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Results (21)
- Emulator Issues #13491 (New): Game Randomly C ... MG1 or SMG2 as a custom level using romhacks)
- **Game Name?** Super Mario Galaxy, Super M ... e204 Common::WorkQueueThread<GameTracker::Command>::ThreadLoop() + 488 4 libsystem_pthread ... 0x18a794db4 __CFSocketManager + 636 2 libsystem_pthread.dylib ... 0x10264cf1c Fifo::FifoManager::RunGpuLoop() + 1048 1 libsystem_pthr ... ol":"Common::WorkQueueThread<GameTracker::Command>::ThreadLoop()","symbolLocation":488,"image ... 2},{"imageOffset":683444,"symbol":"__CFSocketManager","symbolLocation":636,"imageIndex":13},{ ... 800,"symbolLocation":0,"symbol":"VertexLoaderManager::position_cache"},{"value":6617290320,"s ... :[{"imageOffset":5869340,"symbol":"Fifo::FifoManager::RunGpuLoop()","symbolLocation":1048,"im ... art","symbolLocation":8,"imageIndex":17}]},{"...
- Emulator Issues #13452 (New): Cheat Search's "Current Value" column doesn't update on stepping
- **What's the problem? Describe what went wron ... column in the Cheat Search tab of the Cheat Manager doesn't update when stepping through cod ... 4. Run the game until the memory breakpoint triggers. 5. Press the "Step" button. The value at ... test development version.** Yes, 5.0-20919
- Emulator Issues #13142 (New): Graphical glitc ... r use of Dolphin 5.0-17995 with Vulkan driver
- **What's the problem? Describe what went wron ... GPU. 8 GB of RAM. OS: Mac OS 12.6.2 Monterey
- Emulator Issues #13032 (Accepted): Unrecoverable game freezes on Phantasy Star Online
- **Game Name?** Phantasy Star Online I & II ... roblem?** There isn't a consistent way of triggering them. Generally my frequency of freezing ... vely, re-testing 17271 but w/o those two PRs.
- Emulator Issues #12966 (New): Playing of .iso "auto-pauses" on play or loading of state
- **Game title** Metal Gear Solid: The Twin ... ps will reproduce the problem?** This bug manifest by the emulator non-immediately, but on ... disc and clicking "play". I do not know what triggered it; I wish there was a "Restore default co ... more prominent for the simple folk like me).
- Emulator Issues #12898 (Questionable): Dolphi ... i remotes do not respond to pointing controls
- **Game Name?** WarioWare: Smooth Moves -> ... efiles, savestates)** [Anything else here]
- Emulator Issues #12889 (New): Deadlock when opening Controllers after ending emulation
- **Game Name?** Aggressive Inline **Ga ... utton right afterwards 3. Hope you actually trigger it **Is the issue present in the latest d ... ntRunLayer() Line 146 C++ Dolphin.exe!BootManager::RestoreConfig() Line 222 C++ Dolphin ... r::Run() Line 79 C++ [External Code] ```
- Emulator Issues #12797 (New): NAND Pagefile i ... on Wii64/Not64 (Invalid Write, Invalid Read)
- Game Name? Nintendo 64 Emulator for Wii (Wii6 ... o load any game higher than 16MB will simply trigger invalid writes and reads into MEM2, thus cra ... game higher than 16MB in ROM size, this will trigger the NAND page growth, then the game is parti ... here] On real hardware this isn't an issue.
- Emulator Issues #12664 (New): Skylanders: Tra ... s unless "immediately present XFB" is enabled
- **Game Name?** Skylanders: Trap Team (rev ... s/tfb_logo_640x456.mov`, which the `file` command identifies as `Bink Video 2 rev.i, 640x448, ... e it's set to 0 instead of 0x28. All frames trigger an EFB copy with `Clear` and `Copy to XFB` enabled and mipmaps disabled.
- Emulator Issues #12229 (New): Paper Mario TTYD Periodically Crashes with DX12
- **Game Name?** Paper Mario: The Thousand-Y ... efiles, savestates)** Screenshots attached