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12/13/2010

04:07 PM Emulator Emulator Issues #3695: Pokepark wii issue
The main problems is the crash or infinite loop in the loading screen not that error message, even you fix the error ...
03:50 PM Emulator Emulator Issues #3695: Pokepark wii issue
Some old revision like r4838 won't have this error pop out but infinite loop in the loading screen.
Anyway, it is a ...
03:19 PM Emulator Emulator Issues #3695: Pokepark wii issue
The issue template are there for reason.
Also this issue is not true, some old revision don't have this error.
You ...

12/12/2010

07:31 AM Emulator Emulator Issues #3684: invisible character/enemies
Old revision seems to have some compatiable problems with latest display card driver.
You can downgrade your display...

12/01/2010

04:43 PM Emulator Emulator Issues #3617 (Duplicate): Okami menu glitches...
<b>What's the problem?</b>
1. Some texture in the menu z-depth not right, the text stand behind another texture so c...

11/28/2010

09:05 AM Emulator Emulator Issues #3581: Zelda Twilight Princess Maps Bug Wii and GC
Then don't use DX11 plugin, the copy to ram function has not implement yet in that plugin. DX9 should work fine.
05:02 AM Emulator Emulator Issues #3581: Zelda Twilight Princess Maps Bug Wii and GC
Have you check EFB copy to RAM? That is the only way to fix the map. It is a already known issue.
03:53 AM Emulator Emulator Issues #3575: Problems with Visual Studio 2010.
This is not an issue, don't post it here.
Read some tutorial before asking, you don't even know the basic usage of v...

11/24/2010

09:46 AM Emulator Emulator Issues #3548: DX9 and DX11 plugins cause game freeze after r6451 and r6452 changes in Tales of Symphonia.
I tested your save and don't have any freezes after defeat the boss in r6469.
I don't think r6451 and r6452 will bre...

11/20/2010

11:45 PM Emulator Emulator Issues #3532 (Invalid): D3D11 plugins real XFB cause black screen in all games
<b>What's the problem?</b>
Settings Enable XFB in D3D11 plugins will cause black screen in all games.
D3D9 and OGL ...

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