**Game Name?** (Fifolog) **Game ID?** (right click the game in the game list, Properties, Info tab) (Fifolog) **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) (Fifolog)...TellowKrinkle
**Game Name?** N/A **Game ID?** (right click the game in the game list, Properties, Info tab) N/A **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the p...TellowKrinkle
Welcome to flatpak. Wasting space installing packages that are already installed from your package manager is how flatpak works. If you don't like it, you shouldn't be using flatpak (check for a Dolphin package / PPA / whatever your di...TellowKrinkle
**Game Name?** N/A **Game ID?** (right click the game in the game list, Properties, Info tab) N/A **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's...TellowKrinkle
> I was able to bypass the pairing process by extracting the link keys from my Mojave partition which is copied to Monterey. After doing so, the computer was able to read input from both Wii Remotes, and was able to work in Dolphin. W...TellowKrinkle
Following up on OatmealDome's pairing program, I pulled up IOBluetooth in Ghidra. For anyone else looking to do this, searching for console strings in the binary is a very good way to find the code that printed that console log. `[IO...TellowKrinkle
I made an issue on the SDL GitHub: https://github.com/libsdl-org/SDL/issues/7270 If anyone has one of these broken controllers and is able to build SDL from source, please uncomment [this line of SDL](https://github.com/libsdl-org/SDL...TellowKrinkle