nodchip
- Login: nodchip
- Email: nodchip@gmail.com
- Registered on: 08/29/2015
Issues
open | closed | Total | |
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Assigned issues | 0 | 0 | 0 |
Reported issues | 0 | 1 | 1 |
Activity
12/21/2013
- 04:52 PM Emulator Emulator Issues #6880 (Won't fix): LLVM JIT in the VertexLoader
- I see. I will drop this patch and close this thread. Thank you so much for reviewing my patch.
- 04:05 PM Emulator Emulator Issues #6880: LLVM JIT in the VertexLoader
- wickmarkus86:
Thank you for testing in linux. I'm sorry but I don't have the developing environment for linux and c... - 09:06 AM Emulator Emulator Issues #6880: LLVM JIT in the VertexLoader
- I cleaned up the code and attached a new patch in this comment. The current performance are:
The Legend of Zelda:...
12/20/2013
- 07:17 AM Emulator Emulator Issues #6880: LLVM JIT in the VertexLoader
- wickmarkus86: It fixed the issue! Thank you so much! I did't understand your comment in #18 and had not been disabl...
- 06:59 AM Emulator Emulator Issues #6880: LLVM JIT in the VertexLoader
- This is a progress report. I'm still investigating the issue that only the USE_LLVM_JIT mode shows garbages on the s...
12/18/2013
- 08:35 AM Emulator Emulator Issues #6880: LLVM JIT in the VertexLoader
- Could you show the fps for each mode? The speed for each mode in my environment was below.
The Legend of Zelda: T... - 08:05 AM Emulator Emulator Issues #6880: LLVM JIT in the VertexLoader
- > One of the bug for the broken rendering is because we strip the frac from the vertex loader uid: https://code.googl...
- 05:37 AM Emulator Emulator Issues #6880: LLVM JIT in the VertexLoader
- This is a progress report. I attached a new patch file with the following changes.
- Split LLVM modules for each Ve...
12/17/2013
- 08:42 AM Emulator Emulator Issues #6880: LLVM JIT in the VertexLoader
- > Also, random feedback on your code, please do not use std::auto_ptr (BAD). Use C++11 std::unique_ptr instead.
I se...
12/16/2013
- 02:46 PM Emulator Emulator Issues #6880: LLVM JIT in the VertexLoader
- wickmarkus86: It is hard at least for me to write llvm code by hand. I would like to begin with the current way and ...
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