Bighead.0
- Login: Bighead.0
- Email: Bighead.0@gmail.com
- Registered on: 08/29/2015
- Last sign in: 05/08/2021
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 0 | 0 | 0 |
Reported issues | 1 | 10 | 11 |
Activity
05/09/2021
- 12:09 AM Emulator Emulator Issues #11994: GPU error when using Prefetch Custom Textures with 4-5GB+ texture pack - Leaks into Emulation
- Was about to make an issue about this, but happy to see one already exists. Not a linux user, so all I can do is say ...
08/21/2018
- 06:37 PM Emulator Emulator Issues #11358: Custom Texture: C8 texture tlut hash can cause duplicate dumps
- Techjar wrote:
> I don't think we should be getting 934 different variants of the same texture, especially since it ... - 09:43 AM Emulator Emulator Issues #11358 (Fixed): Custom Texture: C8 texture tlut hash can cause duplicate dumps
- As the title says. The issue does not affect every single C8 (or "_9") texture, only a select few. I am not sure if t...
07/11/2018
- 10:47 AM Emulator Emulator Issues #11279 (Fixed): Custom Texture Transparency Regression - PNG (libpng)
- Since the removal of SOIL which was replaced with libpng, there is something going wrong with transparency in PNG ima...
04/15/2018
- 07:04 PM Emulator Emulator Issues #11006 (Won't fix): Texture Dumping - Information lost when dumped
- This is an issue that was brought to me by razius, so the credit goes to him for all the information and screenshots....
07/19/2017
- 08:51 PM Emulator Emulator Issues #10409 (Fixed): [Feature Request] Loading DDS BC7 Custom Textures
- Currently Dolphin does not support loading DDS custom textures compressed with BC7 block compression. BC7 is capable ...
10/13/2016
- 12:01 PM Emulator Emulator Issues #9809: Paper Mario: The Thousand-Year Door Scaled EFB Copy Inconsistent
- This is another issue I've known about for some time. A while back I tried to understand it because I did the texture...
06/27/2016
- 11:25 AM Emulator Emulator Issues #9643: Super Paper Mario crashes on DirectX 12 Backend
- No more crashes. :D And just to make sure bounding box is working I did some paper stuff in PM:TTYD in both D3D backe...
- 08:18 AM Emulator Emulator Issues #9643: Super Paper Mario crashes on DirectX 12 Backend
- Disabling bounding box seems to prevent the crash in both D3D backends.
01/12/2016
- 06:37 PM Emulator Emulator Issues #9254: [Feature Request] Custom Texture DDS MipMaps
- I believe the way Ishiiruka is currently doing it is loading the internal DDS mipmaps first if present, and ignoring ...
Also available in: Atom