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Emulator Issues #13211 (New): Bluetooth passthrough on Linux does not remember paired Wiimotes
**Game Name?** Any. **What's the prob ... what went wrong.** On Linux, Dolphin does not remember pairing of Wiimotes when using Blu ... if the game is closed and restarted, it will not connect and must be paired using the sync b ... present in the latest development version? For future reference, please also write down the ... of the latest development version.** I am not sure. The latest development version right now is 18962. The latest version I have access ... cifications?** (CPU, GPU, Operating System, more) - openSUSE Leap 15.4 - Intel CPU - AM ... puter on the same version of Dolphin and it worked as expected and did not require syncing with a new session. It seem ... 3 and J27H002 modules. The Wiimotes used for testing are -TR Wiimotes with MotionPlus Ins ... riefly and then go off (instead of blinking f... 03/16/2023 02:02 PM
Emulator Issues #13204 (New): [Feature request] Netplay drop-in (host savestate syncing)
I could've sworn this was put into the issue tracker before, but I did a search and couldn't find anything. It would be neat if Dolphin's netplay had support for drop-in, where players can join a game mid-s ... ready in progress due to in-game progression or potential connection instability. This would ... Gauntlet Dark Legacy, where games can go on for a long time without an opportunity for saving. By having support for drop-in, a player can just connect to the ga ... is might have been a bit unfeasible a decade or so ago, but since internet connections with decent upload speeds are more common than what they were back then, drop-in should be doable for most users these days. The way drop-in should w... 03/13/2023 04:09 PM
Emulator Issues #13183 (New): Improve UI/UX for GCI folders.
This has come up enough times in the Discord where I'm thinking we need to improve somet ... ually this manifests as someone trying to import eg. a save file from GameFAQs and getting completely lost in what they have to do in order to make Dolphin actually read the save file. Often they try to use the memory card manager to import the save into a raw memory card, or they end up placing the GCI file into the correct place but don't delete the existing save ... e fair, I can't really blame them! If you're not already familiar with the concept, GCI folders can be hard to understand, and nothing in our UI even tries to explain how they work. So I suggest the following improvements; feel free to add to this list ... 02/26/2023 05:21 PM
Emulator Issues #13175 (New): Rework Dolphin Watch Window to make it closer to DME/CE
Trying to capture some details of a discussion that occurred on Discord. The Dolphin watch window is missing a h ... ve been mentioned: * The 'double' type is not available * The 'float' type is not editable * Multiple watches can't be put into a group Specifically for the types, Dolphin currently lists every type even though it doesn't make sense. Ideally when the watch is added, the type would be ... ble / editable. This would mimic dolphin-memory-engine/cheat engine more closely. This would be a departure from Dolphin's current approach and is more of a nice to have. 02/20/2023 11:09 PM
Emulator Issues #13157 (Questionable): [Feature Request] Split aspect ratio settings
Currently Dolphin has a single setting for aspect ratio which affects both GC and Wii games. GC games rarely support 16:9 whereas Wii games do usually support it. The "Auto" setting would ideally make this a non-issue, but the fact of the matter is there' ... system menu means having to switch between "Force 4:3" and "Force 16:9" whenever you switch from a GC game t ... ns to individually control the aspect ratio for either console's software this would be at l ... to the current location, although it seems worth noting the Wii tab already contains the PAL60 checkbox. 02/03/2023 12:11 PM
Emulator Issues #13076 (New): Consider using a different abbreviation for "Japanese" in default file paths
I did a bit of digging in the issue tracker and also checked for discussion on Discord, but didn't find anything, so I figured I should put this out there -- The word "Jap" is generally considered a slur for Japanese people. As a half-Japanese person, it hurts me a bit every time I see the word flash on my screen when a save is loaded, u ... reviation could be used in the Dolphin directory structure by default instead. "JP" and "JPN ... this has already been filed and rejected before, like I said I did do a quick check before reporting. Thanks for all the work that you do, --puzzled_thomas 10/22/2022 03:56 AM
Emulator Issues #13055 (New): QSignalBlocker issue
Host_UpdateDisasmDialog() does not seem to be blockable and causes some problems. The problems appear to originate from PowerPC::RunLoop() sending the s ... y appears to trigger when a game is running (not paused). 1. Changing UI Options will tri ... CPUThread can trigger RunLoop() as well. I'm not sure if it's every instance, or just UI connected ones. I think they should ... h. Certain ones are causing undesired behavior from the signal. The RunLoop's signal is currently required for the register widget to function and certain other debugger stuff to work. Not sure about other UI stuff. Couldn't figure out how to block it for more tests. The alternative is modifying the sig ... game is running, but I don't think that is ideal... 09/27/2022 08:15 PM
Emulator Issues #12942 (Accepted): Arbitrary Mipmap Detection fails for water in F-Zero GX
**Game Name?** F-Zero GX **Game ID?** ... button) 81293462cf48c6a482c33e25c4097ac0 for US, i can't verify the japanese version ... espite this, arbitrary mipmap detection does not seem to trigger on them. **What steps wi ... em?** Play F-zero GX, and go to Big Blue: Ordeal, the last track of Emerald Cup. Alternatively, use this savestate for 5.0-16607, which is for the japanese version of the game, with a deb ... can freely move the camera. https://cdn.discordapp.com/attachments/390278971880636428/98277 ... present in the latest development version? For future reference, please also write down the ... sent in the latest stable version?** [Yes/No and version number here] **If the issue i ... ing. Windows users can use the tool https://forums.dolphin-emu.or... 06/04/2022 11:05 PM
Emulator Issues #12794 (New): Crop does not work on taller than 16:9 displays/windows
By default Dolphin will display everything th ... sually the bottom. The solution Dolphin has for this is Crop, which crops in to exactly 4:3, 5:4, or 16:9, behaving more like how the games expect and hiding erroneous graphics along the edge. However, Crop is not able to achieve this on my MacBook Pro. I'll be using The Last Story's green line along the bottom of the screen to demonstrate. [MacBook No Crop](https://bugs.dolphin-emu.org/attachments/8848/thelaststory-macbook-nocrop.jpg) [MacBook Crop](https://bugs.dolphin-emu.org/attachments/8849/thelaststory-macbook-crop.jpg) But on my desktop with its 16:9 display, Crop works exactly as intended. [Desktop No Crop](https://bugs.dolphin-emu.... 01/06/2022 06:09 AM
Emulator Issues #12764 (Work started): [Android] [Scoped Storage] Consider moving the user folder from Android/data/org.dolphinemu.dolphinemu to Android/media/org.dolphinemu.dolphinemu
Since version 5.0-15348, Dolphin complies with Scoped Storage requirements by storing the user folder under Internal Storage => Android => data => org.dolphinemu.dolphinemu. That folder, however ... been watching how other apps that used to store content in bare folders at the root of the internal storage reacted since the Scoped Storage enforcement went live on the Play Store and noticed that a few opted to use Android => medi ... first I thought only media files could be stored there but those apps are storing all kinds of files there. The most important benefit, however, is that the media fold ... he folder of other apps and using that director... 12/15/2021 09:59 AM
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