flacs
- Login: flacs
- Registered on: 08/29/2015
- Last sign in: 04/15/2026
Issues
| open | closed | Total | |
|---|---|---|---|
| Assigned issues | 1 | 21 | 22 |
| Reported issues | 13 | 38 | 51 |
Projects
| Project | Roles | Registered on |
|---|---|---|
| Emulator | Manager, Developer | 09/03/2015 |
| Infrastructure | Manager, Developer | 09/10/2015 |
Activity
04/13/2026
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10:16 PM Emulator Emulator Issues #13439 (Working as intended): Spyro: A Hero's Tail - Purple/Bright Sky flipping issue in first world
- This is a bug in the game, not in Dolphin. Video of the game running on a real GameCube: https://www.youtube.com/watch?v=66AmNQ1SRqI
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09:13 PM Emulator Emulator Issues #13439: Spyro: A Hero's Tail - Purple/Bright Sky flipping issue in first world
- Hardware says purple for the first frame, same as Dolphin.
03/22/2026
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12:26 PM Emulator Emulator Issues #14004 (Working as intended): Pikmin 2 (Wii): Corrupted flickering line at buttom of the screen
- This happens on a real Wii as well.
03/21/2026
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08:01 AM Emulator Emulator Issues #14006: dolby pro logic II sounds muffled on rear speaker in wii games
- How does it sound on a real Wii?
03/13/2026
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05:46 AM Emulator Emulator Issues #12818 (Work started): SSX Tricky - Display GFX FIFO Warning Message
- Similar issue as Sonic Adventure 2. The game is trying to clear the overscan area in the EFB but instead of configuring the original EFB height consistently for both the EFB source rectangle and the Y-scale computation, it uses the adjus...
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04:41 AM Emulator Emulator Issues #12811 (Duplicate): SSX Tricky - Can Display Assert Warning Message
03/11/2026
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08:30 AM Emulator Emulator Issues #13885: error popup with Sonic Adventure 2 battle
- The game wants to clear the EFB during startup by using an XFB copy. For that it temporarily uses the EFB height determined by the chosen render mode (528 lines for PAL) instead of what it uses later on during game play (hardcoded to 480...
03/07/2026
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04:08 AM Emulator Emulator Issues #13966 (Accepted): Just Dance (SDNP41) will not launch if Progressive Scan is enabled
- This is a bug in the game and affects all regions. The hang condition when the game boots is as follows:
1) The system menu is configured to "EDTV/HDTV (480p)" and
2) a component cable or D-Terminal cable is plugged in and
3) the current...
01/17/2026
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11:56 PM Emulator Emulator Issues #13931 (Fixed): Dolphin Disassembler Incorrect Cases
- https://dolphin-emu.org/download/dev/a5b34d43fc4ef317550cad7fe3f0ebacf7fc0464/
01/16/2026
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03:33 AM Emulator Emulator Issues #13345: Twilight Princess Gamecube - Garbled Map when using Vulkan and Disabled "Scaled EFB Copy"
- The purple color comes from the fact that the map uses a palette, so linear interpolation makes no sense when downscaling the index texture.
Workaround using point sampling:
```diff
diff --git a/Source/Core/VideoCommon/TextureCacheB...