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johnwchadwick

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12/06/2014

09:47 PM Emulator Emulator Issues #7187: glitch minimap of "Mario Kart Wii".
Still here.
http://i.imgur.com/b26Nwgs.jpg
Dolphin 4.0-4488
Mac OS X 10.10.1 'Yosemite'
MacBookPro 11,1, Inte...

05/09/2014

07:04 PM Emulator Emulator Issues #3177: FF Crystal Chronicles - Multiplayer Mode Works Incorrectly with Emulator
Ohhhhh. I'm honestly surprised that it was simply an issue with sockets rather than having to do with the way it was ...

04/29/2014

01:39 AM Emulator Emulator Issues #6586: Splinter Cell Double Agent Needs Full MMU for Textures To show up
Here's the previous fifo log being played on real hardware (This capture card is a bit crappy, but the junk at the bo...

03/29/2014

05:51 PM Emulator Emulator Issues #7128: Widescreen Hack Currently Performs Poorly
>Hmm, sounds sexy. What other things could we expect this new widescreen hack to address? That haze effect in DelFino...

08/25/2013

01:50 AM Emulator Emulator Issues #6524 (Fixed): Netplay: Pad Buffer Defaults to 0 even though the box says 20.
Fixed in revision 417bfb2. No need to bump protocol version; it just does something the server should have in the fir...

08/10/2013

07:31 PM Emulator Emulator Issues #6472: Strange performance issues on powerful hardware with OGL
Looks a lot like issue 6333 to me - to confirm that, you should check and see if the GLSL merge revision is actually ...

08/03/2013

03:12 PM Emulator Emulator Issues #5697: Implement command line arguments for netplay
This is something that'd be pretty useful. I have looked into this before, but I guess I forgot about it.

07/09/2013

10:25 PM Emulator Emulator Issues #6418 (Fixed): Add UPnP support
I was granted commit access and pushed a much improved version of this patch (revision 16cd26d17788.)
12:16 AM Emulator Emulator Issues #6418 (Fixed): Add UPnP support
This patch adds UPnP support using the miniupnpc library.
It's kind of a large patch because of the miniupnpc libr...

04/12/2013

01:14 AM Emulator Emulator Issues #6243: Merge request: patch to make Dolphin aware of GameCube GCM revision numbers
Oh, almost forgot... this uses std::to_string. It may not work in MSVC 2010. If that's the case, somebody please tell...

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