Sonicadvance1
- Login: Sonicadvance1
- Email: Sonicadvance1@gmail.com
- Registered on: 08/29/2015
- Last sign in: 05/02/2016
Issues
| open | closed | Total | |
|---|---|---|---|
| Assigned issues | 1 | 62 | 63 |
| Reported issues | 2 | 67 | 69 |
Projects
| Project | Roles | Registered on |
|---|---|---|
| Emulator | Manager, Developer | 09/03/2015 |
| Infrastructure | Manager, Developer | 09/10/2015 |
Activity
03/17/2016
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06:38 PM Emulator Emulator Issues #9434 (New): Headless framedumping doesn't work
- Framedumping works by reading back from the final framebuffer with glReadPixels.
With headless, we don't have a final framebuffer.
Set up the framebuffer manager to setup an additional framebuffer at the size of the rendering resolutio...
03/13/2016
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08:12 PM Emulator Emulator Issues #6997: Support Hotplug
- Changing this over to purely supporting hotplugging in general, not just in SDL2.
This would be nice on all platforms. -
08:10 PM Emulator Emulator Issues #7659 (Won't fix): Dolphin for Android, OpenGLES shaders fail to compile on stock Moto X.
- We no longer support any devices that have this issue.
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07:42 PM Emulator Emulator Issues #9423 (Fixed): Dolphin doesn't shutdown cleanly on signal SIGINT
- Dolphin doesn't listen to signals, so when killing the application, say in headless with CTRL+C it will not close cleanly.
Add a signal handler to properly shutdown Dolphin when it receives a SIGINT. -
07:40 PM Emulator Emulator Issues #9422 (Fixed): ENABLE_HEADLESS eats a CPU core in infinite loop
- The headless code path's Platform class has a `while (running) {}` that will eat a CPU core while a game or fifo log is running.
Change it over to an waiting event instead.
03/10/2016
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12:03 AM Emulator Emulator Issues #9411: Enabling wireframe in zelda tp for Wii mirror the game and the commands
- What about the commands?
The controls you pass to the game match what happens after Nintendo has swapped the screen around, this is just them inverting what you've passed in to it for input.
Nothing crazy.
03/09/2016
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11:58 PM Emulator Emulator Issues #9411 (Working as intended): Enabling wireframe in zelda tp for Wii mirror the game and the commands
- The Wii version of the game uses a full screen EFB copy to reverse the screen, it renders everything in the original orientation, and then swaps it so Link is right handed to match most people being right handed.
This is working as inte...
03/08/2016
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12:19 AM Emulator Emulator Issues #9361: Sonic Heroes : Anti-Aliasing SSAA don't work and crash the game
- Potentially fixed in a PR, https://github.com/dolphin-emu/dolphin/pull/3719
03/04/2016
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09:43 PM Emulator Emulator Issues #9361: Sonic Heroes : Anti-Aliasing SSAA don't work and crash the game
- Submitted to apple as bug 24983074
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05:20 PM Emulator Emulator Issues #9405 (Working as intended): Many areas are unplayable
- This is due to OSX only supporting GL 4.1 and the feature required to emulate the bounding box feature that these games require in order to run requires GL 4.2 or ES 3.1.