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guitaristocrat3

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07/05/2015

02:53 PM Emulator Emulator Issues #8742: 4.0-6953 won't compile (Linux)
It would've been nice if the fact that there was a new dependency was actually written somewhere. I assumed since I w...

07/04/2015

07:26 PM Emulator Emulator Issues #8742 (Invalid): 4.0-6953 won't compile (Linux)
<b>What's the problem? Describe what went wrong in few words.</b>
Latest dolphin won't compile, it throws evdev er...

06/15/2015

10:25 PM Emulator Emulator Issues #8299: Metroid Prime sometimes overrides textures with EFB Copies (Store EFB Copies to Texture Only)
Still happens for me in Harry Potter Sorcerer's Stone in master (4.0-6789) and EFB2RAM still fixes it. I tried single...

06/08/2015

03:04 PM Emulator Emulator Issues #8626: Harry Potter Sorcerer's Stone texture glitches
No, now that you mention it I should've tried that...
Texture cache accuracy has no effect except making the glitc...

06/04/2015

01:48 PM Emulator Emulator Issues #8626 (Duplicate): Harry Potter Sorcerer's Stone texture glitches
<b>Game Name?</b>
Harry Potter and the Sorcerer's Stone
<b>Game ID?</b>
GHLE69
<b>What's the problem? Des...

05/27/2015

07:19 AM Emulator Emulator Issues #8591: Burnout 2 Unknown Pointer hardlock
I just compiled latest (4.0-6436) again and tried it. The only setting I had that wasn't default was 2x native res, b...

05/24/2015

01:16 AM Emulator Emulator Issues #8591: Burnout 2 Unknown Pointer hardlock
Yes, as far as I've seen that's always what it is. I just tried it again on Night conditions with a completely differ...

05/23/2015

08:45 AM Emulator Emulator Issues #8591: Burnout 2 Unknown Pointer hardlock
From a comment on the PR, magumagu mentions that Toy Story 3 was trying to read from address 0x801fb6d4 which is very...
07:16 AM Emulator Emulator Issues #8591 (Fixed): Burnout 2 Unknown Pointer hardlock
<b>Game Name?</b>
Burnout 2 - Point of Impact
<b>Game ID?</b>
GB4E51
<b>What's the problem? Describe what...

01/23/2015

12:38 AM Emulator Emulator Issues #8141: Software renderer broken
i dont know how that commit broke it since the PR seems to only affect OpenGL, but that's the result of my bisect.

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