leoetlino wrote: > You need EFB to RAM for that screen to display properly. It's already enabled in the GameINI for the Master Quest disc, but no one has done it yet for the VC version. Oh, whoops. Guess that's what I get for not rea...pauldacheez
It's not a matter of internal resolution, unfortunately (and we handle cases like that anyway if you have XFB enabled). The lines between textures are a result of the N64 using three samples for texture filtering (as opposed to the four ...pauldacheez
Okay, never mind, I indeed misread that – the "LShift & F1" case definitely shouldn't be accepting the LShift or F1 keys on their own. Sorry, my reading comprehension hasn't been at its best recently. > Next time, quote the piece of t...pauldacheez
I can see how this would be confusing, but it's not at all inconsistent – why would you expect two different logic operators to do the exact same thing? https://en.wikipedia.org/wiki/Logical_connective There's a certain amount of comp...pauldacheez
Hey, look, a new feature request that makes sense. That's rare. Let's just hardcode Esc to always get us out of fullscreen. That's what I usually see for non-PC-game things that use exclusive fullscreen. (Either that or I have to use ...pauldacheez
I'm gonna assume JMC misread things here. You can't "set" remotes without connecting them on real console, and random disconnects of your *first* remote (aside from the x-minutes-of-inactivity disconnects that games handle entirely on th...pauldacheez
Not every user-generated idea is a good idea. Like, really, this saves you a click and some mouse movement, but it gives a new user something to waste an extra hour looking at and trying to comprehend (because configuring our hotkeys rig...pauldacheez