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04/23/2019

12:25 AM Emulator Emulator Issues #11695 (New): Paper Mario TTYD twilight town pipe crashes android
**Game Name?**
Paper Mario : TTYD
**Game ID?** (right click the game in the game list, Properties, Info tab)
...

06/06/2016

01:21 AM Emulator Emulator Issues #9586: Star Fox Adventures rendering artifacts and falling through floor
I've found this is not just the store, but any "scene change" that is normally dynamic.
A workaround I've found is t...
01:11 AM Emulator Emulator Issues #9586: Star Fox Adventures rendering artifacts and falling through floor
Just tried to use the dolphin-emu-master build from the same ppa. Still same issue.
01:06 AM Emulator Emulator Issues #9586 (Questionable): Star Fox Adventures rendering artifacts and falling through floor
**Game Name?**
Star Fox Adventures
**Game ID?** (right click the game in the game list, properties, info tab)...

02/05/2011

04:27 PM Emulator Emulator Issues #4051: wind waker after image on plugin config change
I've been unable to get this glitch to appear again using rev7081
04:24 AM Emulator Emulator Issues #4051: wind waker after image on plugin config change
Having issues getting things compiled, will report back when I have the newer version working.
01:30 AM Emulator Emulator Issues #4051: wind waker after image on plugin config change
There seems to be no game specific changes and the main config has EFB set to RAM(and not disabled).
Also, compiling...
01:01 AM Emulator Emulator Issues #4051: wind waker after image on plugin config change
Okay, did get it to happen again. It's somehow related to the "light reflect" mechanism in the game.
http://imgur....
12:50 AM Emulator Emulator Issues #4051: wind waker after image on plugin config change
First I'd need to find a way to reproduce this, then I can try compiling a newer version.

02/04/2011

04:09 AM Emulator Emulator Issues #4051 (Invalid): wind waker after image on plugin config change
<b>What's the problem?</b>
Suddenly, after changing plugin config(gamecube pad), the screen previous to when dialogs...

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