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Profile

Bighead.0

  • Login: Bighead.0
  • Email: Bighead.0@gmail.com
  • Registered on: 08/29/2015
  • Last sign in: 05/08/2021

Issues

open closed Total
Assigned issues 0 0 0
Reported issues 1 10 11

Activity

05/09/2021

12:09 AM Emulator Emulator Issues #11994: GPU error when using Prefetch Custom Textures with 4-5GB+ texture pack - Leaks into Emulation
Was about to make an issue about this, but happy to see one already exists. Not a linux user, so all I can do is say ... Bighead.0

08/21/2018

06:37 PM Emulator Emulator Issues #11358: Custom Texture: C8 texture tlut hash can cause duplicate dumps
Techjar wrote:
> I don't think we should be getting 934 different variants of the same texture, especially since it ...
Bighead.0
09:43 AM Emulator Emulator Issues #11358 (Fixed): Custom Texture: C8 texture tlut hash can cause duplicate dumps
As the title says. The issue does not affect every single C8 (or "_9") texture, only a select few. I am not sure if t... Bighead.0

07/11/2018

10:47 AM Emulator Emulator Issues #11279 (Fixed): Custom Texture Transparency Regression - PNG (libpng)
Since the removal of SOIL which was replaced with libpng, there is something going wrong with transparency in PNG ima... Bighead.0

04/15/2018

07:04 PM Emulator Emulator Issues #11006 (Won't fix): Texture Dumping - Information lost when dumped
This is an issue that was brought to me by razius, so the credit goes to him for all the information and screenshots.... Bighead.0

07/19/2017

08:51 PM Emulator Emulator Issues #10409 (Fixed): [Feature Request] Loading DDS BC7 Custom Textures
Currently Dolphin does not support loading DDS custom textures compressed with BC7 block compression. BC7 is capable ... Bighead.0

10/13/2016

12:01 PM Emulator Emulator Issues #9809: Paper Mario: The Thousand-Year Door Scaled EFB Copy Inconsistent
This is another issue I've known about for some time. A while back I tried to understand it because I did the texture... Bighead.0

06/27/2016

11:25 AM Emulator Emulator Issues #9643: Super Paper Mario crashes on DirectX 12 Backend
No more crashes. :D And just to make sure bounding box is working I did some paper stuff in PM:TTYD in both D3D backe... Bighead.0
08:18 AM Emulator Emulator Issues #9643: Super Paper Mario crashes on DirectX 12 Backend
Disabling bounding box seems to prevent the crash in both D3D backends. Bighead.0

01/12/2016

06:37 PM Emulator Emulator Issues #9254: [Feature Request] Custom Texture DDS MipMaps
I believe the way Ishiiruka is currently doing it is loading the internal DDS mipmaps first if present, and ignoring ... Bighead.0

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