This vaguely reminds me of #12838, though it could be completely unrelated. If you start with the Nunchuk selected, and then switch to the classic controller, does it work immediately? Or does it still require multiple switches? I ...pokechu22
Based on https://www.youtube.com/watch?v=cqRmg-vnNuw&lc=UgyZB8mHxzsyCpOM7ON4AaABAg it sounds like this might be related to use of an HD texture pack (presumably https://forums.dolphin-emu.org/Thread-eternal-darkness-hd but nobody's repor...pokechu22
Regressed in [5.0-16348](https://dolphin-emu.org/download/dev/c0488de4829cb3a7d1d76522cee821ec8ad03f95/) (which fixed bug 12223); not present in [5.0-16340](https://dolphin-emu.org/download/dev/8e7c84842595f64b63184933cf4f6d7c78bb82e8/)....pokechu22
The relevant code is at https://github.com/dolphin-emu/dolphin/blob/0fdf1cc3869d237d5c508cf71ce66090c02b027f/Source/Core/Core/HW/DVD/DVDInterface.cpp#L904-L912 which always supplies a BCA that NSMBW will accept (but doesn't do anything s...pokechu22
Ingame, this only affects Immediately Present XFB, and it's reasonable for it to not work there. However, I just tested Dolphin 2509 and can still reproduce screenshots behaving differently between Vulkan and OpenGL with Immediately Pres...pokechu22
Note that the way our automated replays work on https://fifo.ci (https://github.com/dolphin-emu/fifoci) is by doing a single replay from start to finish. Looping introduces some weirdness with e.g. bloom effects, especially when looping ...pokechu22