present in the latest stable version?** N/A **If the issue isn't present in the latest stable version, which is the first broken version?** (You can f... 08/08/2023 02:12 PM
Emulator Issues #13280 (Questionable): Special values (NaN/Infinity) in input expressions are not handled. e.g. division by zero
Using Dolphin 5.0-19368 from flathub, under ubuntu, and I love it, thanks! ;) I think I found a bug in gamepad setup. I (really) need to set x=x/ ... et it for the 4 directions. If I do so, that break "calibrate" function, and I don't see anything in this window (named " *Étalonner* " in screenshots). Trying in game also don't work. But in configuration window (screenshot d-conf), every things seem ok, the result is as expected, all fine, what ever the configuration. In screenshot d-1, Right and Down don't work an ... p and Left works as expected, as you can see ... 06/15/2023 12:21 PM
Emulator Issues #13275 (Questionable): Multiple JP games cannot be repacked without breaking
**Game Name?** Before testing, all games listed below were advertised as ... Noir Roses cannot be extracted and repacked into a new GCM. Regardless of whether files are unadulterated or not, the issue persists upon loading it in Dolphin. Trying to play the game or go into a new game will hardlock. The error is in the following format, but between games, the filestart and line numbers are different: DVDPrepareStreamA ... xabcdefg) + offset(0x0)) is not 32KB aligned in "dvdfs.c" on line xxxx Because Japanese Gamecube games are ... issue. **Game ID?** (right click the game in the game list, Properties, Info tab) 1. GD5JB2 2. GIFJDQ 3. GGAJB2 4 ... JDQ **MD5 Hash?** (right click the game ... 06/08/2023 11:12 PM
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