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Emulator Issues #13477 (New): 4GB non-HC SD cards do not work despite working on real hardware in commercial software
I recently purchased a used 4GB non-HC SD car ... isc!) with its custom soundtrack function working which, being a Wii launch title, does not su ... 4GB non-HC SD card already inserted and then run Excite Truck, everything "just works". If yo ... ctly into USB Loader GX). However, all other homebrew I've tested seems to work without issue (Homebrew Channel, Not64, USB Loader GX, WiiXplore ... ta of mine pre-configured to use custom MP3s. 02/06/2024 12:41 AM
Emulator Issues #13374 (New): JIT: paired singles instructions execute even when HID2.PSE is 0
**What's the problem? Describe what went wron ... E), yet should be useful as a starting point. 10/11/2023 08:20 PM
Emulator Issues #13203 (New): Sync GPU with dualcore on netplay causes extreme slowdowns upon looking at EFB effects since 5.0-683/86
Legend of Zelda Wind Waker **What's the pr ... slow considerably, down to the same speed as running the game with cached interpreter. This i ... us or anywhere without EFB effects. The game runs at full speed with any of the three setting ... d on two separate systems, one on windows 11 home one on Windows 11 pro for workstations ins ... efiles, savestates)** [Anything else here] 03/13/2023 03:41 AM
Emulator Issues #13021 (Questionable): homebrew expecting to be loaded from PSO doesn't work
**Game Name?** For example, the hitmen dem ... ith psul (czn-demo.dol) crashes dolphin when running with x64 jit. With interpreter it compla ... teps will reproduce the problem?** Try to run homebrew which was coded against PSO exploit (without running PSO). **Is the issue present in the l ... .) I'm not sure. I remember kinderkram working on dolphin at some point, but I may have hac ... ot about it... I haven't tried actually running the homebrew from PSO, as I'd have to get the networking stuff setup and probably won't get around to that. 08/21/2022 02:41 PM
Emulator Issues #12799 (Accepted): Rick Dangerous Wii - Doesn't Boot
**Game Name?** Rick Dangerous **Game ... problem? Describe what went wrong.** This homebrew no longer works. The homebrew is called "Rick Dangerous Wii". **What steps will reproduce the problem?** Get the homebrew and try and play it. Will hang on a blac ... Let me know, I'll see what else I can do. 01/13/2022 01:01 AM
Emulator Issues #12498 (Accepted): Syobon Action Wii (Homebrew) Doesn't Work
**Game Name?** Syobon Action Wii **MD5 ... 00GHz UHD IntelĀ® 630 Windows 10 Pro x64 04/29/2021 12:28 AM
Emulator Issues #11407 (Accepted): VI registe ... compared to booting game from Wii System Menu
I'm posting this here before making a PR because I'm not entirely sure if my met ... too. A few weeks ago, when I was checking out XFB related code, I ran across a variati ... e case for Progressive Scan: Some games will run interlaced even when the SYSCONF is set to 4 ... e. And this led me here. I wrote a custom homebrew program that reads the VI registers imme ... ystem Menu. This is to avoid an intermediate Homebrew Channel or similar layer that could alte ... register dumps as well as the source for the homebrew. **Findings** These are my findi ... ive **0x14 - 8 bytes - Burst - m_BurstBlankingOdd, m_BurstBlankingEven** Affected by Hz and interlaced/progr ... L.DH etc. Minimum is -8 and maximum is 8. 09/30/2018 09:35 PM
Emulator Issues #9692 (New): Pause on Focus Lost doesn't properly work in Linux
OS: Slackware64-current dolphin-emu-e1a76b4_ ... ding symbols from dolphin-emu...done. (gdb) run Starting program: /usr/games/dolphin-emu ... .h:33 #2 0x00000000008d49c0 in Common::BlockingLoop::Run<Fifo::RunGpuLoop()::<lambda()> >(Fifo::<lambda()>, int ... /tmp/SBo/dolphin-emu/Source/Core/Common/BlockingLoop.h:99 #3 0x00000000008d43d0 in Fifo::RunGpuLoop() () at /tmp/SBo/dolphin-emu/Source/C ... lds>}, <No data fields>}, _M_p = 0x1e02258 "/home/orbea/games/roms/gamecube/Tales of Symphonia ... = 5, bJITNoBlockCache = false, bJITNoBlockLinking = false, bJITOff = false, bJITLoadStoreOff = ... = true, bDPL2Decoder = true, iLatency = 30, bRunCompareServer = false, bRunCompareClient = false, bMMU = false, bDCBZOFF ... lds>}, <No data fields>}, _M_p = 0x1e02258 "/... 07/12/2016 09:57 PM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actual benchmarking mode. Dolphin could be included in benchmark ... mine if their hardware is powerful enough to run Dolphin. Requirements: - automated contr ... nchmark), so we'd need to write some kind of homebrew application involving at the very least ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
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