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loganstromberg

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03/09/2015

03:33 PM Emulator Emulator Issues #8250: xbox controller force feedback crashes when testing/doesn't work in-game
Could it be a driver issue instead of a Dolphin issue? I own a Super Dual Box Pro and when I tried turning on the rum...

09/05/2014

12:22 AM Emulator Emulator Issues #7612: Savestates crash dolphin when Synchronize GPU Thread enabled
Looks like it works! I can't reproduce the crash anymore

09/02/2014

04:08 AM Emulator Emulator Issues #7612 (Fixed): Savestates crash dolphin when Synchronize GPU Thread enabled
<b>Game Name?</b>
No specific game - discovered it first in F-Zero, but a cursory check shows is happening in Soul C...
12:59 AM Emulator Emulator Issues #7481: Emulate Proper Memory Card timings
I think the new timing changes are a good idea because I agree with the principle of making the emulator be as close ...

08/02/2014

05:50 PM Emulator Emulator Issues #7338: Beyond Good and Evil - Text is jumbled when using JIT core
Verified fixed as of r2338. Thanks!

06/15/2014

03:24 PM Emulator Emulator Issues #7367: Setting gamecube controller rumble setting to either of the sawtooth modes and hitting test results in a divide by zero error. (Mayflash GC)
This reminds me, I use a Mayflash Dual Box Pro and the rumble feature would sometimes cause Dolphin crashes, mostly w...

06/14/2014

01:06 AM Emulator Emulator Issues #7360: Dolphin crashes after stopping emulation
Can't reproduce on 4.0-1761. Does it depend at all on how the emulation ends (i.e. pressing the "Stop" button, pressi...

06/01/2014

04:13 AM Emulator Emulator Issues #7338: Beyond Good and Evil - Text is jumbled when using JIT core
You're correct, it is a slight overclock. The stock speed is 3.0ghz.
CPU-Z: http://i.imgur.com/6ghsuPN.jpg
03:30 AM Emulator Emulator Issues #7338: Beyond Good and Evil - Text is jumbled when using JIT core
Looks like this isn't the only game that regressed due to 4.0-971:
https://code.google.com/p/dolphin-emu/issues/deta...
03:03 AM Emulator Emulator Issues #7338: Beyond Good and Evil - Text is jumbled when using JIT core
The same build also broke collision detection pretty badly in a few places of BG&E. I haven't noticed it affecting ma...

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