magcius
- Login: magcius
- Email: magcius@gmail.com
- Registered on: 08/29/2015
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 0 | 15 | 15 |
Reported issues | 0 | 0 | 0 |
Activity
03/07/2015
- 08:41 AM Emulator Emulator Issues #8319: Blocking input code on X11
- as long as you keep background input, you are going to have this.
there is no workaround.
02/18/2015
- 09:47 AM Emulator Emulator Issues #8209: Emulated Wiimote tilt is incorrect since 4.0-4543
- Alright. If I manage to track down a copy of that game, I'll look into it.
- 09:21 AM Emulator Emulator Issues #8209: Emulated Wiimote tilt is incorrect since 4.0-4543
- I tested with this game: http://wiibrew.org/wiki/Dont_Get_Crushed
Do you see a difference with that?
02/17/2015
- 05:01 PM Emulator Emulator Issues #8209: Emulated Wiimote tilt is incorrect since 4.0-4543
- I don't use OS X nor have a way to test it.
- 04:16 PM Emulator Emulator Issues #8209 (Fixed): Emulated Wiimote tilt is incorrect since 4.0-4543
- fixed by https://github.com/dolphin-emu/dolphin/pull/2064
02/16/2015
- 04:17 PM Emulator Emulator Issues #8209: Emulated Wiimote tilt is incorrect since 4.0-4543
- I'm going to work on this today. Sorry, I've been busy with actual real work for a long time, but I can settle down f...
12/11/2014
- 05:10 AM Emulator Emulator Issues #7926: Save states forgetting previous frame input
- Can you try reverting https://github.com/dolphin-emu/dolphin/commit/854f6b8688063544310edbc0fc27a8c42f517d9b ?
11/03/2014
- 06:08 PM Emulator Emulator Issues #7823: Starting with Dolphin 4.0-4035 launching every game crashes the emulator
- We're aware.
https://github.com/dolphin-emu/dolphin/pull/1484 should fix it.
07/22/2014
- 06:15 PM Emulator Emulator Issues #7488: Right stick of Emulated Classic Controller broken in 4.0-2167 and up
- Is this for the Classic Controller? Does it work correctly on the preview in the configuration pane?
07/18/2014
- 12:26 PM Emulator Emulator Issues #7489: Radius = 100 fails to work after 4.0-2167
- Yeah, the code for this was always just flat out broken. It's just that now I do the float-to-u8 conversion a bit lat...
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