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06/24/2015

06:13 AM Emulator Emulator Issues #8682: can't exit fullscreen
so its most likely a problem on your end. This might not be the problem, but it could be the resolution in dolphin. T...

06/21/2015

08:36 PM Emulator Emulator Issues #8682: can't exit fullscreen
It could be a problem with your Nvidia settings or a driver issue, since i have an AMD Radeon HD 6870 and its working...

06/15/2015

07:20 AM Emulator Emulator Issues #8682: can't exit fullscreen
pressing alt+enter seems to be working fine for me with build 4.0-6765. One thing you can try is, if its not already ...
07:10 AM Emulator Emulator Issues #8682: can't exit fullscreen
Yeah i was getting this problem, but its seems to be working with the build im using at the time of this comment whic...

02/16/2015

09:24 PM Emulator Emulator Issues #8161: Hardware Bounding Box gets exponentially more demanding as IR increases
I have this issue as well. I have a Radeon HD 6870, but if i set the IR to 1x then the game runs fine. I agree that s...

09/09/2014

06:21 AM Emulator Emulator Issues #7637: Audio Issues on both backends in Super Mario Sunshine
I only have problem with OpenAL with this game where the audio comes in late for example in the the beginning with th...

05/14/2014

09:20 PM Emulator Emulator Issues #7261: Super Mario Sunshine: Paint/Goo doesn't clear with Scaled EFB on in D3D Backend
So this is a problem with nvidia since you changed nvidia settings and it broke other things in the game, cause i hav...

04/09/2014

08:03 AM Emulator Emulator Issues #7159: Intro Video Colours Distorted in Kirby Air Ride
Yeah i cant reproduce it. Maybe its a settings or maybe there a bug with the GLSL merge and NVIDIA drivers that cause...

04/08/2014

07:27 AM Emulator Emulator Issues #7159: Intro Video Colours Distorted in Kirby Air Ride
So i think this issue is questionable?
07:26 AM Emulator Emulator Issues #7159: Intro Video Colours Distorted in Kirby Air Ride
This is odd, I dont have this issue at all and im using the same version 4.0-1356 and Direct3D backend and the intro ...

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