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Sonicadvance1

Issues

open closed Total
Assigned issues 1 62 63
Reported issues 2 67 69

Projects

Project Roles Registered on
Emulator Manager, Developer 09/03/2015
Infrastructure Manager, Developer 09/10/2015

Activity

03/17/2016

06:38 PM Emulator Emulator Issues #9434 (New): Headless framedumping doesn't work
Framedumping works by reading back from the final framebuffer with glReadPixels.
With headless, we don't have a final framebuffer.
Set up the framebuffer manager to setup an additional framebuffer at the size of the rendering resolutio...
Sonicadvance1

03/13/2016

08:12 PM Emulator Emulator Issues #6997: Support Hotplug
Changing this over to purely supporting hotplugging in general, not just in SDL2.
This would be nice on all platforms.
Sonicadvance1
08:10 PM Emulator Emulator Issues #7659 (Won't fix): Dolphin for Android, OpenGLES shaders fail to compile on stock Moto X.
We no longer support any devices that have this issue. Sonicadvance1
07:42 PM Emulator Emulator Issues #9423 (Fixed): Dolphin doesn't shutdown cleanly on signal SIGINT
Dolphin doesn't listen to signals, so when killing the application, say in headless with CTRL+C it will not close cleanly.
Add a signal handler to properly shutdown Dolphin when it receives a SIGINT.
Sonicadvance1
07:40 PM Emulator Emulator Issues #9422 (Fixed): ENABLE_HEADLESS eats a CPU core in infinite loop
The headless code path's Platform class has a `while (running) {}` that will eat a CPU core while a game or fifo log is running.
Change it over to an waiting event instead.
Sonicadvance1

03/10/2016

12:03 AM Emulator Emulator Issues #9411: Enabling wireframe in zelda tp for Wii mirror the game and the commands
What about the commands?
The controls you pass to the game match what happens after Nintendo has swapped the screen around, this is just them inverting what you've passed in to it for input.
Nothing crazy.
Sonicadvance1

03/09/2016

11:58 PM Emulator Emulator Issues #9411 (Working as intended): Enabling wireframe in zelda tp for Wii mirror the game and the commands
The Wii version of the game uses a full screen EFB copy to reverse the screen, it renders everything in the original orientation, and then swaps it so Link is right handed to match most people being right handed.
This is working as inte...
Sonicadvance1

03/08/2016

12:19 AM Emulator Emulator Issues #9361: Sonic Heroes : Anti-Aliasing SSAA don't work and crash the game
Potentially fixed in a PR, https://github.com/dolphin-emu/dolphin/pull/3719 Sonicadvance1

03/04/2016

09:43 PM Emulator Emulator Issues #9361: Sonic Heroes : Anti-Aliasing SSAA don't work and crash the game
Submitted to apple as bug 24983074 Sonicadvance1
05:20 PM Emulator Emulator Issues #9405 (Working as intended): Many areas are unplayable
This is due to OSX only supporting GL 4.1 and the feature required to emulate the bounding box feature that these games require in order to run requires GL 4.2 or ES 3.1. Sonicadvance1

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