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Emulator Issues #11917 (Fix pending): [Linux] evdev devices with the same name do not have consistent ordering
Hi, I'm running dolphin 5.0-c1818c3 under ubuntu 18.04 and I'm very happy with it. Ho ... ble Pad 2). The gamepads themselves are well detected and I am able to bind buttons and stic ... then the usb hub to my computer AFTER. For udev, this is the same as booting the system wit ... ady connected. I found that the gamepads "Device" name path are randomly chosen between "evdev/**0**/Logitech Logitech Cordless RumblePad 2" and "evdev/**1**/Logitech Logitech Cordless RumblePad ... t this issue should be very easy to fix, as udev is self-consistent and always assign the same device order regarding which usb port the gamepads are c ... For example, in the case of a PC that is dedicated to emulation-gaming : the actual beha ... be possible to fix this, maybe by using the u... 12/04/2019 02:35 PM
Emulator Issues #11869 (New): Riivolution doesn't boot
Searched around, doesn't look like there's al ... hwreg, and jump to section 2 * 0x80D13040+, Decryption/decoding code * "Encrypted" payload Section 2 is somethi ... ck import sys bits_left = 0 #0x816107EC decrypt_byte = 0 bytes_read = 0 DAT_816107F8 ... ------------------------------------------- def read_byte(f): #u8 read_byte(void) glob ... ------------------------------------------- def write_byte(byte, o): #void write_byte(u8 by ... ------------------------------------------- def get_bit(f): #u8 get_bit(void) global bits_left, decrypt_byte, bytes_read bits_left - ... bits_left == -1: #read another byte decrypt_byte = read_byte(f) bits_left = 7 bytes_read += 1 bit = decrypt_byte >> 7 de... 10/01/2019 04:25 AM
Emulator Issues #11856 (New): Star Fox Advent ... g Audio Cutscene, First Time At Krazoa Palace
**Game Name?** [Star Fox Adventures] ... ut MD5 Hash here] **What's the problem? Describe what went wrong.** [During the firs ... ndy] **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** [Version number here] ... //forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection ... pposed to look like from either console or older builds of Dolphin will help too. For more ... e check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer** [Attach any fifologs if possible, write a description of fifologs and screenshots here to ... **Is there anything else that can help developers narrow down the issue? (e.g. logs, s ... walk to the warpstone and goto krazoa palace] 09/15/2019 09:04 PM
Emulator Issues #11822 (Questionable): UI - OSD text is too small and not changeable.
In the current versions of Dolphin that use t ... play" and "Show frame counter" are enabled under the "Movie" tab is too small and the font cannot be changed. In the older WX versions of Dolphin, the font was bigger ... er 0 looks very similar to the number 8. Ideally, it would be possible to customize the f ... t can be changed. If the text cannot be made customizable, I think it would be good to increase the default text size and possibly change the font ... l present in the current versions of Dolphin. 08/10/2019 09:33 PM
Emulator Issues #11778 (Accepted): ARM64 JIT ... m - Scad Hammers hangs after Level 1 dialogue
RSDJAF - SD Gundam: Scad Hammers hangs after ... work correctly.(`fcmpo`, Floating Compare Ordered) I replace `JitArm64::fcmpX` with `JitArm64::FallBackToInterpreter` and it work fine. 06/26/2019 01:43 AM
Emulator Issues #11763 (New): GC Adapter Sending LIBUSB_HOTPLUG_EVENT_DEVICE_LEFT on Game Start
**Game Name?** Super Smash Brothers Melee ... 27feea1ebb8542376 **What's the problem? Describe what went wrong.** Dolphin detects the Gamecube adapter when plugging in, ... . The adapter is not the official Nintendo model. **What steps will reproduce the probl ... e. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** [Version number here] ... //forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection ... pposed to look like from either console or older builds of Dolphin will help too. For more ... e check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer** [Attach any fifologs if possible, write a description of fifologs and screenshots here to ... **Is there anything else that can help ... 06/12/2019 09:03 PM
Emulator Issues #11758 (New): PostProcessing: No way to load in custom vertex shader despite framework in place
Hello! I would like to write a vertex shader that selectively applies to the HUD in a ga ... rk to compile and load in a custom vertex shader exists in `PostProcessing::CompileVertexShader()` (https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/PostProcessing.cpp#L582), but there i ... on like `PostProcessingConfiguration::LoadShader()` (https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/PostProcessing.cpp#L37) to load in a vertex shader. Additionally, that would most likely require corresponding `m_current_vertex_shader` and `m_current_vertex_shader_code` variables. This applies to the newest HE ... n GitHub. I'm specifically running 5.0-10432. 06/08/2019 12:17 AM
Emulator Issues #11741 (New): Switch Pro controller axes are not detected fully in MacOS
**Game Name?** N/A **Game ID?** (righ ... ty button) N/A **What's the problem? Describe what went wrong.** Registering inpu ... xes. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** 10309 **Is the iss ... //forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection ... pposed to look like from either console or older builds of Dolphin will help too. For more ... e check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer** N/A **What a ... **Is there anything else that can help developers narrow down the issue? (e.g. logs, s ... iguration files, savefiles, savestates)** 05/27/2019 08:43 PM
Emulator Issues #11626 (New): Feature Request - MSAA for Alpha Testing via Alpha to Coverage
The following post by Ben Golus details how to Use MSAA to antialias alpha test ... ere is his final Unity Implementation: Shader "Custom/Alpha To Coverage" { Properti ... Scale", Range(0,1)) = 0.25 } SubShader { Tags { "RenderQueue"="AlphaTest" "RenderType"="TransparentCutout" } Cull Of ... Pass { Tags { "LightMode"="ForwardBase" } AlphaToMask On ... agment frag #include "UnityCG.cginc" #include "Lighting.cginc" ... = ddy(texture_coord); float delta_max_sqr = max(dot(dx, dx), dot(dy, dy)); ... return max(0.0, 0.5 * log2(delta_max_sqr)); } ... // rescale alpha by partial ... 03/20/2019 12:19 AM
Emulator Issues #11528 (New): Debugger displays wrong bitmask
I've run into an instruction (rlwimi r6, r7, 16, 6, 15) that displays the wrong bitmask, debugger shows it as 0x000003FF when it should ... ng, rlwinm/rlwimi is a pain. Instruction opcode is 0x50E6819E, used in every GameCube game i ... 0x2C https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/Common/GekkoDisassembler.cpp#L615 01/14/2019 03:54 AM
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