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phire

  • Login: phire
  • Email: phiren@gmail.com
  • Registered on: 08/29/2015
  • Last sign in: 07/25/2022

Issues

open closed Total
Assigned issues 3 45 48
Reported issues 3 23 26

Projects

Project Roles Registered on
Emulator Developer 09/03/2015
Infrastructure Developer 09/10/2015

Activity

07/25/2022

12:16 AM Emulator Emulator Issues #12988: Slightly inaccurate tool-tip descriptions regarding performance impact for 24-bit Color and Per-Pixel Lightning
Fair enough.
Technically both statements are accurate; Pixel lighting says "rarely causes slowdowns". I think it's assuming the user isn't trying to run at stupidly high IRs. Should probably be changed to be more explicit about this.
...
phire

11/26/2021

08:06 AM Emulator Emulator Issues #12615: Speed Challenge: Jacques Villeneuve's Racing Vision Hangs
Like all good dolphin regressions these days, this appears to be caused by a bug in the game.
I haven't actually debugged or REed the game, but this is what appears to happen:
When the player presses the button to start the race, t...
phire

11/16/2021

05:19 PM Emulator Emulator Issues #12735: Spyro A Hero's Tail Bloom not fully fixed by TEM cache
The horizontal lines regression should be fixed with PR #10222 phire
01:18 AM Emulator Emulator Issues #12735: Spyro A Hero's Tail Bloom not fully fixed by TEM cache
Horizontal lines are an unrelated regression from PR #10204. Spyro splits the rendering of its bloom up into horizontal slices so that they can fit inside a 640x80 pixel region of the EFB. Apparently dolphin doesn't do the correct thing ... phire

11/07/2021

05:46 PM Emulator Emulator Issues #12725: Pixel Perfect / Integer Scaling mode
> The reason I'm saying this is that CRT displays could do without any form of horizontal scaling, since they can adjust the image after it has been sent to the screen, due to them not having a fixed pixel structure
Ok, yes they could...
phire

11/06/2021

03:11 PM Emulator Emulator Issues #12725: Pixel Perfect / Integer Scaling mode
> in my quest to get the most accurate, console-like experience out of the emulator and the monitor
Ok... There are some issues with your quest here.
First, a real console simply doesn't output perfect pixel like you are expecting ...
phire

10/24/2021

09:24 AM Emulator Emulator Issues #12716: Error when running simple Hello World program with printf call
Oh, right.
I disabled cheats at the exact same time I disabled dual core and just assumed it was disabling dual core that fixed it.
Dual core has no effect. With cheats enabled, I get no crashing or panic alerts. Though it doesn't ...
phire
09:18 AM Emulator Emulator Issues #12716 (Accepted): Error when running simple Hello World program with printf call
Can confirm that it crashes on my machine. I got the same Unknown instruction 00000000 at PC = 80001800 last_PC = 00000000 LR = 80007208
What's really weird is that it works fine (for me, at least) under dual-core, which shouldn't e...
phire

09/25/2021

01:41 AM Emulator Emulator Issues #12684: Incorrect emulation of aspect ratio in Sonic Adventure 2: Battle
> It could be camera distortion, couldn't it?
well, if it's camera distortion, then the same camera distortion would be impacting photos of Sonic Adventure 2: Battle. Feel free to bring out a tape measure if you are unsure.
> ......
phire
01:12 AM Emulator Emulator Issues #12684: Incorrect emulation of aspect ratio in Sonic Adventure 2: Battle
From what I can see measuring your photos:
CRT PAL: 1.04:1
CRT NTSC: 1.03:1
So your CRT is out of calibration by 3-4% in both modes. The distortion isn't even across the screen, the grid view would probably show that better.
L...
phire

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