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MichaelWFadely

Issues

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01/25/2015

01:34 PM Emulator Emulator Issues #8153: teamspeak crash on wiimote start
I had this issue as well, but it doesn't seem like it's Dolphin's fault. It took me longer than I'd like to admit, bu...

11/25/2014

08:32 AM Emulator Emulator Issues #7866: Dolphin toggles headphones
I have a similar issue with my USB headset, as does a friend of mine. Mine and his are both different from each other...

10/22/2014

06:57 PM Emulator Emulator Issues #7779: Sonic Colors 2D overlays invisible with D3D
I guess I missed that issue. Thanks.
10:01 AM Emulator Emulator Issues #7779 (Duplicate): Sonic Colors 2D overlays invisible with D3D
<b>Game Name?</b>
Sonic Colors
<b>Game ID?</b>
SNCE8P
<b>What's the problem? Describe what went wrong in few ...

09/30/2014

04:33 AM Emulator Emulator Issues #7706: Auto adjust window size doesn't consider aspect ratio.
That doesn't make the window adjust to the correct size; that stretches the content of the window to the incorrectly ...
04:26 AM Emulator Emulator Issues #7706 (Fixed): Auto adjust window size doesn't consider aspect ratio.
I didn't open the original issue, but I had it &quot;starred&quot; and saw that the original creator has been unrespo...

08/01/2014

12:29 AM Emulator Emulator Issues #7530: D3D11 Exclusive Fullscreen Enhancements
Well, it's hard to say. Usually the lowest my framerate drops in games I use triple buffering in would be around 40 a...
12:09 AM Emulator Emulator Issues #7530 (Accepted): D3D11 Exclusive Fullscreen Enhancements
So with the implementation of exclusive fullscreen, I have noticed a performance increase. However, unless I happen t...

02/28/2014

10:59 AM Emulator Emulator Issues #6994: Dolphin crashes when trying to open Graphics window while playing a game
I'm not quite sure when it happened, but it appears to be fixed on my end. Tested with Brawl among other games, and i...

01/28/2014

05:04 PM Emulator Emulator Issues #6994: Dolphin crashes when trying to open Graphics window while playing a game
I've been taking advantage of the fact that OpenGL doesn't do it to fix it with D3D... which is odd. Simply starting ...

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